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A library for reordering items in a LazyColumn
/*
* Copyright 2023 Calvin Liang
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package sh.calvin.reorderable
import androidx.compose.animation.core.LinearEasing
import androidx.compose.animation.core.tween
import androidx.compose.foundation.gestures.ScrollableState
import androidx.compose.foundation.gestures.animateScrollBy
import androidx.compose.runtime.Composable
import androidx.compose.runtime.Stable
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.rememberUpdatedState
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Job
import kotlinx.coroutines.cancelAndJoin
import kotlinx.coroutines.channels.Channel
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch
/**
* A utility to programmatically scroll a [ScrollableState].
*
* @param scrollableState The [ScrollableState] to scroll.
* @param pixelAmount The amount of pixels to scroll per duration.
* @param duration The duration of each scroll in milliseconds.
*/
@Composable
fun rememberScroller(
scrollableState: ScrollableState,
pixelAmount: Float,
duration: Long = 100,
): Scroller {
return rememberScroller(scrollableState, { pixelAmount }, duration)
}
/**
* A utility to programmatically scroll a [ScrollableState].
*
* @param scrollableState The [ScrollableState] to scroll.
* @param pixelPerSecond The amount of pixels to scroll per second.
*/
@Composable
fun rememberScroller(
scrollableState: ScrollableState,
pixelPerSecond: Float,
): Scroller {
val scope = rememberCoroutineScope()
val pixelPerSecondUpdated = rememberUpdatedState(pixelPerSecond)
return remember(scrollableState, scope) {
Scroller(
scrollableState,
scope,
pixelPerSecondProvider = { pixelPerSecondUpdated.value },
)
}
}
/**
* A utility to programmatically scroll a [ScrollableState].
*
* @param scrollableState The [ScrollableState] to scroll.
* @param pixelAmountProvider A function that returns the amount of pixels to scroll per duration.
* @param duration The duration of each scroll in milliseconds.
*/
@Composable
fun rememberScroller(
scrollableState: ScrollableState,
pixelAmountProvider: () -> Float,
duration: Long = 100,
): Scroller {
val scope = rememberCoroutineScope()
val pixelAmountProviderUpdated = rememberUpdatedState(pixelAmountProvider)
val durationUpdated = rememberUpdatedState(duration)
return remember(scrollableState, scope, duration) {
Scroller(
scrollableState,
scope,
pixelPerSecondProvider = {
pixelAmountProviderUpdated.value() / (durationUpdated.value / 1000f)
},
)
}
}
@Stable
class Scroller internal constructor(
private val scrollableState: ScrollableState,
private val scope: CoroutineScope,
private val pixelPerSecondProvider: () -> Float,
) {
companion object {
// The maximum duration for a scroll animation in milliseconds.
private const val MaxScrollDuration = 100L
private const val ZeroScrollWaitDuration = 100L
}
internal enum class Direction {
BACKWARD, FORWARD;
val opposite: Direction
get() = when (this) {
BACKWARD -> FORWARD
FORWARD -> BACKWARD
}
}
private data class ScrollInfo(
val direction: Direction,
val speedMultiplier: Float,
val maxScrollDistanceProvider: () -> Float,
val onScroll: suspend () -> Unit,
) {
companion object {
val Null = ScrollInfo(Direction.FORWARD, 0f, { 0f }, {})
}
}
private var programmaticScrollJob: Job? = null
val isScrolling: Boolean
get() = programmaticScrollJob?.isActive == true
private val scrollInfoChannel = Channel(Channel.CONFLATED)
internal fun start(
direction: Direction,
speedMultiplier: Float = 1f,
maxScrollDistanceProvider: () -> Float = { Float.MAX_VALUE },
onScroll: suspend () -> Unit = {},
): Boolean {
if (!canScroll(direction)) return false
if (programmaticScrollJob == null) {
programmaticScrollJob = scope.launch {
scrollLoop()
}
}
val scrollInfo =
ScrollInfo(direction, speedMultiplier, maxScrollDistanceProvider, onScroll)
scrollInfoChannel.trySend(scrollInfo)
return true
}
private suspend fun scrollLoop() {
var scrollInfo: ScrollInfo? = null
while (true) {
scrollInfo = scrollInfoChannel.tryReceive().getOrNull() ?: scrollInfo
if (scrollInfo == null || scrollInfo == ScrollInfo.Null) break
val (direction, speedMultiplier, maxScrollDistanceProvider, onScroll) = scrollInfo
val pixelPerSecond = pixelPerSecondProvider() * speedMultiplier
val pixelPerMs = pixelPerSecond / 1000f
onScroll()
if (!canScroll(direction)) break
val maxScrollDistance = maxScrollDistanceProvider()
if (maxScrollDistance <= 0f) {
delay(ZeroScrollWaitDuration)
continue
}
val maxScrollDistanceDuration = maxScrollDistance / pixelPerMs
val duration =
maxScrollDistanceDuration.toLong().coerceIn(1L, MaxScrollDuration)
val scrollDistance =
maxScrollDistance * (duration / maxScrollDistanceDuration)
val diff = scrollDistance.let {
when (direction) {
Direction.BACKWARD -> -it
Direction.FORWARD -> it
}
}
scrollableState.animateScrollBy(
diff, tween(durationMillis = duration.toInt(), easing = LinearEasing)
)
}
}
private fun canScroll(direction: Direction): Boolean {
return when (direction) {
Direction.BACKWARD -> scrollableState.canScrollBackward
Direction.FORWARD -> scrollableState.canScrollForward
}
}
internal suspend fun stop() {
scrollInfoChannel.send(ScrollInfo.Null)
programmaticScrollJob?.cancelAndJoin()
programmaticScrollJob = null
}
internal fun tryStop() {
scope.launch {
stop()
}
}
}
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