software.amazon.awscdk.services.gamelift.alpha.GameSessionQueue Maven / Gradle / Ivy
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package software.amazon.awscdk.services.gamelift.alpha;
/**
* (experimental) The GameSessionQueue resource creates a placement queue that processes requests for new game sessions.
*
* A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server, then prompts the game server to start a new game session.
* Queues can have destinations (GameLift fleets or gameSessionQueuees), which determine where the queue can place new game sessions.
* A queue can have destinations with varied fleet type (Spot and On-Demand), instance type, and AWS Region.
*
* Example:
*
*
* BuildFleet fleet;
* Alias alias;
* GameSessionQueue queue = GameSessionQueue.Builder.create(this, "GameSessionQueue")
* .gameSessionQueueName("my-queue-name")
* .destinations(List.of(fleet))
* .build();
* queue.addDestination(alias);
*
*/
@javax.annotation.Generated(value = "jsii-pacmak/1.102.0 (build e354887)", date = "2024-08-23T05:56:25.508Z")
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@software.amazon.jsii.Jsii(module = software.amazon.awscdk.services.gamelift.alpha.$Module.class, fqn = "@aws-cdk/aws-gamelift-alpha.GameSessionQueue")
public class GameSessionQueue extends software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueBase {
protected GameSessionQueue(final software.amazon.jsii.JsiiObjectRef objRef) {
super(objRef);
}
protected GameSessionQueue(final software.amazon.jsii.JsiiObject.InitializationMode initializationMode) {
super(initializationMode);
}
/**
* @param scope This parameter is required.
* @param id This parameter is required.
* @param props This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public GameSessionQueue(final @org.jetbrains.annotations.NotNull software.constructs.Construct scope, final @org.jetbrains.annotations.NotNull java.lang.String id, final @org.jetbrains.annotations.NotNull software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueProps props) {
super(software.amazon.jsii.JsiiObject.InitializationMode.JSII);
software.amazon.jsii.JsiiEngine.getInstance().createNewObject(this, new Object[] { java.util.Objects.requireNonNull(scope, "scope is required"), java.util.Objects.requireNonNull(id, "id is required"), java.util.Objects.requireNonNull(props, "props is required") });
}
/**
* (experimental) Import an existing gameSessionQueue from its ARN.
*
* @param scope This parameter is required.
* @param id This parameter is required.
* @param gameSessionQueueArn This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public static @org.jetbrains.annotations.NotNull software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueue fromGameSessionQueueArn(final @org.jetbrains.annotations.NotNull software.constructs.Construct scope, final @org.jetbrains.annotations.NotNull java.lang.String id, final @org.jetbrains.annotations.NotNull java.lang.String gameSessionQueueArn) {
return software.amazon.jsii.JsiiObject.jsiiStaticCall(software.amazon.awscdk.services.gamelift.alpha.GameSessionQueue.class, "fromGameSessionQueueArn", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueue.class), new Object[] { java.util.Objects.requireNonNull(scope, "scope is required"), java.util.Objects.requireNonNull(id, "id is required"), java.util.Objects.requireNonNull(gameSessionQueueArn, "gameSessionQueueArn is required") });
}
/**
* (experimental) Import an existing gameSessionQueue from its attributes.
*
* @param scope This parameter is required.
* @param id This parameter is required.
* @param attrs This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public static @org.jetbrains.annotations.NotNull software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueue fromGameSessionQueueAttributes(final @org.jetbrains.annotations.NotNull software.constructs.Construct scope, final @org.jetbrains.annotations.NotNull java.lang.String id, final @org.jetbrains.annotations.NotNull software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueAttributes attrs) {
return software.amazon.jsii.JsiiObject.jsiiStaticCall(software.amazon.awscdk.services.gamelift.alpha.GameSessionQueue.class, "fromGameSessionQueueAttributes", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueue.class), new Object[] { java.util.Objects.requireNonNull(scope, "scope is required"), java.util.Objects.requireNonNull(id, "id is required"), java.util.Objects.requireNonNull(attrs, "attrs is required") });
}
/**
* (experimental) Import an existing gameSessionQueue from its name.
*
* @param scope This parameter is required.
* @param id This parameter is required.
* @param gameSessionQueueName This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public static @org.jetbrains.annotations.NotNull software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueue fromGameSessionQueueName(final @org.jetbrains.annotations.NotNull software.constructs.Construct scope, final @org.jetbrains.annotations.NotNull java.lang.String id, final @org.jetbrains.annotations.NotNull java.lang.String gameSessionQueueName) {
return software.amazon.jsii.JsiiObject.jsiiStaticCall(software.amazon.awscdk.services.gamelift.alpha.GameSessionQueue.class, "fromGameSessionQueueName", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueue.class), new Object[] { java.util.Objects.requireNonNull(scope, "scope is required"), java.util.Objects.requireNonNull(id, "id is required"), java.util.Objects.requireNonNull(gameSessionQueueName, "gameSessionQueueName is required") });
}
/**
* (experimental) Adds a destination to fulfill requests for new game sessions.
*
* @param destination A destination to add. This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public void addDestination(final @org.jetbrains.annotations.NotNull software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueueDestination destination) {
software.amazon.jsii.Kernel.call(this, "addDestination", software.amazon.jsii.NativeType.VOID, new Object[] { java.util.Objects.requireNonNull(destination, "destination is required") });
}
/**
* @param props This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
protected @org.jetbrains.annotations.Nullable software.amazon.awscdk.services.gamelift.CfnGameSessionQueue.FilterConfigurationProperty parseFilterConfiguration(final @org.jetbrains.annotations.NotNull software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueProps props) {
return software.amazon.jsii.Kernel.call(this, "parseFilterConfiguration", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.CfnGameSessionQueue.FilterConfigurationProperty.class), new Object[] { java.util.Objects.requireNonNull(props, "props is required") });
}
/**
* @param props This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
protected @org.jetbrains.annotations.Nullable java.util.List parsePlayerLatencyPolicies(final @org.jetbrains.annotations.NotNull software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueProps props) {
return java.util.Optional.ofNullable((java.util.List)(software.amazon.jsii.Kernel.call(this, "parsePlayerLatencyPolicies", software.amazon.jsii.NativeType.listOf(software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.CfnGameSessionQueue.PlayerLatencyPolicyProperty.class)), new Object[] { java.util.Objects.requireNonNull(props, "props is required") }))).map(java.util.Collections::unmodifiableList).orElse(null);
}
/**
* @param props This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
protected @org.jetbrains.annotations.Nullable software.amazon.awscdk.services.gamelift.CfnGameSessionQueue.PriorityConfigurationProperty parsePriorityConfiguration(final @org.jetbrains.annotations.NotNull software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueProps props) {
return software.amazon.jsii.Kernel.call(this, "parsePriorityConfiguration", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.CfnGameSessionQueue.PriorityConfigurationProperty.class), new Object[] { java.util.Objects.requireNonNull(props, "props is required") });
}
/**
* (experimental) The ARN of the gameSessionQueue.
*/
@Override
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public @org.jetbrains.annotations.NotNull java.lang.String getGameSessionQueueArn() {
return software.amazon.jsii.Kernel.get(this, "gameSessionQueueArn", software.amazon.jsii.NativeType.forClass(java.lang.String.class));
}
/**
* (experimental) The Identifier of the gameSessionQueue.
*/
@Override
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public @org.jetbrains.annotations.NotNull java.lang.String getGameSessionQueueName() {
return software.amazon.jsii.Kernel.get(this, "gameSessionQueueName", software.amazon.jsii.NativeType.forClass(java.lang.String.class));
}
/**
* (experimental) A fluent builder for {@link software.amazon.awscdk.services.gamelift.alpha.GameSessionQueue}.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public static final class Builder implements software.amazon.jsii.Builder {
/**
* @return a new instance of {@link Builder}.
* @param scope This parameter is required.
* @param id This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public static Builder create(final software.constructs.Construct scope, final java.lang.String id) {
return new Builder(scope, id);
}
private final software.constructs.Construct scope;
private final java.lang.String id;
private final software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueProps.Builder props;
private Builder(final software.constructs.Construct scope, final java.lang.String id) {
this.scope = scope;
this.id = id;
this.props = new software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueProps.Builder();
}
/**
* (experimental) A list of fleets and/or fleet alias that can be used to fulfill game session placement requests in the queue.
*
* Destinations are listed in order of placement preference.
*
* @return {@code this}
* @param destinations A list of fleets and/or fleet alias that can be used to fulfill game session placement requests in the queue. This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder destinations(final java.util.List extends software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueueDestination> destinations) {
this.props.destinations(destinations);
return this;
}
/**
* (experimental) Name of this gameSessionQueue.
*
* @return {@code this}
* @param gameSessionQueueName Name of this gameSessionQueue. This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder gameSessionQueueName(final java.lang.String gameSessionQueueName) {
this.props.gameSessionQueueName(gameSessionQueueName);
return this;
}
/**
* (experimental) A list of locations where a queue is allowed to place new game sessions.
*
* Locations are specified in the form of AWS Region codes, such as us-west-2
.
*
* For queues that have multi-location fleets, you can use a filter configuration allow placement with some, but not all of these locations.
*
* Default: game sessions can be placed in any queue location
*
* @return {@code this}
* @param allowedLocations A list of locations where a queue is allowed to place new game sessions. This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder allowedLocations(final java.util.List allowedLocations) {
this.props.allowedLocations(allowedLocations);
return this;
}
/**
* (experimental) Information to be added to all events that are related to this game session queue.
*
* Default: no customer event data
*
* @return {@code this}
* @param customEventData Information to be added to all events that are related to this game session queue. This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder customEventData(final java.lang.String customEventData) {
this.props.customEventData(customEventData);
return this;
}
/**
* (experimental) An SNS topic is set up to receive game session placement notifications.
*
* Default: no notification
*
* @return {@code this}
* @see https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
* @param notificationTarget An SNS topic is set up to receive game session placement notifications. This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder notificationTarget(final software.amazon.awscdk.services.sns.ITopic notificationTarget) {
this.props.notificationTarget(notificationTarget);
return this;
}
/**
* (experimental) A set of policies that act as a sliding cap on player latency.
*
* FleetIQ works to deliver low latency for most players in a game session.
* These policies ensure that no individual player can be placed into a game with unreasonably high latency.
* Use multiple policies to gradually relax latency requirements a step at a time.
* Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
*
* Default: no player latency policy
*
* @return {@code this}
* @param playerLatencyPolicies A set of policies that act as a sliding cap on player latency. This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder playerLatencyPolicies(final java.util.List extends software.amazon.awscdk.services.gamelift.alpha.PlayerLatencyPolicy> playerLatencyPolicies) {
this.props.playerLatencyPolicies(playerLatencyPolicies);
return this;
}
/**
* (experimental) Custom settings to use when prioritizing destinations and locations for game session placements.
*
* This configuration replaces the FleetIQ default prioritization process.
*
* Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
*
* Default: no priority configuration
*
* @return {@code this}
* @param priorityConfiguration Custom settings to use when prioritizing destinations and locations for game session placements. This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder priorityConfiguration(final software.amazon.awscdk.services.gamelift.alpha.PriorityConfiguration priorityConfiguration) {
this.props.priorityConfiguration(priorityConfiguration);
return this;
}
/**
* (experimental) The maximum time, that a new game session placement request remains in the queue.
*
* When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
*
* Default: 50 seconds
*
* @return {@code this}
* @param timeout The maximum time, that a new game session placement request remains in the queue. This parameter is required.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder timeout(final software.amazon.awscdk.Duration timeout) {
this.props.timeout(timeout);
return this;
}
/**
* @return a newly built instance of {@link software.amazon.awscdk.services.gamelift.alpha.GameSessionQueue}.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@Override
public software.amazon.awscdk.services.gamelift.alpha.GameSessionQueue build() {
return new software.amazon.awscdk.services.gamelift.alpha.GameSessionQueue(
this.scope,
this.id,
this.props.build()
);
}
}
}