software.amazon.awscdk.services.gamelift.alpha.GameSessionQueueProps Maven / Gradle / Ivy
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package software.amazon.awscdk.services.gamelift.alpha;
/**
* (experimental) Properties for a new Fleet gameSessionQueue.
*
* Example:
*
*
* BuildFleet fleet;
* Alias alias;
* GameSessionQueue queue = GameSessionQueue.Builder.create(this, "GameSessionQueue")
* .gameSessionQueueName("my-queue-name")
* .destinations(List.of(fleet))
* .build();
* queue.addDestination(alias);
*
*/
@javax.annotation.Generated(value = "jsii-pacmak/1.102.0 (build e354887)", date = "2024-08-23T05:56:25.510Z")
@software.amazon.jsii.Jsii(module = software.amazon.awscdk.services.gamelift.alpha.$Module.class, fqn = "@aws-cdk/aws-gamelift-alpha.GameSessionQueueProps")
@software.amazon.jsii.Jsii.Proxy(GameSessionQueueProps.Jsii$Proxy.class)
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public interface GameSessionQueueProps extends software.amazon.jsii.JsiiSerializable {
/**
* (experimental) A list of fleets and/or fleet alias that can be used to fulfill game session placement requests in the queue.
*
* Destinations are listed in order of placement preference.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@org.jetbrains.annotations.NotNull java.util.List getDestinations();
/**
* (experimental) Name of this gameSessionQueue.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@org.jetbrains.annotations.NotNull java.lang.String getGameSessionQueueName();
/**
* (experimental) A list of locations where a queue is allowed to place new game sessions.
*
* Locations are specified in the form of AWS Region codes, such as us-west-2
.
*
* For queues that have multi-location fleets, you can use a filter configuration allow placement with some, but not all of these locations.
*
* Default: game sessions can be placed in any queue location
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable java.util.List getAllowedLocations() {
return null;
}
/**
* (experimental) Information to be added to all events that are related to this game session queue.
*
* Default: no customer event data
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable java.lang.String getCustomEventData() {
return null;
}
/**
* (experimental) An SNS topic is set up to receive game session placement notifications.
*
* Default: no notification
*
* @see https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable software.amazon.awscdk.services.sns.ITopic getNotificationTarget() {
return null;
}
/**
* (experimental) A set of policies that act as a sliding cap on player latency.
*
* FleetIQ works to deliver low latency for most players in a game session.
* These policies ensure that no individual player can be placed into a game with unreasonably high latency.
* Use multiple policies to gradually relax latency requirements a step at a time.
* Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
*
* Default: no player latency policy
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable java.util.List getPlayerLatencyPolicies() {
return null;
}
/**
* (experimental) Custom settings to use when prioritizing destinations and locations for game session placements.
*
* This configuration replaces the FleetIQ default prioritization process.
*
* Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
*
* Default: no priority configuration
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable software.amazon.awscdk.services.gamelift.alpha.PriorityConfiguration getPriorityConfiguration() {
return null;
}
/**
* (experimental) The maximum time, that a new game session placement request remains in the queue.
*
* When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
*
* Default: 50 seconds
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable software.amazon.awscdk.Duration getTimeout() {
return null;
}
/**
* @return a {@link Builder} of {@link GameSessionQueueProps}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
static Builder builder() {
return new Builder();
}
/**
* A builder for {@link GameSessionQueueProps}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public static final class Builder implements software.amazon.jsii.Builder {
java.util.List destinations;
java.lang.String gameSessionQueueName;
java.util.List allowedLocations;
java.lang.String customEventData;
software.amazon.awscdk.services.sns.ITopic notificationTarget;
java.util.List playerLatencyPolicies;
software.amazon.awscdk.services.gamelift.alpha.PriorityConfiguration priorityConfiguration;
software.amazon.awscdk.Duration timeout;
/**
* Sets the value of {@link GameSessionQueueProps#getDestinations}
* @param destinations A list of fleets and/or fleet alias that can be used to fulfill game session placement requests in the queue. This parameter is required.
* Destinations are listed in order of placement preference.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@SuppressWarnings("unchecked")
public Builder destinations(java.util.List extends software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueueDestination> destinations) {
this.destinations = (java.util.List)destinations;
return this;
}
/**
* Sets the value of {@link GameSessionQueueProps#getGameSessionQueueName}
* @param gameSessionQueueName Name of this gameSessionQueue. This parameter is required.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder gameSessionQueueName(java.lang.String gameSessionQueueName) {
this.gameSessionQueueName = gameSessionQueueName;
return this;
}
/**
* Sets the value of {@link GameSessionQueueProps#getAllowedLocations}
* @param allowedLocations A list of locations where a queue is allowed to place new game sessions.
* Locations are specified in the form of AWS Region codes, such as us-west-2
.
*
* For queues that have multi-location fleets, you can use a filter configuration allow placement with some, but not all of these locations.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder allowedLocations(java.util.List allowedLocations) {
this.allowedLocations = allowedLocations;
return this;
}
/**
* Sets the value of {@link GameSessionQueueProps#getCustomEventData}
* @param customEventData Information to be added to all events that are related to this game session queue.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder customEventData(java.lang.String customEventData) {
this.customEventData = customEventData;
return this;
}
/**
* Sets the value of {@link GameSessionQueueProps#getNotificationTarget}
* @param notificationTarget An SNS topic is set up to receive game session placement notifications.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder notificationTarget(software.amazon.awscdk.services.sns.ITopic notificationTarget) {
this.notificationTarget = notificationTarget;
return this;
}
/**
* Sets the value of {@link GameSessionQueueProps#getPlayerLatencyPolicies}
* @param playerLatencyPolicies A set of policies that act as a sliding cap on player latency.
* FleetIQ works to deliver low latency for most players in a game session.
* These policies ensure that no individual player can be placed into a game with unreasonably high latency.
* Use multiple policies to gradually relax latency requirements a step at a time.
* Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@SuppressWarnings("unchecked")
public Builder playerLatencyPolicies(java.util.List extends software.amazon.awscdk.services.gamelift.alpha.PlayerLatencyPolicy> playerLatencyPolicies) {
this.playerLatencyPolicies = (java.util.List)playerLatencyPolicies;
return this;
}
/**
* Sets the value of {@link GameSessionQueueProps#getPriorityConfiguration}
* @param priorityConfiguration Custom settings to use when prioritizing destinations and locations for game session placements.
* This configuration replaces the FleetIQ default prioritization process.
*
* Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder priorityConfiguration(software.amazon.awscdk.services.gamelift.alpha.PriorityConfiguration priorityConfiguration) {
this.priorityConfiguration = priorityConfiguration;
return this;
}
/**
* Sets the value of {@link GameSessionQueueProps#getTimeout}
* @param timeout The maximum time, that a new game session placement request remains in the queue.
* When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder timeout(software.amazon.awscdk.Duration timeout) {
this.timeout = timeout;
return this;
}
/**
* Builds the configured instance.
* @return a new instance of {@link GameSessionQueueProps}
* @throws NullPointerException if any required attribute was not provided
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@Override
public GameSessionQueueProps build() {
return new Jsii$Proxy(this);
}
}
/**
* An implementation for {@link GameSessionQueueProps}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@software.amazon.jsii.Internal
final class Jsii$Proxy extends software.amazon.jsii.JsiiObject implements GameSessionQueueProps {
private final java.util.List destinations;
private final java.lang.String gameSessionQueueName;
private final java.util.List allowedLocations;
private final java.lang.String customEventData;
private final software.amazon.awscdk.services.sns.ITopic notificationTarget;
private final java.util.List playerLatencyPolicies;
private final software.amazon.awscdk.services.gamelift.alpha.PriorityConfiguration priorityConfiguration;
private final software.amazon.awscdk.Duration timeout;
/**
* Constructor that initializes the object based on values retrieved from the JsiiObject.
* @param objRef Reference to the JSII managed object.
*/
protected Jsii$Proxy(final software.amazon.jsii.JsiiObjectRef objRef) {
super(objRef);
this.destinations = software.amazon.jsii.Kernel.get(this, "destinations", software.amazon.jsii.NativeType.listOf(software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueueDestination.class)));
this.gameSessionQueueName = software.amazon.jsii.Kernel.get(this, "gameSessionQueueName", software.amazon.jsii.NativeType.forClass(java.lang.String.class));
this.allowedLocations = software.amazon.jsii.Kernel.get(this, "allowedLocations", software.amazon.jsii.NativeType.listOf(software.amazon.jsii.NativeType.forClass(java.lang.String.class)));
this.customEventData = software.amazon.jsii.Kernel.get(this, "customEventData", software.amazon.jsii.NativeType.forClass(java.lang.String.class));
this.notificationTarget = software.amazon.jsii.Kernel.get(this, "notificationTarget", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.sns.ITopic.class));
this.playerLatencyPolicies = software.amazon.jsii.Kernel.get(this, "playerLatencyPolicies", software.amazon.jsii.NativeType.listOf(software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.alpha.PlayerLatencyPolicy.class)));
this.priorityConfiguration = software.amazon.jsii.Kernel.get(this, "priorityConfiguration", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.alpha.PriorityConfiguration.class));
this.timeout = software.amazon.jsii.Kernel.get(this, "timeout", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.Duration.class));
}
/**
* Constructor that initializes the object based on literal property values passed by the {@link Builder}.
*/
@SuppressWarnings("unchecked")
protected Jsii$Proxy(final Builder builder) {
super(software.amazon.jsii.JsiiObject.InitializationMode.JSII);
this.destinations = (java.util.List)java.util.Objects.requireNonNull(builder.destinations, "destinations is required");
this.gameSessionQueueName = java.util.Objects.requireNonNull(builder.gameSessionQueueName, "gameSessionQueueName is required");
this.allowedLocations = builder.allowedLocations;
this.customEventData = builder.customEventData;
this.notificationTarget = builder.notificationTarget;
this.playerLatencyPolicies = (java.util.List)builder.playerLatencyPolicies;
this.priorityConfiguration = builder.priorityConfiguration;
this.timeout = builder.timeout;
}
@Override
public final java.util.List getDestinations() {
return this.destinations;
}
@Override
public final java.lang.String getGameSessionQueueName() {
return this.gameSessionQueueName;
}
@Override
public final java.util.List getAllowedLocations() {
return this.allowedLocations;
}
@Override
public final java.lang.String getCustomEventData() {
return this.customEventData;
}
@Override
public final software.amazon.awscdk.services.sns.ITopic getNotificationTarget() {
return this.notificationTarget;
}
@Override
public final java.util.List getPlayerLatencyPolicies() {
return this.playerLatencyPolicies;
}
@Override
public final software.amazon.awscdk.services.gamelift.alpha.PriorityConfiguration getPriorityConfiguration() {
return this.priorityConfiguration;
}
@Override
public final software.amazon.awscdk.Duration getTimeout() {
return this.timeout;
}
@Override
@software.amazon.jsii.Internal
public com.fasterxml.jackson.databind.JsonNode $jsii$toJson() {
final com.fasterxml.jackson.databind.ObjectMapper om = software.amazon.jsii.JsiiObjectMapper.INSTANCE;
final com.fasterxml.jackson.databind.node.ObjectNode data = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode();
data.set("destinations", om.valueToTree(this.getDestinations()));
data.set("gameSessionQueueName", om.valueToTree(this.getGameSessionQueueName()));
if (this.getAllowedLocations() != null) {
data.set("allowedLocations", om.valueToTree(this.getAllowedLocations()));
}
if (this.getCustomEventData() != null) {
data.set("customEventData", om.valueToTree(this.getCustomEventData()));
}
if (this.getNotificationTarget() != null) {
data.set("notificationTarget", om.valueToTree(this.getNotificationTarget()));
}
if (this.getPlayerLatencyPolicies() != null) {
data.set("playerLatencyPolicies", om.valueToTree(this.getPlayerLatencyPolicies()));
}
if (this.getPriorityConfiguration() != null) {
data.set("priorityConfiguration", om.valueToTree(this.getPriorityConfiguration()));
}
if (this.getTimeout() != null) {
data.set("timeout", om.valueToTree(this.getTimeout()));
}
final com.fasterxml.jackson.databind.node.ObjectNode struct = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode();
struct.set("fqn", om.valueToTree("@aws-cdk/aws-gamelift-alpha.GameSessionQueueProps"));
struct.set("data", data);
final com.fasterxml.jackson.databind.node.ObjectNode obj = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode();
obj.set("$jsii.struct", struct);
return obj;
}
@Override
public final boolean equals(final Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
GameSessionQueueProps.Jsii$Proxy that = (GameSessionQueueProps.Jsii$Proxy) o;
if (!destinations.equals(that.destinations)) return false;
if (!gameSessionQueueName.equals(that.gameSessionQueueName)) return false;
if (this.allowedLocations != null ? !this.allowedLocations.equals(that.allowedLocations) : that.allowedLocations != null) return false;
if (this.customEventData != null ? !this.customEventData.equals(that.customEventData) : that.customEventData != null) return false;
if (this.notificationTarget != null ? !this.notificationTarget.equals(that.notificationTarget) : that.notificationTarget != null) return false;
if (this.playerLatencyPolicies != null ? !this.playerLatencyPolicies.equals(that.playerLatencyPolicies) : that.playerLatencyPolicies != null) return false;
if (this.priorityConfiguration != null ? !this.priorityConfiguration.equals(that.priorityConfiguration) : that.priorityConfiguration != null) return false;
return this.timeout != null ? this.timeout.equals(that.timeout) : that.timeout == null;
}
@Override
public final int hashCode() {
int result = this.destinations.hashCode();
result = 31 * result + (this.gameSessionQueueName.hashCode());
result = 31 * result + (this.allowedLocations != null ? this.allowedLocations.hashCode() : 0);
result = 31 * result + (this.customEventData != null ? this.customEventData.hashCode() : 0);
result = 31 * result + (this.notificationTarget != null ? this.notificationTarget.hashCode() : 0);
result = 31 * result + (this.playerLatencyPolicies != null ? this.playerLatencyPolicies.hashCode() : 0);
result = 31 * result + (this.priorityConfiguration != null ? this.priorityConfiguration.hashCode() : 0);
result = 31 * result + (this.timeout != null ? this.timeout.hashCode() : 0);
return result;
}
}
}