software.amazon.awscdk.services.gamelift.alpha.QueuedMatchmakingConfigurationProps Maven / Gradle / Ivy
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package software.amazon.awscdk.services.gamelift.alpha;
/**
* (experimental) Properties for a new queued matchmaking configuration.
*
* Example:
*
*
* GameSessionQueue queue;
* MatchmakingRuleSet ruleSet;
* QueuedMatchmakingConfiguration.Builder.create(this, "QueuedMatchmakingConfiguration")
* .matchmakingConfigurationName("test-queued-config-name")
* .gameSessionQueues(List.of(queue))
* .ruleSet(ruleSet)
* .build();
*
*/
@javax.annotation.Generated(value = "jsii-pacmak/1.104.0 (build e79254c)", date = "2024-12-27T17:02:12.139Z")
@software.amazon.jsii.Jsii(module = software.amazon.awscdk.services.gamelift.alpha.$Module.class, fqn = "@aws-cdk/aws-gamelift-alpha.QueuedMatchmakingConfigurationProps")
@software.amazon.jsii.Jsii.Proxy(QueuedMatchmakingConfigurationProps.Jsii$Proxy.class)
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public interface QueuedMatchmakingConfigurationProps extends software.amazon.jsii.JsiiSerializable, software.amazon.awscdk.services.gamelift.alpha.MatchmakingConfigurationProps {
/**
* (experimental) Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration.
*
* Queues can be located in any Region.
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@org.jetbrains.annotations.NotNull java.util.List getGameSessionQueues();
/**
* (experimental) The number of player slots in a match to keep open for future players.
*
* For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.
*
* Default: no additional player slots
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable java.lang.Number getAdditionalPlayerCount() {
return null;
}
/**
* (experimental) A set of custom properties for a game session, formatted as key-value pairs.
*
* These properties are passed to a game server process with a request to start a new game session.
*
* Default: no additional game properties
*
* @see https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable java.util.List getGameProperties() {
return null;
}
/**
* (experimental) A set of custom game session properties, formatted as a single string value.
*
* This data is passed to a game server process with a request to start a new game session.
*
* Default: no additional game session data
*
* @see https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable java.lang.String getGameSessionData() {
return null;
}
/**
* (experimental) The method used to backfill game sessions that are created with this matchmaking configuration.
*
*
* - Choose manual when your game manages backfill requests manually or does not use the match backfill feature.
* - Otherwise backfill is settled to automatic to have GameLift create a
StartMatchBackfill
request whenever a game session has one or more open slots.
*
*
* Default: automatic backfill mode
*
* @see https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable java.lang.Boolean getManualBackfillMode() {
return null;
}
/**
* @return a {@link Builder} of {@link QueuedMatchmakingConfigurationProps}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
static Builder builder() {
return new Builder();
}
/**
* A builder for {@link QueuedMatchmakingConfigurationProps}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public static final class Builder implements software.amazon.jsii.Builder {
java.util.List gameSessionQueues;
java.lang.Number additionalPlayerCount;
java.util.List gameProperties;
java.lang.String gameSessionData;
java.lang.Boolean manualBackfillMode;
java.lang.String matchmakingConfigurationName;
software.amazon.awscdk.services.gamelift.alpha.IMatchmakingRuleSet ruleSet;
software.amazon.awscdk.Duration acceptanceTimeout;
java.lang.String customEventData;
java.lang.String description;
software.amazon.awscdk.services.sns.ITopic notificationTarget;
software.amazon.awscdk.Duration requestTimeout;
java.lang.Boolean requireAcceptance;
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getGameSessionQueues}
* @param gameSessionQueues Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. This parameter is required.
* Queues can be located in any Region.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@SuppressWarnings("unchecked")
public Builder gameSessionQueues(java.util.List extends software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueue> gameSessionQueues) {
this.gameSessionQueues = (java.util.List)gameSessionQueues;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getAdditionalPlayerCount}
* @param additionalPlayerCount The number of player slots in a match to keep open for future players.
* For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder additionalPlayerCount(java.lang.Number additionalPlayerCount) {
this.additionalPlayerCount = additionalPlayerCount;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getGameProperties}
* @param gameProperties A set of custom properties for a game session, formatted as key-value pairs.
* These properties are passed to a game server process with a request to start a new game session.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@SuppressWarnings("unchecked")
public Builder gameProperties(java.util.List extends software.amazon.awscdk.services.gamelift.alpha.GameProperty> gameProperties) {
this.gameProperties = (java.util.List)gameProperties;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getGameSessionData}
* @param gameSessionData A set of custom game session properties, formatted as a single string value.
* This data is passed to a game server process with a request to start a new game session.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder gameSessionData(java.lang.String gameSessionData) {
this.gameSessionData = gameSessionData;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getManualBackfillMode}
* @param manualBackfillMode The method used to backfill game sessions that are created with this matchmaking configuration.
*
* - Choose manual when your game manages backfill requests manually or does not use the match backfill feature.
* - Otherwise backfill is settled to automatic to have GameLift create a
StartMatchBackfill
request whenever a game session has one or more open slots.
*
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder manualBackfillMode(java.lang.Boolean manualBackfillMode) {
this.manualBackfillMode = manualBackfillMode;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getMatchmakingConfigurationName}
* @param matchmakingConfigurationName A unique identifier for the matchmaking configuration. This parameter is required.
* This name is used to identify the configuration associated with a matchmaking request or ticket.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder matchmakingConfigurationName(java.lang.String matchmakingConfigurationName) {
this.matchmakingConfigurationName = matchmakingConfigurationName;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getRuleSet}
* @param ruleSet A matchmaking rule set to use with this configuration. This parameter is required.
* A matchmaking configuration can only use rule sets that are defined in the same Region.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder ruleSet(software.amazon.awscdk.services.gamelift.alpha.IMatchmakingRuleSet ruleSet) {
this.ruleSet = ruleSet;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getAcceptanceTimeout}
* @param acceptanceTimeout The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder acceptanceTimeout(software.amazon.awscdk.Duration acceptanceTimeout) {
this.acceptanceTimeout = acceptanceTimeout;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getCustomEventData}
* @param customEventData Information to add to all events related to the matchmaking configuration.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder customEventData(java.lang.String customEventData) {
this.customEventData = customEventData;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getDescription}
* @param description A human-readable description of the matchmaking configuration.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder description(java.lang.String description) {
this.description = description;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getNotificationTarget}
* @param notificationTarget An SNS topic ARN that is set up to receive matchmaking notifications.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder notificationTarget(software.amazon.awscdk.services.sns.ITopic notificationTarget) {
this.notificationTarget = notificationTarget;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getRequestTimeout}
* @param requestTimeout The maximum duration, that a matchmaking ticket can remain in process before timing out.
* Requests that fail due to timing out can be resubmitted as needed.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder requestTimeout(software.amazon.awscdk.Duration requestTimeout) {
this.requestTimeout = requestTimeout;
return this;
}
/**
* Sets the value of {@link QueuedMatchmakingConfigurationProps#getRequireAcceptance}
* @param requireAcceptance A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
* With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder requireAcceptance(java.lang.Boolean requireAcceptance) {
this.requireAcceptance = requireAcceptance;
return this;
}
/**
* Builds the configured instance.
* @return a new instance of {@link QueuedMatchmakingConfigurationProps}
* @throws NullPointerException if any required attribute was not provided
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@Override
public QueuedMatchmakingConfigurationProps build() {
return new Jsii$Proxy(this);
}
}
/**
* An implementation for {@link QueuedMatchmakingConfigurationProps}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@software.amazon.jsii.Internal
final class Jsii$Proxy extends software.amazon.jsii.JsiiObject implements QueuedMatchmakingConfigurationProps {
private final java.util.List gameSessionQueues;
private final java.lang.Number additionalPlayerCount;
private final java.util.List gameProperties;
private final java.lang.String gameSessionData;
private final java.lang.Boolean manualBackfillMode;
private final java.lang.String matchmakingConfigurationName;
private final software.amazon.awscdk.services.gamelift.alpha.IMatchmakingRuleSet ruleSet;
private final software.amazon.awscdk.Duration acceptanceTimeout;
private final java.lang.String customEventData;
private final java.lang.String description;
private final software.amazon.awscdk.services.sns.ITopic notificationTarget;
private final software.amazon.awscdk.Duration requestTimeout;
private final java.lang.Boolean requireAcceptance;
/**
* Constructor that initializes the object based on values retrieved from the JsiiObject.
* @param objRef Reference to the JSII managed object.
*/
protected Jsii$Proxy(final software.amazon.jsii.JsiiObjectRef objRef) {
super(objRef);
this.gameSessionQueues = software.amazon.jsii.Kernel.get(this, "gameSessionQueues", software.amazon.jsii.NativeType.listOf(software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.alpha.IGameSessionQueue.class)));
this.additionalPlayerCount = software.amazon.jsii.Kernel.get(this, "additionalPlayerCount", software.amazon.jsii.NativeType.forClass(java.lang.Number.class));
this.gameProperties = software.amazon.jsii.Kernel.get(this, "gameProperties", software.amazon.jsii.NativeType.listOf(software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.alpha.GameProperty.class)));
this.gameSessionData = software.amazon.jsii.Kernel.get(this, "gameSessionData", software.amazon.jsii.NativeType.forClass(java.lang.String.class));
this.manualBackfillMode = software.amazon.jsii.Kernel.get(this, "manualBackfillMode", software.amazon.jsii.NativeType.forClass(java.lang.Boolean.class));
this.matchmakingConfigurationName = software.amazon.jsii.Kernel.get(this, "matchmakingConfigurationName", software.amazon.jsii.NativeType.forClass(java.lang.String.class));
this.ruleSet = software.amazon.jsii.Kernel.get(this, "ruleSet", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.alpha.IMatchmakingRuleSet.class));
this.acceptanceTimeout = software.amazon.jsii.Kernel.get(this, "acceptanceTimeout", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.Duration.class));
this.customEventData = software.amazon.jsii.Kernel.get(this, "customEventData", software.amazon.jsii.NativeType.forClass(java.lang.String.class));
this.description = software.amazon.jsii.Kernel.get(this, "description", software.amazon.jsii.NativeType.forClass(java.lang.String.class));
this.notificationTarget = software.amazon.jsii.Kernel.get(this, "notificationTarget", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.sns.ITopic.class));
this.requestTimeout = software.amazon.jsii.Kernel.get(this, "requestTimeout", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.Duration.class));
this.requireAcceptance = software.amazon.jsii.Kernel.get(this, "requireAcceptance", software.amazon.jsii.NativeType.forClass(java.lang.Boolean.class));
}
/**
* Constructor that initializes the object based on literal property values passed by the {@link Builder}.
*/
@SuppressWarnings("unchecked")
protected Jsii$Proxy(final Builder builder) {
super(software.amazon.jsii.JsiiObject.InitializationMode.JSII);
this.gameSessionQueues = (java.util.List)java.util.Objects.requireNonNull(builder.gameSessionQueues, "gameSessionQueues is required");
this.additionalPlayerCount = builder.additionalPlayerCount;
this.gameProperties = (java.util.List)builder.gameProperties;
this.gameSessionData = builder.gameSessionData;
this.manualBackfillMode = builder.manualBackfillMode;
this.matchmakingConfigurationName = java.util.Objects.requireNonNull(builder.matchmakingConfigurationName, "matchmakingConfigurationName is required");
this.ruleSet = java.util.Objects.requireNonNull(builder.ruleSet, "ruleSet is required");
this.acceptanceTimeout = builder.acceptanceTimeout;
this.customEventData = builder.customEventData;
this.description = builder.description;
this.notificationTarget = builder.notificationTarget;
this.requestTimeout = builder.requestTimeout;
this.requireAcceptance = builder.requireAcceptance;
}
@Override
public final java.util.List getGameSessionQueues() {
return this.gameSessionQueues;
}
@Override
public final java.lang.Number getAdditionalPlayerCount() {
return this.additionalPlayerCount;
}
@Override
public final java.util.List getGameProperties() {
return this.gameProperties;
}
@Override
public final java.lang.String getGameSessionData() {
return this.gameSessionData;
}
@Override
public final java.lang.Boolean getManualBackfillMode() {
return this.manualBackfillMode;
}
@Override
public final java.lang.String getMatchmakingConfigurationName() {
return this.matchmakingConfigurationName;
}
@Override
public final software.amazon.awscdk.services.gamelift.alpha.IMatchmakingRuleSet getRuleSet() {
return this.ruleSet;
}
@Override
public final software.amazon.awscdk.Duration getAcceptanceTimeout() {
return this.acceptanceTimeout;
}
@Override
public final java.lang.String getCustomEventData() {
return this.customEventData;
}
@Override
public final java.lang.String getDescription() {
return this.description;
}
@Override
public final software.amazon.awscdk.services.sns.ITopic getNotificationTarget() {
return this.notificationTarget;
}
@Override
public final software.amazon.awscdk.Duration getRequestTimeout() {
return this.requestTimeout;
}
@Override
public final java.lang.Boolean getRequireAcceptance() {
return this.requireAcceptance;
}
@Override
@software.amazon.jsii.Internal
public com.fasterxml.jackson.databind.JsonNode $jsii$toJson() {
final com.fasterxml.jackson.databind.ObjectMapper om = software.amazon.jsii.JsiiObjectMapper.INSTANCE;
final com.fasterxml.jackson.databind.node.ObjectNode data = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode();
data.set("gameSessionQueues", om.valueToTree(this.getGameSessionQueues()));
if (this.getAdditionalPlayerCount() != null) {
data.set("additionalPlayerCount", om.valueToTree(this.getAdditionalPlayerCount()));
}
if (this.getGameProperties() != null) {
data.set("gameProperties", om.valueToTree(this.getGameProperties()));
}
if (this.getGameSessionData() != null) {
data.set("gameSessionData", om.valueToTree(this.getGameSessionData()));
}
if (this.getManualBackfillMode() != null) {
data.set("manualBackfillMode", om.valueToTree(this.getManualBackfillMode()));
}
data.set("matchmakingConfigurationName", om.valueToTree(this.getMatchmakingConfigurationName()));
data.set("ruleSet", om.valueToTree(this.getRuleSet()));
if (this.getAcceptanceTimeout() != null) {
data.set("acceptanceTimeout", om.valueToTree(this.getAcceptanceTimeout()));
}
if (this.getCustomEventData() != null) {
data.set("customEventData", om.valueToTree(this.getCustomEventData()));
}
if (this.getDescription() != null) {
data.set("description", om.valueToTree(this.getDescription()));
}
if (this.getNotificationTarget() != null) {
data.set("notificationTarget", om.valueToTree(this.getNotificationTarget()));
}
if (this.getRequestTimeout() != null) {
data.set("requestTimeout", om.valueToTree(this.getRequestTimeout()));
}
if (this.getRequireAcceptance() != null) {
data.set("requireAcceptance", om.valueToTree(this.getRequireAcceptance()));
}
final com.fasterxml.jackson.databind.node.ObjectNode struct = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode();
struct.set("fqn", om.valueToTree("@aws-cdk/aws-gamelift-alpha.QueuedMatchmakingConfigurationProps"));
struct.set("data", data);
final com.fasterxml.jackson.databind.node.ObjectNode obj = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode();
obj.set("$jsii.struct", struct);
return obj;
}
@Override
public final boolean equals(final Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
QueuedMatchmakingConfigurationProps.Jsii$Proxy that = (QueuedMatchmakingConfigurationProps.Jsii$Proxy) o;
if (!gameSessionQueues.equals(that.gameSessionQueues)) return false;
if (this.additionalPlayerCount != null ? !this.additionalPlayerCount.equals(that.additionalPlayerCount) : that.additionalPlayerCount != null) return false;
if (this.gameProperties != null ? !this.gameProperties.equals(that.gameProperties) : that.gameProperties != null) return false;
if (this.gameSessionData != null ? !this.gameSessionData.equals(that.gameSessionData) : that.gameSessionData != null) return false;
if (this.manualBackfillMode != null ? !this.manualBackfillMode.equals(that.manualBackfillMode) : that.manualBackfillMode != null) return false;
if (!matchmakingConfigurationName.equals(that.matchmakingConfigurationName)) return false;
if (!ruleSet.equals(that.ruleSet)) return false;
if (this.acceptanceTimeout != null ? !this.acceptanceTimeout.equals(that.acceptanceTimeout) : that.acceptanceTimeout != null) return false;
if (this.customEventData != null ? !this.customEventData.equals(that.customEventData) : that.customEventData != null) return false;
if (this.description != null ? !this.description.equals(that.description) : that.description != null) return false;
if (this.notificationTarget != null ? !this.notificationTarget.equals(that.notificationTarget) : that.notificationTarget != null) return false;
if (this.requestTimeout != null ? !this.requestTimeout.equals(that.requestTimeout) : that.requestTimeout != null) return false;
return this.requireAcceptance != null ? this.requireAcceptance.equals(that.requireAcceptance) : that.requireAcceptance == null;
}
@Override
public final int hashCode() {
int result = this.gameSessionQueues.hashCode();
result = 31 * result + (this.additionalPlayerCount != null ? this.additionalPlayerCount.hashCode() : 0);
result = 31 * result + (this.gameProperties != null ? this.gameProperties.hashCode() : 0);
result = 31 * result + (this.gameSessionData != null ? this.gameSessionData.hashCode() : 0);
result = 31 * result + (this.manualBackfillMode != null ? this.manualBackfillMode.hashCode() : 0);
result = 31 * result + (this.matchmakingConfigurationName.hashCode());
result = 31 * result + (this.ruleSet.hashCode());
result = 31 * result + (this.acceptanceTimeout != null ? this.acceptanceTimeout.hashCode() : 0);
result = 31 * result + (this.customEventData != null ? this.customEventData.hashCode() : 0);
result = 31 * result + (this.description != null ? this.description.hashCode() : 0);
result = 31 * result + (this.notificationTarget != null ? this.notificationTarget.hashCode() : 0);
result = 31 * result + (this.requestTimeout != null ? this.requestTimeout.hashCode() : 0);
result = 31 * result + (this.requireAcceptance != null ? this.requireAcceptance.hashCode() : 0);
return result;
}
}
}