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package software.amazon.awscdk.services.gamelift.alpha;

/**
 * (experimental) A collection of server process configurations that describe the set of processes to run on each instance in a fleet.
 * 

* Server processes run either an executable in a custom game build or a Realtime Servers script. * GameLift launches the configured processes, manages their life cycle, and replaces them as needed. * Each instance checks regularly for an updated runtime configuration. *

* A GameLift instance is limited to 50 processes running concurrently. * To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess. *

* Example: *

*

 * Build build;
 * // Server processes can be delcared in a declarative way through the constructor
 * BuildFleet fleet = BuildFleet.Builder.create(this, "Game server fleet")
 *         .fleetName("test-fleet")
 *         .content(build)
 *         .instanceType(InstanceType.of(InstanceClass.C4, InstanceSize.LARGE))
 *         .runtimeConfiguration(RuntimeConfiguration.builder()
 *                 .serverProcesses(List.of(ServerProcess.builder()
 *                         .launchPath("/local/game/GameLiftExampleServer.x86_64")
 *                         .parameters("-logFile /local/game/logs/myserver1935.log -port 1935")
 *                         .concurrentExecutions(100)
 *                         .build()))
 *                 .build())
 *         .build();
 * 
*

* @see https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html */ @javax.annotation.Generated(value = "jsii-pacmak/1.104.0 (build e79254c)", date = "2024-12-27T17:02:12.141Z") @software.amazon.jsii.Jsii(module = software.amazon.awscdk.services.gamelift.alpha.$Module.class, fqn = "@aws-cdk/aws-gamelift-alpha.RuntimeConfiguration") @software.amazon.jsii.Jsii.Proxy(RuntimeConfiguration.Jsii$Proxy.class) @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) public interface RuntimeConfiguration extends software.amazon.jsii.JsiiSerializable { /** * (experimental) A collection of server process configurations that identify what server processes to run on each instance in a fleet. */ @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) @org.jetbrains.annotations.NotNull java.util.List getServerProcesses(); /** * (experimental) The maximum amount of time allowed to launch a new game session and have it report ready to host players. *

* During this time, the game session is in status ACTIVATING. *

* If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED. *

* Default: by default game session activation timeout is 300 seconds */ @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) default @org.jetbrains.annotations.Nullable software.amazon.awscdk.Duration getGameSessionActivationTimeout() { return null; } /** * (experimental) The number of game sessions in status ACTIVATING to allow on an instance. *

* This setting limits the instance resources that can be used for new game activations at any one time. *

* Default: no limit */ @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) default @org.jetbrains.annotations.Nullable java.lang.Number getMaxConcurrentGameSessionActivations() { return null; } /** * @return a {@link Builder} of {@link RuntimeConfiguration} */ @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) static Builder builder() { return new Builder(); } /** * A builder for {@link RuntimeConfiguration} */ @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) public static final class Builder implements software.amazon.jsii.Builder { java.util.List serverProcesses; software.amazon.awscdk.Duration gameSessionActivationTimeout; java.lang.Number maxConcurrentGameSessionActivations; /** * Sets the value of {@link RuntimeConfiguration#getServerProcesses} * @param serverProcesses A collection of server process configurations that identify what server processes to run on each instance in a fleet. This parameter is required. * @return {@code this} */ @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) @SuppressWarnings("unchecked") public Builder serverProcesses(java.util.List serverProcesses) { this.serverProcesses = (java.util.List)serverProcesses; return this; } /** * Sets the value of {@link RuntimeConfiguration#getGameSessionActivationTimeout} * @param gameSessionActivationTimeout The maximum amount of time allowed to launch a new game session and have it report ready to host players. * During this time, the game session is in status ACTIVATING. *

* If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED. * @return {@code this} */ @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) public Builder gameSessionActivationTimeout(software.amazon.awscdk.Duration gameSessionActivationTimeout) { this.gameSessionActivationTimeout = gameSessionActivationTimeout; return this; } /** * Sets the value of {@link RuntimeConfiguration#getMaxConcurrentGameSessionActivations} * @param maxConcurrentGameSessionActivations The number of game sessions in status ACTIVATING to allow on an instance. * This setting limits the instance resources that can be used for new game activations at any one time. * @return {@code this} */ @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) public Builder maxConcurrentGameSessionActivations(java.lang.Number maxConcurrentGameSessionActivations) { this.maxConcurrentGameSessionActivations = maxConcurrentGameSessionActivations; return this; } /** * Builds the configured instance. * @return a new instance of {@link RuntimeConfiguration} * @throws NullPointerException if any required attribute was not provided */ @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) @Override public RuntimeConfiguration build() { return new Jsii$Proxy(this); } } /** * An implementation for {@link RuntimeConfiguration} */ @software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental) @software.amazon.jsii.Internal final class Jsii$Proxy extends software.amazon.jsii.JsiiObject implements RuntimeConfiguration { private final java.util.List serverProcesses; private final software.amazon.awscdk.Duration gameSessionActivationTimeout; private final java.lang.Number maxConcurrentGameSessionActivations; /** * Constructor that initializes the object based on values retrieved from the JsiiObject. * @param objRef Reference to the JSII managed object. */ protected Jsii$Proxy(final software.amazon.jsii.JsiiObjectRef objRef) { super(objRef); this.serverProcesses = software.amazon.jsii.Kernel.get(this, "serverProcesses", software.amazon.jsii.NativeType.listOf(software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.services.gamelift.alpha.ServerProcess.class))); this.gameSessionActivationTimeout = software.amazon.jsii.Kernel.get(this, "gameSessionActivationTimeout", software.amazon.jsii.NativeType.forClass(software.amazon.awscdk.Duration.class)); this.maxConcurrentGameSessionActivations = software.amazon.jsii.Kernel.get(this, "maxConcurrentGameSessionActivations", software.amazon.jsii.NativeType.forClass(java.lang.Number.class)); } /** * Constructor that initializes the object based on literal property values passed by the {@link Builder}. */ @SuppressWarnings("unchecked") protected Jsii$Proxy(final Builder builder) { super(software.amazon.jsii.JsiiObject.InitializationMode.JSII); this.serverProcesses = (java.util.List)java.util.Objects.requireNonNull(builder.serverProcesses, "serverProcesses is required"); this.gameSessionActivationTimeout = builder.gameSessionActivationTimeout; this.maxConcurrentGameSessionActivations = builder.maxConcurrentGameSessionActivations; } @Override public final java.util.List getServerProcesses() { return this.serverProcesses; } @Override public final software.amazon.awscdk.Duration getGameSessionActivationTimeout() { return this.gameSessionActivationTimeout; } @Override public final java.lang.Number getMaxConcurrentGameSessionActivations() { return this.maxConcurrentGameSessionActivations; } @Override @software.amazon.jsii.Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson() { final com.fasterxml.jackson.databind.ObjectMapper om = software.amazon.jsii.JsiiObjectMapper.INSTANCE; final com.fasterxml.jackson.databind.node.ObjectNode data = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode(); data.set("serverProcesses", om.valueToTree(this.getServerProcesses())); if (this.getGameSessionActivationTimeout() != null) { data.set("gameSessionActivationTimeout", om.valueToTree(this.getGameSessionActivationTimeout())); } if (this.getMaxConcurrentGameSessionActivations() != null) { data.set("maxConcurrentGameSessionActivations", om.valueToTree(this.getMaxConcurrentGameSessionActivations())); } final com.fasterxml.jackson.databind.node.ObjectNode struct = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode(); struct.set("fqn", om.valueToTree("@aws-cdk/aws-gamelift-alpha.RuntimeConfiguration")); struct.set("data", data); final com.fasterxml.jackson.databind.node.ObjectNode obj = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode(); obj.set("$jsii.struct", struct); return obj; } @Override public final boolean equals(final Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; RuntimeConfiguration.Jsii$Proxy that = (RuntimeConfiguration.Jsii$Proxy) o; if (!serverProcesses.equals(that.serverProcesses)) return false; if (this.gameSessionActivationTimeout != null ? !this.gameSessionActivationTimeout.equals(that.gameSessionActivationTimeout) : that.gameSessionActivationTimeout != null) return false; return this.maxConcurrentGameSessionActivations != null ? this.maxConcurrentGameSessionActivations.equals(that.maxConcurrentGameSessionActivations) : that.maxConcurrentGameSessionActivations == null; } @Override public final int hashCode() { int result = this.serverProcesses.hashCode(); result = 31 * result + (this.gameSessionActivationTimeout != null ? this.gameSessionActivationTimeout.hashCode() : 0); result = 31 * result + (this.maxConcurrentGameSessionActivations != null ? this.maxConcurrentGameSessionActivations.hashCode() : 0); return result; } } }





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