software.amazon.awscdk.services.gamelift.alpha.ServerProcess Maven / Gradle / Ivy
Show all versions of gamelift-alpha Show documentation
package software.amazon.awscdk.services.gamelift.alpha;
/**
* (experimental) Configuration of a fleet server process.
*
* Example:
*
*
* // The code below shows an example of how to instantiate this type.
* // The values are placeholders you should change.
* import software.amazon.awscdk.services.gamelift.alpha.*;
* ServerProcess serverProcess = ServerProcess.builder()
* .launchPath("launchPath")
* // the properties below are optional
* .concurrentExecutions(123)
* .parameters("parameters")
* .build();
*
*/
@javax.annotation.Generated(value = "jsii-pacmak/1.104.0 (build e79254c)", date = "2024-12-27T17:02:12.144Z")
@software.amazon.jsii.Jsii(module = software.amazon.awscdk.services.gamelift.alpha.$Module.class, fqn = "@aws-cdk/aws-gamelift-alpha.ServerProcess")
@software.amazon.jsii.Jsii.Proxy(ServerProcess.Jsii$Proxy.class)
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public interface ServerProcess extends software.amazon.jsii.JsiiSerializable {
/**
* (experimental) The location of a game build executable or the Realtime script file that contains the Init() function.
*
* Game builds and Realtime scripts are installed on instances at the root:
*
*
* - Windows (custom game builds only):
C:\game
. Example: C:\game\MyGame\server.exe
* - Linux:
/local/game
. Examples: /local/game/MyGame/server.exe
or /local/game/MyRealtimeScript.js
*
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@org.jetbrains.annotations.NotNull java.lang.String getLaunchPath();
/**
* (experimental) The number of server processes using this configuration that run concurrently on each instance.
*
* Minimum is 1
*
* Default: 1
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable java.lang.Number getConcurrentExecutions() {
return null;
}
/**
* (experimental) An optional list of parameters to pass to the server executable or Realtime script on launch.
*
* Default: no parameters
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
default @org.jetbrains.annotations.Nullable java.lang.String getParameters() {
return null;
}
/**
* @return a {@link Builder} of {@link ServerProcess}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
static Builder builder() {
return new Builder();
}
/**
* A builder for {@link ServerProcess}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public static final class Builder implements software.amazon.jsii.Builder {
java.lang.String launchPath;
java.lang.Number concurrentExecutions;
java.lang.String parameters;
/**
* Sets the value of {@link ServerProcess#getLaunchPath}
* @param launchPath The location of a game build executable or the Realtime script file that contains the Init() function. This parameter is required.
* Game builds and Realtime scripts are installed on instances at the root:
*
*
* - Windows (custom game builds only):
C:\game
. Example: C:\game\MyGame\server.exe
* - Linux:
/local/game
. Examples: /local/game/MyGame/server.exe
or /local/game/MyRealtimeScript.js
*
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder launchPath(java.lang.String launchPath) {
this.launchPath = launchPath;
return this;
}
/**
* Sets the value of {@link ServerProcess#getConcurrentExecutions}
* @param concurrentExecutions The number of server processes using this configuration that run concurrently on each instance.
* Minimum is 1
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder concurrentExecutions(java.lang.Number concurrentExecutions) {
this.concurrentExecutions = concurrentExecutions;
return this;
}
/**
* Sets the value of {@link ServerProcess#getParameters}
* @param parameters An optional list of parameters to pass to the server executable or Realtime script on launch.
* @return {@code this}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
public Builder parameters(java.lang.String parameters) {
this.parameters = parameters;
return this;
}
/**
* Builds the configured instance.
* @return a new instance of {@link ServerProcess}
* @throws NullPointerException if any required attribute was not provided
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@Override
public ServerProcess build() {
return new Jsii$Proxy(this);
}
}
/**
* An implementation for {@link ServerProcess}
*/
@software.amazon.jsii.Stability(software.amazon.jsii.Stability.Level.Experimental)
@software.amazon.jsii.Internal
final class Jsii$Proxy extends software.amazon.jsii.JsiiObject implements ServerProcess {
private final java.lang.String launchPath;
private final java.lang.Number concurrentExecutions;
private final java.lang.String parameters;
/**
* Constructor that initializes the object based on values retrieved from the JsiiObject.
* @param objRef Reference to the JSII managed object.
*/
protected Jsii$Proxy(final software.amazon.jsii.JsiiObjectRef objRef) {
super(objRef);
this.launchPath = software.amazon.jsii.Kernel.get(this, "launchPath", software.amazon.jsii.NativeType.forClass(java.lang.String.class));
this.concurrentExecutions = software.amazon.jsii.Kernel.get(this, "concurrentExecutions", software.amazon.jsii.NativeType.forClass(java.lang.Number.class));
this.parameters = software.amazon.jsii.Kernel.get(this, "parameters", software.amazon.jsii.NativeType.forClass(java.lang.String.class));
}
/**
* Constructor that initializes the object based on literal property values passed by the {@link Builder}.
*/
protected Jsii$Proxy(final Builder builder) {
super(software.amazon.jsii.JsiiObject.InitializationMode.JSII);
this.launchPath = java.util.Objects.requireNonNull(builder.launchPath, "launchPath is required");
this.concurrentExecutions = builder.concurrentExecutions;
this.parameters = builder.parameters;
}
@Override
public final java.lang.String getLaunchPath() {
return this.launchPath;
}
@Override
public final java.lang.Number getConcurrentExecutions() {
return this.concurrentExecutions;
}
@Override
public final java.lang.String getParameters() {
return this.parameters;
}
@Override
@software.amazon.jsii.Internal
public com.fasterxml.jackson.databind.JsonNode $jsii$toJson() {
final com.fasterxml.jackson.databind.ObjectMapper om = software.amazon.jsii.JsiiObjectMapper.INSTANCE;
final com.fasterxml.jackson.databind.node.ObjectNode data = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode();
data.set("launchPath", om.valueToTree(this.getLaunchPath()));
if (this.getConcurrentExecutions() != null) {
data.set("concurrentExecutions", om.valueToTree(this.getConcurrentExecutions()));
}
if (this.getParameters() != null) {
data.set("parameters", om.valueToTree(this.getParameters()));
}
final com.fasterxml.jackson.databind.node.ObjectNode struct = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode();
struct.set("fqn", om.valueToTree("@aws-cdk/aws-gamelift-alpha.ServerProcess"));
struct.set("data", data);
final com.fasterxml.jackson.databind.node.ObjectNode obj = com.fasterxml.jackson.databind.node.JsonNodeFactory.instance.objectNode();
obj.set("$jsii.struct", struct);
return obj;
}
@Override
public final boolean equals(final Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
ServerProcess.Jsii$Proxy that = (ServerProcess.Jsii$Proxy) o;
if (!launchPath.equals(that.launchPath)) return false;
if (this.concurrentExecutions != null ? !this.concurrentExecutions.equals(that.concurrentExecutions) : that.concurrentExecutions != null) return false;
return this.parameters != null ? this.parameters.equals(that.parameters) : that.parameters == null;
}
@Override
public final int hashCode() {
int result = this.launchPath.hashCode();
result = 31 * result + (this.concurrentExecutions != null ? this.concurrentExecutions.hashCode() : 0);
result = 31 * result + (this.parameters != null ? this.parameters.hashCode() : 0);
return result;
}
}
}