software.amazon.awssdk.services.codebuild.model.Fleet Maven / Gradle / Ivy
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/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package software.amazon.awssdk.services.codebuild.model;
import java.io.Serializable;
import java.time.Instant;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import software.amazon.awssdk.annotations.Generated;
import software.amazon.awssdk.core.SdkField;
import software.amazon.awssdk.core.SdkPojo;
import software.amazon.awssdk.core.protocol.MarshallLocation;
import software.amazon.awssdk.core.protocol.MarshallingType;
import software.amazon.awssdk.core.traits.ListTrait;
import software.amazon.awssdk.core.traits.LocationTrait;
import software.amazon.awssdk.core.util.DefaultSdkAutoConstructList;
import software.amazon.awssdk.core.util.SdkAutoConstructList;
import software.amazon.awssdk.utils.ToString;
import software.amazon.awssdk.utils.builder.CopyableBuilder;
import software.amazon.awssdk.utils.builder.ToCopyableBuilder;
/**
*
* A set of dedicated instances for your build environment.
*
*/
@Generated("software.amazon.awssdk:codegen")
public final class Fleet implements SdkPojo, Serializable, ToCopyableBuilder {
private static final SdkField ARN_FIELD = SdkField. builder(MarshallingType.STRING).memberName("arn")
.getter(getter(Fleet::arn)).setter(setter(Builder::arn))
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("arn").build()).build();
private static final SdkField NAME_FIELD = SdkField. builder(MarshallingType.STRING).memberName("name")
.getter(getter(Fleet::name)).setter(setter(Builder::name))
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("name").build()).build();
private static final SdkField ID_FIELD = SdkField. builder(MarshallingType.STRING).memberName("id")
.getter(getter(Fleet::id)).setter(setter(Builder::id))
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("id").build()).build();
private static final SdkField CREATED_FIELD = SdkField. builder(MarshallingType.INSTANT)
.memberName("created").getter(getter(Fleet::created)).setter(setter(Builder::created))
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("created").build()).build();
private static final SdkField LAST_MODIFIED_FIELD = SdkField. builder(MarshallingType.INSTANT)
.memberName("lastModified").getter(getter(Fleet::lastModified)).setter(setter(Builder::lastModified))
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("lastModified").build()).build();
private static final SdkField STATUS_FIELD = SdkField. builder(MarshallingType.SDK_POJO)
.memberName("status").getter(getter(Fleet::status)).setter(setter(Builder::status)).constructor(FleetStatus::builder)
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("status").build()).build();
private static final SdkField BASE_CAPACITY_FIELD = SdkField. builder(MarshallingType.INTEGER)
.memberName("baseCapacity").getter(getter(Fleet::baseCapacity)).setter(setter(Builder::baseCapacity))
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("baseCapacity").build()).build();
private static final SdkField ENVIRONMENT_TYPE_FIELD = SdkField. builder(MarshallingType.STRING)
.memberName("environmentType").getter(getter(Fleet::environmentTypeAsString))
.setter(setter(Builder::environmentType))
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("environmentType").build()).build();
private static final SdkField COMPUTE_TYPE_FIELD = SdkField. builder(MarshallingType.STRING)
.memberName("computeType").getter(getter(Fleet::computeTypeAsString)).setter(setter(Builder::computeType))
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("computeType").build()).build();
private static final SdkField SCALING_CONFIGURATION_FIELD = SdkField
. builder(MarshallingType.SDK_POJO).memberName("scalingConfiguration")
.getter(getter(Fleet::scalingConfiguration)).setter(setter(Builder::scalingConfiguration))
.constructor(ScalingConfigurationOutput::builder)
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("scalingConfiguration").build())
.build();
private static final SdkField> TAGS_FIELD = SdkField
.> builder(MarshallingType.LIST)
.memberName("tags")
.getter(getter(Fleet::tags))
.setter(setter(Builder::tags))
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("tags").build(),
ListTrait
.builder()
.memberLocationName(null)
.memberFieldInfo(
SdkField. builder(MarshallingType.SDK_POJO)
.constructor(Tag::builder)
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD)
.locationName("member").build()).build()).build()).build();
private static final List> SDK_FIELDS = Collections.unmodifiableList(Arrays.asList(ARN_FIELD, NAME_FIELD,
ID_FIELD, CREATED_FIELD, LAST_MODIFIED_FIELD, STATUS_FIELD, BASE_CAPACITY_FIELD, ENVIRONMENT_TYPE_FIELD,
COMPUTE_TYPE_FIELD, SCALING_CONFIGURATION_FIELD, TAGS_FIELD));
private static final long serialVersionUID = 1L;
private final String arn;
private final String name;
private final String id;
private final Instant created;
private final Instant lastModified;
private final FleetStatus status;
private final Integer baseCapacity;
private final String environmentType;
private final String computeType;
private final ScalingConfigurationOutput scalingConfiguration;
private final List tags;
private Fleet(BuilderImpl builder) {
this.arn = builder.arn;
this.name = builder.name;
this.id = builder.id;
this.created = builder.created;
this.lastModified = builder.lastModified;
this.status = builder.status;
this.baseCapacity = builder.baseCapacity;
this.environmentType = builder.environmentType;
this.computeType = builder.computeType;
this.scalingConfiguration = builder.scalingConfiguration;
this.tags = builder.tags;
}
/**
*
* The ARN of the compute fleet.
*
*
* @return The ARN of the compute fleet.
*/
public final String arn() {
return arn;
}
/**
*
* The name of the compute fleet.
*
*
* @return The name of the compute fleet.
*/
public final String name() {
return name;
}
/**
*
* The ID of the compute fleet.
*
*
* @return The ID of the compute fleet.
*/
public final String id() {
return id;
}
/**
*
* The time at which the compute fleet was created.
*
*
* @return The time at which the compute fleet was created.
*/
public final Instant created() {
return created;
}
/**
*
* The time at which the compute fleet was last modified.
*
*
* @return The time at which the compute fleet was last modified.
*/
public final Instant lastModified() {
return lastModified;
}
/**
*
* The status of the compute fleet.
*
*
* @return The status of the compute fleet.
*/
public final FleetStatus status() {
return status;
}
/**
*
* The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in
* parallel.
*
*
* @return The initial number of machines allocated to the compute fleet, which defines the number of builds that can
* run in parallel.
*/
public final Integer baseCapacity() {
return baseCapacity;
}
/**
*
* The environment type of the compute fleet.
*
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore),
* Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia
* Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).
*
*
* -
*
* The environment type WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N.
* Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai)
* and EU (Ireland).
*
*
* -
*
* The environment type WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N.
* Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific
* (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
*
*
*
*
* For more information, see Build environment
* compute types in the CodeBuild user guide.
*
*
* If the service returns an enum value that is not available in the current SDK version, {@link #environmentType}
* will return {@link EnvironmentType#UNKNOWN_TO_SDK_VERSION}. The raw value returned by the service is available
* from {@link #environmentTypeAsString}.
*
*
* @return The environment type of the compute fleet.
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific
* (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific
* (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia),
* US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific
* (Sydney).
*
*
* -
*
* The environment type WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N.
* Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific
* (Mumbai) and EU (Ireland).
*
*
* -
*
* The environment type WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N.
* Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia
* Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
*
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild user guide.
* @see EnvironmentType
*/
public final EnvironmentType environmentType() {
return EnvironmentType.fromValue(environmentType);
}
/**
*
* The environment type of the compute fleet.
*
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore),
* Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia
* Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia), US East
* (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).
*
*
* -
*
* The environment type WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N.
* Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai)
* and EU (Ireland).
*
*
* -
*
* The environment type WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N.
* Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific
* (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
*
*
*
*
* For more information, see Build environment
* compute types in the CodeBuild user guide.
*
*
* If the service returns an enum value that is not available in the current SDK version, {@link #environmentType}
* will return {@link EnvironmentType#UNKNOWN_TO_SDK_VERSION}. The raw value returned by the service is available
* from {@link #environmentTypeAsString}.
*
*
* @return The environment type of the compute fleet.
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific
* (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific
* (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N. Virginia),
* US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific
* (Sydney).
*
*
* -
*
* The environment type WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East (N.
* Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific
* (Mumbai) and EU (Ireland).
*
*
* -
*
* The environment type WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East (N.
* Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia
* Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
*
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild user guide.
* @see EnvironmentType
*/
public final String environmentTypeAsString() {
return environmentType;
}
/**
*
* Information about the compute resources the compute fleet uses. Available values include:
*
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds.
* This compute type supports Docker images up to 100 GB uncompressed.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G
* Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA
* Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* For more information, see Build environment
* compute types in the CodeBuild User Guide.
*
*
* If the service returns an enum value that is not available in the current SDK version, {@link #computeType} will
* return {@link ComputeType#UNKNOWN_TO_SDK_VERSION}. The raw value returned by the service is available from
* {@link #computeTypeAsString}.
*
*
* @return Information about the compute resources the compute fleet uses. Available values include:
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for
* builds. This compute type supports Docker images up to 100 GB uncompressed.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1
* NVIDIA A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4
* NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild User Guide.
* @see ComputeType
*/
public final ComputeType computeType() {
return ComputeType.fromValue(computeType);
}
/**
*
* Information about the compute resources the compute fleet uses. Available values include:
*
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment
* type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds.
* This compute type supports Docker images up to 100 GB uncompressed.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G
* Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA
* Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* For more information, see Build environment
* compute types in the CodeBuild User Guide.
*
*
* If the service returns an enum value that is not available in the current SDK version, {@link #computeType} will
* return {@link ComputeType#UNKNOWN_TO_SDK_VERSION}. The raw value returned by the service is available from
* {@link #computeTypeAsString}.
*
*
* @return Information about the compute resources the compute fleet uses. Available values include:
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for
* builds. This compute type supports Docker images up to 100 GB uncompressed.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1
* NVIDIA A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4
* NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild User Guide.
* @see ComputeType
*/
public final String computeTypeAsString() {
return computeType;
}
/**
*
* The scaling configuration of the compute fleet.
*
*
* @return The scaling configuration of the compute fleet.
*/
public final ScalingConfigurationOutput scalingConfiguration() {
return scalingConfiguration;
}
/**
* For responses, this returns true if the service returned a value for the Tags property. This DOES NOT check that
* the value is non-empty (for which, you should check the {@code isEmpty()} method on the property). This is useful
* because the SDK will never return a null collection or map, but you may need to differentiate between the service
* returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true
* if a value for the property was specified in the request builder, and false if a value was not specified.
*/
public final boolean hasTags() {
return tags != null && !(tags instanceof SdkAutoConstructList);
}
/**
*
* A list of tag key and value pairs associated with this compute fleet.
*
*
* These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
*
*
* Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
*
*
* This method will never return null. If you would like to know whether the service returned this field (so that
* you can differentiate between null and empty), you can use the {@link #hasTags} method.
*
*
* @return A list of tag key and value pairs associated with this compute fleet.
*
* These tags are available for use by Amazon Web Services services that support CodeBuild build project
* tags.
*/
public final List tags() {
return tags;
}
@Override
public Builder toBuilder() {
return new BuilderImpl(this);
}
public static Builder builder() {
return new BuilderImpl();
}
public static Class extends Builder> serializableBuilderClass() {
return BuilderImpl.class;
}
@Override
public final int hashCode() {
int hashCode = 1;
hashCode = 31 * hashCode + Objects.hashCode(arn());
hashCode = 31 * hashCode + Objects.hashCode(name());
hashCode = 31 * hashCode + Objects.hashCode(id());
hashCode = 31 * hashCode + Objects.hashCode(created());
hashCode = 31 * hashCode + Objects.hashCode(lastModified());
hashCode = 31 * hashCode + Objects.hashCode(status());
hashCode = 31 * hashCode + Objects.hashCode(baseCapacity());
hashCode = 31 * hashCode + Objects.hashCode(environmentTypeAsString());
hashCode = 31 * hashCode + Objects.hashCode(computeTypeAsString());
hashCode = 31 * hashCode + Objects.hashCode(scalingConfiguration());
hashCode = 31 * hashCode + Objects.hashCode(hasTags() ? tags() : null);
return hashCode;
}
@Override
public final boolean equals(Object obj) {
return equalsBySdkFields(obj);
}
@Override
public final boolean equalsBySdkFields(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (!(obj instanceof Fleet)) {
return false;
}
Fleet other = (Fleet) obj;
return Objects.equals(arn(), other.arn()) && Objects.equals(name(), other.name()) && Objects.equals(id(), other.id())
&& Objects.equals(created(), other.created()) && Objects.equals(lastModified(), other.lastModified())
&& Objects.equals(status(), other.status()) && Objects.equals(baseCapacity(), other.baseCapacity())
&& Objects.equals(environmentTypeAsString(), other.environmentTypeAsString())
&& Objects.equals(computeTypeAsString(), other.computeTypeAsString())
&& Objects.equals(scalingConfiguration(), other.scalingConfiguration()) && hasTags() == other.hasTags()
&& Objects.equals(tags(), other.tags());
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*/
@Override
public final String toString() {
return ToString.builder("Fleet").add("Arn", arn()).add("Name", name()).add("Id", id()).add("Created", created())
.add("LastModified", lastModified()).add("Status", status()).add("BaseCapacity", baseCapacity())
.add("EnvironmentType", environmentTypeAsString()).add("ComputeType", computeTypeAsString())
.add("ScalingConfiguration", scalingConfiguration()).add("Tags", hasTags() ? tags() : null).build();
}
public final Optional getValueForField(String fieldName, Class clazz) {
switch (fieldName) {
case "arn":
return Optional.ofNullable(clazz.cast(arn()));
case "name":
return Optional.ofNullable(clazz.cast(name()));
case "id":
return Optional.ofNullable(clazz.cast(id()));
case "created":
return Optional.ofNullable(clazz.cast(created()));
case "lastModified":
return Optional.ofNullable(clazz.cast(lastModified()));
case "status":
return Optional.ofNullable(clazz.cast(status()));
case "baseCapacity":
return Optional.ofNullable(clazz.cast(baseCapacity()));
case "environmentType":
return Optional.ofNullable(clazz.cast(environmentTypeAsString()));
case "computeType":
return Optional.ofNullable(clazz.cast(computeTypeAsString()));
case "scalingConfiguration":
return Optional.ofNullable(clazz.cast(scalingConfiguration()));
case "tags":
return Optional.ofNullable(clazz.cast(tags()));
default:
return Optional.empty();
}
}
@Override
public final List> sdkFields() {
return SDK_FIELDS;
}
private static Function
*
* -
*
* The environment type ARM_CONTAINER
is available only in regions US East (N. Virginia), US
* East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific
* (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).
*
*
* -
*
* The environment type LINUX_CONTAINER
is available only in regions US East (N. Virginia),
* US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific
* (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
*
*
* -
*
* The environment type LINUX_GPU_CONTAINER
is available only in regions US East (N.
* Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and
* Asia Pacific (Sydney).
*
*
* -
*
* The environment type WINDOWS_SERVER_2019_CONTAINER
is available only in regions US East
* (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia
* Pacific (Mumbai) and EU (Ireland).
*
*
* -
*
* The environment type WINDOWS_SERVER_2022_CONTAINER
is available only in regions US East
* (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney),
* Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
*
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild user guide.
* @see EnvironmentType
* @return Returns a reference to this object so that method calls can be chained together.
* @see EnvironmentType
*/
Builder environmentType(EnvironmentType environmentType);
/**
*
* Information about the compute resources the compute fleet uses. Available values include:
*
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds.
* This compute type supports Docker images up to 100 GB uncompressed.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA
* A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4
* NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild User Guide.
*
*
* @param computeType
* Information about the compute resources the compute fleet uses. Available values include:
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for
* builds. This compute type supports Docker images up to 100 GB uncompressed.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for
* builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1
* NVIDIA A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on
* ARM-based processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for
* builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and
* 4 NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on
* ARM-based processors for builds.
*
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild User Guide.
* @see ComputeType
* @return Returns a reference to this object so that method calls can be chained together.
* @see ComputeType
*/
Builder computeType(String computeType);
/**
*
* Information about the compute resources the compute fleet uses. Available values include:
*
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds.
* This compute type supports Docker images up to 100 GB uncompressed.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA
* A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and 4
* NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on ARM-based
* processors for builds.
*
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild User Guide.
*
*
* @param computeType
* Information about the compute resources the compute fleet uses. Available values include:
*
* -
*
* BUILD_GENERAL1_SMALL
: Use up to 3 GB memory and 2 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_MEDIUM
: Use up to 7 GB memory and 4 vCPUs for builds.
*
*
* -
*
* BUILD_GENERAL1_LARGE
: Use up to 16 GB memory and 8 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_XLARGE
: Use up to 70 GB memory and 36 vCPUs for builds, depending on your
* environment type.
*
*
* -
*
* BUILD_GENERAL1_2XLARGE
: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for
* builds. This compute type supports Docker images up to 100 GB uncompressed.
*
*
*
*
* If you use BUILD_GENERAL1_SMALL
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 3 GB memory and 2 vCPUs for
* builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 16 GB memory, 4 vCPUs, and 1
* NVIDIA A10G Tensor Core GPU for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 4 GB memory and 2 vCPUs on
* ARM-based processors for builds.
*
*
*
*
* If you use BUILD_GENERAL1_LARGE
:
*
*
* -
*
* For environment type LINUX_CONTAINER
, you can use up to 15 GB memory and 8 vCPUs for
* builds.
*
*
* -
*
* For environment type LINUX_GPU_CONTAINER
, you can use up to 255 GB memory, 32 vCPUs, and
* 4 NVIDIA Tesla V100 GPUs for builds.
*
*
* -
*
* For environment type ARM_CONTAINER
, you can use up to 16 GB memory and 8 vCPUs on
* ARM-based processors for builds.
*
*
*
*
* For more information, see Build
* environment compute types in the CodeBuild User Guide.
* @see ComputeType
* @return Returns a reference to this object so that method calls can be chained together.
* @see ComputeType
*/
Builder computeType(ComputeType computeType);
/**
*
* The scaling configuration of the compute fleet.
*
*
* @param scalingConfiguration
* The scaling configuration of the compute fleet.
* @return Returns a reference to this object so that method calls can be chained together.
*/
Builder scalingConfiguration(ScalingConfigurationOutput scalingConfiguration);
/**
*
* The scaling configuration of the compute fleet.
*
* This is a convenience method that creates an instance of the {@link ScalingConfigurationOutput.Builder}
* avoiding the need to create one manually via {@link ScalingConfigurationOutput#builder()}.
*
*
* When the {@link Consumer} completes, {@link ScalingConfigurationOutput.Builder#build()} is called immediately
* and its result is passed to {@link #scalingConfiguration(ScalingConfigurationOutput)}.
*
* @param scalingConfiguration
* a consumer that will call methods on {@link ScalingConfigurationOutput.Builder}
* @return Returns a reference to this object so that method calls can be chained together.
* @see #scalingConfiguration(ScalingConfigurationOutput)
*/
default Builder scalingConfiguration(Consumer scalingConfiguration) {
return scalingConfiguration(ScalingConfigurationOutput.builder().applyMutation(scalingConfiguration).build());
}
/**
*
* A list of tag key and value pairs associated with this compute fleet.
*
*
* These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
*
*
* @param tags
* A list of tag key and value pairs associated with this compute fleet.
*
* These tags are available for use by Amazon Web Services services that support CodeBuild build project
* tags.
* @return Returns a reference to this object so that method calls can be chained together.
*/
Builder tags(Collection tags);
/**
*
* A list of tag key and value pairs associated with this compute fleet.
*
*
* These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
*
*
* @param tags
* A list of tag key and value pairs associated with this compute fleet.
*
* These tags are available for use by Amazon Web Services services that support CodeBuild build project
* tags.
* @return Returns a reference to this object so that method calls can be chained together.
*/
Builder tags(Tag... tags);
/**
*
* A list of tag key and value pairs associated with this compute fleet.
*
*
* These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.
*
* This is a convenience method that creates an instance of the
* {@link software.amazon.awssdk.services.codebuild.model.Tag.Builder} avoiding the need to create one manually
* via {@link software.amazon.awssdk.services.codebuild.model.Tag#builder()}.
*
*
* When the {@link Consumer} completes,
* {@link software.amazon.awssdk.services.codebuild.model.Tag.Builder#build()} is called immediately and its
* result is passed to {@link #tags(List)}.
*
* @param tags
* a consumer that will call methods on
* {@link software.amazon.awssdk.services.codebuild.model.Tag.Builder}
* @return Returns a reference to this object so that method calls can be chained together.
* @see #tags(java.util.Collection)
*/
Builder tags(Consumer... tags);
}
static final class BuilderImpl implements Builder {
private String arn;
private String name;
private String id;
private Instant created;
private Instant lastModified;
private FleetStatus status;
private Integer baseCapacity;
private String environmentType;
private String computeType;
private ScalingConfigurationOutput scalingConfiguration;
private List tags = DefaultSdkAutoConstructList.getInstance();
private BuilderImpl() {
}
private BuilderImpl(Fleet model) {
arn(model.arn);
name(model.name);
id(model.id);
created(model.created);
lastModified(model.lastModified);
status(model.status);
baseCapacity(model.baseCapacity);
environmentType(model.environmentType);
computeType(model.computeType);
scalingConfiguration(model.scalingConfiguration);
tags(model.tags);
}
public final String getArn() {
return arn;
}
public final void setArn(String arn) {
this.arn = arn;
}
@Override
public final Builder arn(String arn) {
this.arn = arn;
return this;
}
public final String getName() {
return name;
}
public final void setName(String name) {
this.name = name;
}
@Override
public final Builder name(String name) {
this.name = name;
return this;
}
public final String getId() {
return id;
}
public final void setId(String id) {
this.id = id;
}
@Override
public final Builder id(String id) {
this.id = id;
return this;
}
public final Instant getCreated() {
return created;
}
public final void setCreated(Instant created) {
this.created = created;
}
@Override
public final Builder created(Instant created) {
this.created = created;
return this;
}
public final Instant getLastModified() {
return lastModified;
}
public final void setLastModified(Instant lastModified) {
this.lastModified = lastModified;
}
@Override
public final Builder lastModified(Instant lastModified) {
this.lastModified = lastModified;
return this;
}
public final FleetStatus.Builder getStatus() {
return status != null ? status.toBuilder() : null;
}
public final void setStatus(FleetStatus.BuilderImpl status) {
this.status = status != null ? status.build() : null;
}
@Override
public final Builder status(FleetStatus status) {
this.status = status;
return this;
}
public final Integer getBaseCapacity() {
return baseCapacity;
}
public final void setBaseCapacity(Integer baseCapacity) {
this.baseCapacity = baseCapacity;
}
@Override
public final Builder baseCapacity(Integer baseCapacity) {
this.baseCapacity = baseCapacity;
return this;
}
public final String getEnvironmentType() {
return environmentType;
}
public final void setEnvironmentType(String environmentType) {
this.environmentType = environmentType;
}
@Override
public final Builder environmentType(String environmentType) {
this.environmentType = environmentType;
return this;
}
@Override
public final Builder environmentType(EnvironmentType environmentType) {
this.environmentType(environmentType == null ? null : environmentType.toString());
return this;
}
public final String getComputeType() {
return computeType;
}
public final void setComputeType(String computeType) {
this.computeType = computeType;
}
@Override
public final Builder computeType(String computeType) {
this.computeType = computeType;
return this;
}
@Override
public final Builder computeType(ComputeType computeType) {
this.computeType(computeType == null ? null : computeType.toString());
return this;
}
public final ScalingConfigurationOutput.Builder getScalingConfiguration() {
return scalingConfiguration != null ? scalingConfiguration.toBuilder() : null;
}
public final void setScalingConfiguration(ScalingConfigurationOutput.BuilderImpl scalingConfiguration) {
this.scalingConfiguration = scalingConfiguration != null ? scalingConfiguration.build() : null;
}
@Override
public final Builder scalingConfiguration(ScalingConfigurationOutput scalingConfiguration) {
this.scalingConfiguration = scalingConfiguration;
return this;
}
public final List getTags() {
List result = TagListCopier.copyToBuilder(this.tags);
if (result instanceof SdkAutoConstructList) {
return null;
}
return result;
}
public final void setTags(Collection tags) {
this.tags = TagListCopier.copyFromBuilder(tags);
}
@Override
public final Builder tags(Collection tags) {
this.tags = TagListCopier.copy(tags);
return this;
}
@Override
@SafeVarargs
public final Builder tags(Tag... tags) {
tags(Arrays.asList(tags));
return this;
}
@Override
@SafeVarargs
public final Builder tags(Consumer... tags) {
tags(Stream.of(tags).map(c -> Tag.builder().applyMutation(c).build()).collect(Collectors.toList()));
return this;
}
@Override
public Fleet build() {
return new Fleet(this);
}
@Override
public List> sdkFields() {
return SDK_FIELDS;
}
}
}