
software.amazon.awssdk.services.gamelift.model.GameServerGroupAutoScalingPolicy Maven / Gradle / Ivy
/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package software.amazon.awssdk.services.gamelift.model;
import java.io.Serializable;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.function.Function;
import software.amazon.awssdk.annotations.Generated;
import software.amazon.awssdk.core.SdkField;
import software.amazon.awssdk.core.SdkPojo;
import software.amazon.awssdk.core.protocol.MarshallLocation;
import software.amazon.awssdk.core.protocol.MarshallingType;
import software.amazon.awssdk.core.traits.LocationTrait;
import software.amazon.awssdk.utils.ToString;
import software.amazon.awssdk.utils.builder.CopyableBuilder;
import software.amazon.awssdk.utils.builder.ToCopyableBuilder;
/**
*
* This data type is part of Amazon GameLift FleetIQ with game server groups, which is in preview release and is
* subject to change.
*
*
* Configuration settings for intelligent autoscaling that uses target tracking. An autoscaling policy can be specified
* when a new game server group is created with CreateGameServerGroup. If a group has an autoscaling policy, the
* Auto Scaling group takes action based on this policy, in addition to (and potentially in conflict with) any other
* autoscaling policies that are separately applied to the Auto Scaling group.
*
*/
@Generated("software.amazon.awssdk:codegen")
public final class GameServerGroupAutoScalingPolicy implements SdkPojo, Serializable,
ToCopyableBuilder {
private static final SdkField ESTIMATED_INSTANCE_WARMUP_FIELD = SdkField. builder(MarshallingType.INTEGER)
.getter(getter(GameServerGroupAutoScalingPolicy::estimatedInstanceWarmup))
.setter(setter(Builder::estimatedInstanceWarmup))
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("EstimatedInstanceWarmup").build())
.build();
private static final SdkField TARGET_TRACKING_CONFIGURATION_FIELD = SdkField
. builder(MarshallingType.SDK_POJO)
.getter(getter(GameServerGroupAutoScalingPolicy::targetTrackingConfiguration))
.setter(setter(Builder::targetTrackingConfiguration))
.constructor(TargetTrackingConfiguration::builder)
.traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("TargetTrackingConfiguration")
.build()).build();
private static final List> SDK_FIELDS = Collections.unmodifiableList(Arrays.asList(
ESTIMATED_INSTANCE_WARMUP_FIELD, TARGET_TRACKING_CONFIGURATION_FIELD));
private static final long serialVersionUID = 1L;
private final Integer estimatedInstanceWarmup;
private final TargetTrackingConfiguration targetTrackingConfiguration;
private GameServerGroupAutoScalingPolicy(BuilderImpl builder) {
this.estimatedInstanceWarmup = builder.estimatedInstanceWarmup;
this.targetTrackingConfiguration = builder.targetTrackingConfiguration;
}
/**
*
* Length of time, in seconds, it takes for a new instance to start new game server processes and register with
* GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time
* to start up, because it avoids prematurely starting new instances
*
*
* @return Length of time, in seconds, it takes for a new instance to start new game server processes and register
* with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take
* a long time to start up, because it avoids prematurely starting new instances
*/
public Integer estimatedInstanceWarmup() {
return estimatedInstanceWarmup;
}
/**
*
* Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a
* target-based policy that tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target
* value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so
* that the metric returns to the target value.
*
*
* @return Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to
* create a target-based policy that tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and
* specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game
* server group capacity so that the metric returns to the target value.
*/
public TargetTrackingConfiguration targetTrackingConfiguration() {
return targetTrackingConfiguration;
}
@Override
public Builder toBuilder() {
return new BuilderImpl(this);
}
public static Builder builder() {
return new BuilderImpl();
}
public static Class extends Builder> serializableBuilderClass() {
return BuilderImpl.class;
}
@Override
public int hashCode() {
int hashCode = 1;
hashCode = 31 * hashCode + Objects.hashCode(estimatedInstanceWarmup());
hashCode = 31 * hashCode + Objects.hashCode(targetTrackingConfiguration());
return hashCode;
}
@Override
public boolean equals(Object obj) {
return equalsBySdkFields(obj);
}
@Override
public boolean equalsBySdkFields(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (!(obj instanceof GameServerGroupAutoScalingPolicy)) {
return false;
}
GameServerGroupAutoScalingPolicy other = (GameServerGroupAutoScalingPolicy) obj;
return Objects.equals(estimatedInstanceWarmup(), other.estimatedInstanceWarmup())
&& Objects.equals(targetTrackingConfiguration(), other.targetTrackingConfiguration());
}
/**
* Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be
* redacted from this string using a placeholder value.
*/
@Override
public String toString() {
return ToString.builder("GameServerGroupAutoScalingPolicy").add("EstimatedInstanceWarmup", estimatedInstanceWarmup())
.add("TargetTrackingConfiguration", targetTrackingConfiguration()).build();
}
public Optional getValueForField(String fieldName, Class clazz) {
switch (fieldName) {
case "EstimatedInstanceWarmup":
return Optional.ofNullable(clazz.cast(estimatedInstanceWarmup()));
case "TargetTrackingConfiguration":
return Optional.ofNullable(clazz.cast(targetTrackingConfiguration()));
default:
return Optional.empty();
}
}
@Override
public List> sdkFields() {
return SDK_FIELDS;
}
private static Function