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software.amazon.awssdk.services.gamelift.model.ListBuildsRequest Maven / Gradle / Ivy

/*
 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */

package software.amazon.awssdk.services.gamelift.model;

import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.function.Function;
import software.amazon.awssdk.annotations.Generated;
import software.amazon.awssdk.awscore.AwsRequestOverrideConfiguration;
import software.amazon.awssdk.core.SdkField;
import software.amazon.awssdk.core.SdkPojo;
import software.amazon.awssdk.core.protocol.MarshallLocation;
import software.amazon.awssdk.core.protocol.MarshallingType;
import software.amazon.awssdk.core.traits.LocationTrait;
import software.amazon.awssdk.utils.ToString;
import software.amazon.awssdk.utils.builder.CopyableBuilder;
import software.amazon.awssdk.utils.builder.ToCopyableBuilder;

/**
 * 

* Represents the input for a request action. *

*/ @Generated("software.amazon.awssdk:codegen") public final class ListBuildsRequest extends GameLiftRequest implements ToCopyableBuilder { private static final SdkField STATUS_FIELD = SdkField. builder(MarshallingType.STRING) .getter(getter(ListBuildsRequest::statusAsString)).setter(setter(Builder::status)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("Status").build()).build(); private static final SdkField LIMIT_FIELD = SdkField. builder(MarshallingType.INTEGER) .getter(getter(ListBuildsRequest::limit)).setter(setter(Builder::limit)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("Limit").build()).build(); private static final SdkField NEXT_TOKEN_FIELD = SdkField. builder(MarshallingType.STRING) .getter(getter(ListBuildsRequest::nextToken)).setter(setter(Builder::nextToken)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("NextToken").build()).build(); private static final List> SDK_FIELDS = Collections.unmodifiableList(Arrays.asList(STATUS_FIELD, LIMIT_FIELD, NEXT_TOKEN_FIELD)); private final String status; private final Integer limit; private final String nextToken; private ListBuildsRequest(BuilderImpl builder) { super(builder); this.status = builder.status; this.limit = builder.limit; this.nextToken = builder.nextToken; } /** *

* Build status to filter results by. To retrieve all builds, leave this parameter empty. *

*

* Possible build statuses include the following: *

*
    *
  • *

    * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. *

    *
  • *
  • *

    * READY -- The game build has been successfully uploaded. You can now create new fleets for this build. *

    *
  • *
  • *

    * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

    *
  • *
*

* If the service returns an enum value that is not available in the current SDK version, {@link #status} will * return {@link BuildStatus#UNKNOWN_TO_SDK_VERSION}. The raw value returned by the service is available from * {@link #statusAsString}. *

* * @return Build status to filter results by. To retrieve all builds, leave this parameter empty.

*

* Possible build statuses include the following: *

*
    *
  • *

    * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. *

    *
  • *
  • *

    * READY -- The game build has been successfully uploaded. You can now create new fleets for this * build. *

    *
  • *
  • *

    * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

    *
  • * @see BuildStatus */ public BuildStatus status() { return BuildStatus.fromValue(status); } /** *

    * Build status to filter results by. To retrieve all builds, leave this parameter empty. *

    *

    * Possible build statuses include the following: *

    *
      *
    • *

      * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for * builds that are in this status. When a build is successfully created, the build status is set to this value. *

      *
    • *
    • *

      * READY -- The game build has been successfully uploaded. You can now create new fleets for this build. *

      *
    • *
    • *

      * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

      *
    • *
    *

    * If the service returns an enum value that is not available in the current SDK version, {@link #status} will * return {@link BuildStatus#UNKNOWN_TO_SDK_VERSION}. The raw value returned by the service is available from * {@link #statusAsString}. *

    * * @return Build status to filter results by. To retrieve all builds, leave this parameter empty.

    *

    * Possible build statuses include the following: *

    *
      *
    • *

      * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is set * to this value. *

      *
    • *
    • *

      * READY -- The game build has been successfully uploaded. You can now create new fleets for this * build. *

      *
    • *
    • *

      * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

      *
    • * @see BuildStatus */ public String statusAsString() { return status; } /** *

      * The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. *

      * * @return The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. */ public Integer limit() { return limit; } /** *

      * Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To start at the beginning of the result set, do not specify a value. *

      * * @return Token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this action. To start at the beginning of the result set, do not specify a value. */ public String nextToken() { return nextToken; } @Override public Builder toBuilder() { return new BuilderImpl(this); } public static Builder builder() { return new BuilderImpl(); } public static Class serializableBuilderClass() { return BuilderImpl.class; } @Override public int hashCode() { int hashCode = 1; hashCode = 31 * hashCode + super.hashCode(); hashCode = 31 * hashCode + Objects.hashCode(statusAsString()); hashCode = 31 * hashCode + Objects.hashCode(limit()); hashCode = 31 * hashCode + Objects.hashCode(nextToken()); return hashCode; } @Override public boolean equals(Object obj) { return super.equals(obj) && equalsBySdkFields(obj); } @Override public boolean equalsBySdkFields(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (!(obj instanceof ListBuildsRequest)) { return false; } ListBuildsRequest other = (ListBuildsRequest) obj; return Objects.equals(statusAsString(), other.statusAsString()) && Objects.equals(limit(), other.limit()) && Objects.equals(nextToken(), other.nextToken()); } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. */ @Override public String toString() { return ToString.builder("ListBuildsRequest").add("Status", statusAsString()).add("Limit", limit()) .add("NextToken", nextToken()).build(); } public Optional getValueForField(String fieldName, Class clazz) { switch (fieldName) { case "Status": return Optional.ofNullable(clazz.cast(statusAsString())); case "Limit": return Optional.ofNullable(clazz.cast(limit())); case "NextToken": return Optional.ofNullable(clazz.cast(nextToken())); default: return Optional.empty(); } } @Override public List> sdkFields() { return SDK_FIELDS; } private static Function getter(Function g) { return obj -> g.apply((ListBuildsRequest) obj); } private static BiConsumer setter(BiConsumer s) { return (obj, val) -> s.accept((Builder) obj, val); } public interface Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder { /** *

      * Build status to filter results by. To retrieve all builds, leave this parameter empty. *

      *

      * Possible build statuses include the following: *

      *
        *
      • *

        * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets * for builds that are in this status. When a build is successfully created, the build status is set to this * value. *

        *
      • *
      • *

        * READY -- The game build has been successfully uploaded. You can now create new fleets for this build. *

        *
      • *
      • *

        * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

        *
      • *
      * * @param status * Build status to filter results by. To retrieve all builds, leave this parameter empty.

      *

      * Possible build statuses include the following: *

      *
        *
      • *

        * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is * set to this value. *

        *
      • *
      • *

        * READY -- The game build has been successfully uploaded. You can now create new fleets for this * build. *

        *
      • *
      • *

        * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

        *
      • * @see BuildStatus * @return Returns a reference to this object so that method calls can be chained together. * @see BuildStatus */ Builder status(String status); /** *

        * Build status to filter results by. To retrieve all builds, leave this parameter empty. *

        *

        * Possible build statuses include the following: *

        *
          *
        • *

          * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets * for builds that are in this status. When a build is successfully created, the build status is set to this * value. *

          *
        • *
        • *

          * READY -- The game build has been successfully uploaded. You can now create new fleets for this build. *

          *
        • *
        • *

          * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

          *
        • *
        * * @param status * Build status to filter results by. To retrieve all builds, leave this parameter empty.

        *

        * Possible build statuses include the following: *

        *
          *
        • *

          * INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create * fleets for builds that are in this status. When a build is successfully created, the build status is * set to this value. *

          *
        • *
        • *

          * READY -- The game build has been successfully uploaded. You can now create new fleets for this * build. *

          *
        • *
        • *

          * FAILED -- The game build upload failed. You cannot create new fleets for this build. *

          *
        • * @see BuildStatus * @return Returns a reference to this object so that method calls can be chained together. * @see BuildStatus */ Builder status(BuildStatus status); /** *

          * The maximum number of results to return. Use this parameter with NextToken to get results as a * set of sequential pages. *

          * * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results * as a set of sequential pages. * @return Returns a reference to this object so that method calls can be chained together. */ Builder limit(Integer limit); /** *

          * Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To start at the beginning of the result set, do not specify a value. *

          * * @param nextToken * Token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this action. To start at the beginning of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ Builder nextToken(String nextToken); @Override Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration); @Override Builder overrideConfiguration(Consumer builderConsumer); } static final class BuilderImpl extends GameLiftRequest.BuilderImpl implements Builder { private String status; private Integer limit; private String nextToken; private BuilderImpl() { } private BuilderImpl(ListBuildsRequest model) { super(model); status(model.status); limit(model.limit); nextToken(model.nextToken); } public final String getStatus() { return status; } @Override public final Builder status(String status) { this.status = status; return this; } @Override public final Builder status(BuildStatus status) { this.status(status == null ? null : status.toString()); return this; } public final void setStatus(String status) { this.status = status; } public final Integer getLimit() { return limit; } @Override public final Builder limit(Integer limit) { this.limit = limit; return this; } public final void setLimit(Integer limit) { this.limit = limit; } public final String getNextToken() { return nextToken; } @Override public final Builder nextToken(String nextToken) { this.nextToken = nextToken; return this; } public final void setNextToken(String nextToken) { this.nextToken = nextToken; } @Override public Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) { super.overrideConfiguration(overrideConfiguration); return this; } @Override public Builder overrideConfiguration(Consumer builderConsumer) { super.overrideConfiguration(builderConsumer); return this; } @Override public ListBuildsRequest build() { return new ListBuildsRequest(this); } @Override public List> sdkFields() { return SDK_FIELDS; } } }




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