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software.amazon.awssdk.services.gamelift.model.SearchGameSessionsRequest Maven / Gradle / Ivy

/*
 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */

package software.amazon.awssdk.services.gamelift.model;

import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.function.Function;
import software.amazon.awssdk.annotations.Generated;
import software.amazon.awssdk.awscore.AwsRequestOverrideConfiguration;
import software.amazon.awssdk.core.SdkField;
import software.amazon.awssdk.core.SdkPojo;
import software.amazon.awssdk.core.protocol.MarshallLocation;
import software.amazon.awssdk.core.protocol.MarshallingType;
import software.amazon.awssdk.core.traits.LocationTrait;
import software.amazon.awssdk.utils.ToString;
import software.amazon.awssdk.utils.builder.CopyableBuilder;
import software.amazon.awssdk.utils.builder.ToCopyableBuilder;

/**
 * 

* Represents the input for a request action. *

*/ @Generated("software.amazon.awssdk:codegen") public final class SearchGameSessionsRequest extends GameLiftRequest implements ToCopyableBuilder { private static final SdkField FLEET_ID_FIELD = SdkField. builder(MarshallingType.STRING) .getter(getter(SearchGameSessionsRequest::fleetId)).setter(setter(Builder::fleetId)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("FleetId").build()).build(); private static final SdkField ALIAS_ID_FIELD = SdkField. builder(MarshallingType.STRING) .getter(getter(SearchGameSessionsRequest::aliasId)).setter(setter(Builder::aliasId)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("AliasId").build()).build(); private static final SdkField FILTER_EXPRESSION_FIELD = SdkField. builder(MarshallingType.STRING) .getter(getter(SearchGameSessionsRequest::filterExpression)).setter(setter(Builder::filterExpression)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("FilterExpression").build()).build(); private static final SdkField SORT_EXPRESSION_FIELD = SdkField. builder(MarshallingType.STRING) .getter(getter(SearchGameSessionsRequest::sortExpression)).setter(setter(Builder::sortExpression)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("SortExpression").build()).build(); private static final SdkField LIMIT_FIELD = SdkField. builder(MarshallingType.INTEGER) .getter(getter(SearchGameSessionsRequest::limit)).setter(setter(Builder::limit)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("Limit").build()).build(); private static final SdkField NEXT_TOKEN_FIELD = SdkField. builder(MarshallingType.STRING) .getter(getter(SearchGameSessionsRequest::nextToken)).setter(setter(Builder::nextToken)) .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("NextToken").build()).build(); private static final List> SDK_FIELDS = Collections.unmodifiableList(Arrays.asList(FLEET_ID_FIELD, ALIAS_ID_FIELD, FILTER_EXPRESSION_FIELD, SORT_EXPRESSION_FIELD, LIMIT_FIELD, NEXT_TOKEN_FIELD)); private final String fleetId; private final String aliasId; private final String filterExpression; private final String sortExpression; private final Integer limit; private final String nextToken; private SearchGameSessionsRequest(BuilderImpl builder) { super(builder); this.fleetId = builder.fleetId; this.aliasId = builder.aliasId; this.filterExpression = builder.filterExpression; this.sortExpression = builder.sortExpression; this.limit = builder.limit; this.nextToken = builder.nextToken; } /** *

* A unique identifier for a fleet to search for active game sessions. You can use either the fleet ID or ARN value. * Each request must reference either a fleet ID or alias ID, but not both. *

* * @return A unique identifier for a fleet to search for active game sessions. You can use either the fleet ID or * ARN value. Each request must reference either a fleet ID or alias ID, but not both. */ public String fleetId() { return fleetId; } /** *

* A unique identifier for an alias associated with the fleet to search for active game sessions. You can use either * the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. *

* * @return A unique identifier for an alias associated with the fleet to search for active game sessions. You can * use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not * both. */ public String aliasId() { return aliasId; } /** *

* String containing the search criteria for the session search. If no filter expression is included, the request * returns results for all game sessions in the fleet that are in ACTIVE status. *

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending * on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must * be escaped. Boolean and string values can only be used with the comparators = and * <>. For example, the following filter expression searches on gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, OR, * and NOT and parentheses as needed. For example: x AND y AND NOT z, * NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an open player * slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". *

* * @return String containing the search criteria for the session search. If no filter expression is included, the * request returns results for all game sessions in the fleet that are in ACTIVE status.

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions * . *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings * depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special * characters must be escaped. Boolean and string values can only be used with the comparators * = and <>. For example, the following filter expression searches on * gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, * OR, and NOT and parentheses as needed. For example: * x AND y AND NOT z, NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an * open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". */ public String filterExpression() { return filterExpression; } /** *

* Instructions on how to sort the search results. If no sort expression is included, the request returns results in * random order. A sort expression consists of the following elements: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are * returned at the end of the list. *

* * @return Instructions on how to sort the search results. If no sort expression is included, the request returns * results in random order. A sort expression consists of the following elements:

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions * . *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand * are returned at the end of the list. */ public String sortExpression() { return sortExpression; } /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a set * of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher * than 20. *

* * @return The maximum number of results to return. Use this parameter with NextToken to get results as * a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or * is set higher than 20. */ public Integer limit() { return limit; } /** *

* Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To start at the beginning of the result set, do not specify a value. *

* * @return Token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this action. To start at the beginning of the result set, do not specify a value. */ public String nextToken() { return nextToken; } @Override public Builder toBuilder() { return new BuilderImpl(this); } public static Builder builder() { return new BuilderImpl(); } public static Class serializableBuilderClass() { return BuilderImpl.class; } @Override public int hashCode() { int hashCode = 1; hashCode = 31 * hashCode + super.hashCode(); hashCode = 31 * hashCode + Objects.hashCode(fleetId()); hashCode = 31 * hashCode + Objects.hashCode(aliasId()); hashCode = 31 * hashCode + Objects.hashCode(filterExpression()); hashCode = 31 * hashCode + Objects.hashCode(sortExpression()); hashCode = 31 * hashCode + Objects.hashCode(limit()); hashCode = 31 * hashCode + Objects.hashCode(nextToken()); return hashCode; } @Override public boolean equals(Object obj) { return super.equals(obj) && equalsBySdkFields(obj); } @Override public boolean equalsBySdkFields(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (!(obj instanceof SearchGameSessionsRequest)) { return false; } SearchGameSessionsRequest other = (SearchGameSessionsRequest) obj; return Objects.equals(fleetId(), other.fleetId()) && Objects.equals(aliasId(), other.aliasId()) && Objects.equals(filterExpression(), other.filterExpression()) && Objects.equals(sortExpression(), other.sortExpression()) && Objects.equals(limit(), other.limit()) && Objects.equals(nextToken(), other.nextToken()); } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. */ @Override public String toString() { return ToString.builder("SearchGameSessionsRequest").add("FleetId", fleetId()).add("AliasId", aliasId()) .add("FilterExpression", filterExpression()).add("SortExpression", sortExpression()).add("Limit", limit()) .add("NextToken", nextToken()).build(); } public Optional getValueForField(String fieldName, Class clazz) { switch (fieldName) { case "FleetId": return Optional.ofNullable(clazz.cast(fleetId())); case "AliasId": return Optional.ofNullable(clazz.cast(aliasId())); case "FilterExpression": return Optional.ofNullable(clazz.cast(filterExpression())); case "SortExpression": return Optional.ofNullable(clazz.cast(sortExpression())); case "Limit": return Optional.ofNullable(clazz.cast(limit())); case "NextToken": return Optional.ofNullable(clazz.cast(nextToken())); default: return Optional.empty(); } } @Override public List> sdkFields() { return SDK_FIELDS; } private static Function getter(Function g) { return obj -> g.apply((SearchGameSessionsRequest) obj); } private static BiConsumer setter(BiConsumer s) { return (obj, val) -> s.accept((Builder) obj, val); } public interface Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder { /** *

* A unique identifier for a fleet to search for active game sessions. You can use either the fleet ID or ARN * value. Each request must reference either a fleet ID or alias ID, but not both. *

* * @param fleetId * A unique identifier for a fleet to search for active game sessions. You can use either the fleet ID or * ARN value. Each request must reference either a fleet ID or alias ID, but not both. * @return Returns a reference to this object so that method calls can be chained together. */ Builder fleetId(String fleetId); /** *

* A unique identifier for an alias associated with the fleet to search for active game sessions. You can use * either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. *

* * @param aliasId * A unique identifier for an alias associated with the fleet to search for active game sessions. You can * use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but * not both. * @return Returns a reference to this object so that method calls can be chained together. */ Builder aliasId(String aliasId); /** *

* String containing the search criteria for the session search. If no filter expression is included, the * request returns results for all game sessions in the fleet that are in ACTIVE status. *

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings * depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special * characters must be escaped. Boolean and string values can only be used with the comparators = * and <>. For example, the following filter expression searches on * gameSessionName: "FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, * OR, and NOT and parentheses as needed. For example: x AND y AND NOT z, * NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an open * player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". *

* * @param filterExpression * String containing the search criteria for the session search. If no filter expression is included, the * request returns results for all game sessions in the fleet that are in ACTIVE status.

*

* A filter expression can contain one or multiple conditions. Each condition consists of the following: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, * hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Comparator -- Valid comparators are: =, <>, <, * >, <=, >=. *

    *
  • *
  • *

    * Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or * strings depending on the operand. String values are case sensitive and must be enclosed in single * quotes. Special characters must be escaped. Boolean and string values can only be used with the * comparators = and <>. For example, the following filter expression * searches on gameSessionName: " * FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". *

    *
  • *
*

* To chain multiple conditions in a single expression, use the logical keywords AND, * OR, and NOT and parentheses as needed. For example: * x AND y AND NOT z, NOT (x OR y). *

*

* Session search evaluates conditions from left to right using the following precedence rules: *

*
    *
  1. *

    * =, <>, <, >, <=, * >= *

    *
  2. *
  3. *

    * Parentheses *

    *
  4. *
  5. *

    * NOT *

    *
  6. *
  7. *

    * AND *

    *
  8. *
  9. *

    * OR *

    *
  10. *
*

* For example, this filter expression retrieves game sessions hosting at least ten players that have an * open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". * @return Returns a reference to this object so that method calls can be chained together. */ Builder filterExpression(String filterExpression); /** *

* Instructions on how to sort the search results. If no sort expression is included, the request returns * results in random order. A sort expression consists of the following elements: *

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are * returned at the end of the list. *

* * @param sortExpression * Instructions on how to sort the search results. If no sort expression is included, the request returns * results in random order. A sort expression consists of the following elements:

*
    *
  • *

    * Operand -- Name of a game session attribute. Valid values are gameSessionName, * gameSessionId, gameSessionProperties, maximumSessions, * creationTimeMillis, playerSessionCount, * hasAvailablePlayerSessions. *

    *
  • *
  • *

    * Order -- Valid sort orders are ASC (ascending) and DESC (descending). *

    *
  • *
*

* For example, this sort expression returns the oldest active sessions first: * "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort * operand are returned at the end of the list. * @return Returns a reference to this object so that method calls can be chained together. */ Builder sortExpression(String sortExpression); /** *

* The maximum number of results to return. Use this parameter with NextToken to get results as a * set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is * set higher than 20. *

* * @param limit * The maximum number of results to return. Use this parameter with NextToken to get results * as a set of sequential pages. The maximum number of results returned is 20, even if this value is not * set or is set higher than 20. * @return Returns a reference to this object so that method calls can be chained together. */ Builder limit(Integer limit); /** *

* Token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this action. To start at the beginning of the result set, do not specify a value. *

* * @param nextToken * Token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this action. To start at the beginning of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ Builder nextToken(String nextToken); @Override Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration); @Override Builder overrideConfiguration(Consumer builderConsumer); } static final class BuilderImpl extends GameLiftRequest.BuilderImpl implements Builder { private String fleetId; private String aliasId; private String filterExpression; private String sortExpression; private Integer limit; private String nextToken; private BuilderImpl() { } private BuilderImpl(SearchGameSessionsRequest model) { super(model); fleetId(model.fleetId); aliasId(model.aliasId); filterExpression(model.filterExpression); sortExpression(model.sortExpression); limit(model.limit); nextToken(model.nextToken); } public final String getFleetId() { return fleetId; } @Override public final Builder fleetId(String fleetId) { this.fleetId = fleetId; return this; } public final void setFleetId(String fleetId) { this.fleetId = fleetId; } public final String getAliasId() { return aliasId; } @Override public final Builder aliasId(String aliasId) { this.aliasId = aliasId; return this; } public final void setAliasId(String aliasId) { this.aliasId = aliasId; } public final String getFilterExpression() { return filterExpression; } @Override public final Builder filterExpression(String filterExpression) { this.filterExpression = filterExpression; return this; } public final void setFilterExpression(String filterExpression) { this.filterExpression = filterExpression; } public final String getSortExpression() { return sortExpression; } @Override public final Builder sortExpression(String sortExpression) { this.sortExpression = sortExpression; return this; } public final void setSortExpression(String sortExpression) { this.sortExpression = sortExpression; } public final Integer getLimit() { return limit; } @Override public final Builder limit(Integer limit) { this.limit = limit; return this; } public final void setLimit(Integer limit) { this.limit = limit; } public final String getNextToken() { return nextToken; } @Override public final Builder nextToken(String nextToken) { this.nextToken = nextToken; return this; } public final void setNextToken(String nextToken) { this.nextToken = nextToken; } @Override public Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) { super.overrideConfiguration(overrideConfiguration); return this; } @Override public Builder overrideConfiguration(Consumer builderConsumer) { super.overrideConfiguration(builderConsumer); return this; } @Override public SearchGameSessionsRequest build() { return new SearchGameSessionsRequest(this); } @Override public List> sdkFields() { return SDK_FIELDS; } } }




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