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The AWS Java SDK for AWS GameLift module holds the client classes that are used for communicating with AWS GameLift service.

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/*
 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
 * the License. A copy of the License is located at
 * 
 * http://aws.amazon.com/apache2.0
 * 
 * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
 * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
 * and limitations under the License.
 */

package software.amazon.awssdk.services.gamelift.model;

import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.function.Function;
import software.amazon.awssdk.annotations.Generated;
import software.amazon.awssdk.awscore.AwsRequestOverrideConfiguration;
import software.amazon.awssdk.core.SdkField;
import software.amazon.awssdk.core.SdkPojo;
import software.amazon.awssdk.core.protocol.MarshallLocation;
import software.amazon.awssdk.core.protocol.MarshallingType;
import software.amazon.awssdk.core.traits.LocationTrait;
import software.amazon.awssdk.utils.ToString;
import software.amazon.awssdk.utils.builder.CopyableBuilder;
import software.amazon.awssdk.utils.builder.ToCopyableBuilder;

/**
 */
@Generated("software.amazon.awssdk:codegen")
public final class DeleteGameServerGroupRequest extends GameLiftRequest implements
        ToCopyableBuilder {
    private static final SdkField GAME_SERVER_GROUP_NAME_FIELD = SdkField. builder(MarshallingType.STRING)
            .memberName("GameServerGroupName").getter(getter(DeleteGameServerGroupRequest::gameServerGroupName))
            .setter(setter(Builder::gameServerGroupName))
            .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("GameServerGroupName").build())
            .build();

    private static final SdkField DELETE_OPTION_FIELD = SdkField. builder(MarshallingType.STRING)
            .memberName("DeleteOption").getter(getter(DeleteGameServerGroupRequest::deleteOptionAsString))
            .setter(setter(Builder::deleteOption))
            .traits(LocationTrait.builder().location(MarshallLocation.PAYLOAD).locationName("DeleteOption").build()).build();

    private static final List> SDK_FIELDS = Collections.unmodifiableList(Arrays.asList(GAME_SERVER_GROUP_NAME_FIELD,
            DELETE_OPTION_FIELD));

    private final String gameServerGroupName;

    private final String deleteOption;

    private DeleteGameServerGroupRequest(BuilderImpl builder) {
        super(builder);
        this.gameServerGroupName = builder.gameServerGroupName;
        this.deleteOption = builder.deleteOption;
    }

    /**
     * 

* A unique identifier for the game server group. Use either the name or ARN value. *

* * @return A unique identifier for the game server group. Use either the name or ARN value. */ public final String gameServerGroupName() { return gameServerGroupName; } /** *

* The type of delete to perform. Options include the following: *

*
    *
  • *

    * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when * it has no game servers that are in UTILIZED status. *

    *
  • *
  • *

    * FORCE_DELETE – Terminates the game server group, including all active game servers regardless of * their utilization status, and the Amazon EC2 Auto Scaling group. *

    *
  • *
  • *

    * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group * as is. *

    *
  • *
*

* If the service returns an enum value that is not available in the current SDK version, {@link #deleteOption} will * return {@link GameServerGroupDeleteOption#UNKNOWN_TO_SDK_VERSION}. The raw value returned by the service is * available from {@link #deleteOptionAsString}. *

* * @return The type of delete to perform. Options include the following:

*
    *
  • *

    * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group * only when it has no game servers that are in UTILIZED status. *

    *
  • *
  • *

    * FORCE_DELETE – Terminates the game server group, including all active game servers * regardless of their utilization status, and the Amazon EC2 Auto Scaling group. *

    *
  • *
  • *

    * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling * group as is. *

    *
  • * @see GameServerGroupDeleteOption */ public final GameServerGroupDeleteOption deleteOption() { return GameServerGroupDeleteOption.fromValue(deleteOption); } /** *

    * The type of delete to perform. Options include the following: *

    *
      *
    • *

      * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when * it has no game servers that are in UTILIZED status. *

      *
    • *
    • *

      * FORCE_DELETE – Terminates the game server group, including all active game servers regardless of * their utilization status, and the Amazon EC2 Auto Scaling group. *

      *
    • *
    • *

      * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group * as is. *

      *
    • *
    *

    * If the service returns an enum value that is not available in the current SDK version, {@link #deleteOption} will * return {@link GameServerGroupDeleteOption#UNKNOWN_TO_SDK_VERSION}. The raw value returned by the service is * available from {@link #deleteOptionAsString}. *

    * * @return The type of delete to perform. Options include the following:

    *
      *
    • *

      * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group * only when it has no game servers that are in UTILIZED status. *

      *
    • *
    • *

      * FORCE_DELETE – Terminates the game server group, including all active game servers * regardless of their utilization status, and the Amazon EC2 Auto Scaling group. *

      *
    • *
    • *

      * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling * group as is. *

      *
    • * @see GameServerGroupDeleteOption */ public final String deleteOptionAsString() { return deleteOption; } @Override public Builder toBuilder() { return new BuilderImpl(this); } public static Builder builder() { return new BuilderImpl(); } public static Class serializableBuilderClass() { return BuilderImpl.class; } @Override public final int hashCode() { int hashCode = 1; hashCode = 31 * hashCode + super.hashCode(); hashCode = 31 * hashCode + Objects.hashCode(gameServerGroupName()); hashCode = 31 * hashCode + Objects.hashCode(deleteOptionAsString()); return hashCode; } @Override public final boolean equals(Object obj) { return super.equals(obj) && equalsBySdkFields(obj); } @Override public final boolean equalsBySdkFields(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (!(obj instanceof DeleteGameServerGroupRequest)) { return false; } DeleteGameServerGroupRequest other = (DeleteGameServerGroupRequest) obj; return Objects.equals(gameServerGroupName(), other.gameServerGroupName()) && Objects.equals(deleteOptionAsString(), other.deleteOptionAsString()); } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. */ @Override public final String toString() { return ToString.builder("DeleteGameServerGroupRequest").add("GameServerGroupName", gameServerGroupName()) .add("DeleteOption", deleteOptionAsString()).build(); } public final Optional getValueForField(String fieldName, Class clazz) { switch (fieldName) { case "GameServerGroupName": return Optional.ofNullable(clazz.cast(gameServerGroupName())); case "DeleteOption": return Optional.ofNullable(clazz.cast(deleteOptionAsString())); default: return Optional.empty(); } } @Override public final List> sdkFields() { return SDK_FIELDS; } private static Function getter(Function g) { return obj -> g.apply((DeleteGameServerGroupRequest) obj); } private static BiConsumer setter(BiConsumer s) { return (obj, val) -> s.accept((Builder) obj, val); } public interface Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder { /** *

      * A unique identifier for the game server group. Use either the name or ARN value. *

      * * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ Builder gameServerGroupName(String gameServerGroupName); /** *

      * The type of delete to perform. Options include the following: *

      *
        *
      • *

        * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only * when it has no game servers that are in UTILIZED status. *

        *
      • *
      • *

        * FORCE_DELETE – Terminates the game server group, including all active game servers regardless of * their utilization status, and the Amazon EC2 Auto Scaling group. *

        *
      • *
      • *

        * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling * group as is. *

        *
      • *
      * * @param deleteOption * The type of delete to perform. Options include the following:

      *
        *
      • *

        * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling * group only when it has no game servers that are in UTILIZED status. *

        *
      • *
      • *

        * FORCE_DELETE – Terminates the game server group, including all active game servers * regardless of their utilization status, and the Amazon EC2 Auto Scaling group. *

        *
      • *
      • *

        * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto * Scaling group as is. *

        *
      • * @see GameServerGroupDeleteOption * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerGroupDeleteOption */ Builder deleteOption(String deleteOption); /** *

        * The type of delete to perform. Options include the following: *

        *
          *
        • *

          * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only * when it has no game servers that are in UTILIZED status. *

          *
        • *
        • *

          * FORCE_DELETE – Terminates the game server group, including all active game servers regardless of * their utilization status, and the Amazon EC2 Auto Scaling group. *

          *
        • *
        • *

          * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling * group as is. *

          *
        • *
        * * @param deleteOption * The type of delete to perform. Options include the following:

        *
          *
        • *

          * SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling * group only when it has no game servers that are in UTILIZED status. *

          *
        • *
        • *

          * FORCE_DELETE – Terminates the game server group, including all active game servers * regardless of their utilization status, and the Amazon EC2 Auto Scaling group. *

          *
        • *
        • *

          * RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto * Scaling group as is. *

          *
        • * @see GameServerGroupDeleteOption * @return Returns a reference to this object so that method calls can be chained together. * @see GameServerGroupDeleteOption */ Builder deleteOption(GameServerGroupDeleteOption deleteOption); @Override Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration); @Override Builder overrideConfiguration(Consumer builderConsumer); } static final class BuilderImpl extends GameLiftRequest.BuilderImpl implements Builder { private String gameServerGroupName; private String deleteOption; private BuilderImpl() { } private BuilderImpl(DeleteGameServerGroupRequest model) { super(model); gameServerGroupName(model.gameServerGroupName); deleteOption(model.deleteOption); } public final String getGameServerGroupName() { return gameServerGroupName; } public final void setGameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; } @Override public final Builder gameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; return this; } public final String getDeleteOption() { return deleteOption; } public final void setDeleteOption(String deleteOption) { this.deleteOption = deleteOption; } @Override public final Builder deleteOption(String deleteOption) { this.deleteOption = deleteOption; return this; } @Override public final Builder deleteOption(GameServerGroupDeleteOption deleteOption) { this.deleteOption(deleteOption == null ? null : deleteOption.toString()); return this; } @Override public Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) { super.overrideConfiguration(overrideConfiguration); return this; } @Override public Builder overrideConfiguration(Consumer builderConsumer) { super.overrideConfiguration(builderConsumer); return this; } @Override public DeleteGameServerGroupRequest build() { return new DeleteGameServerGroupRequest(this); } @Override public List> sdkFields() { return SDK_FIELDS; } } }




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