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software.amazon.awssdk.services.mediaconvert.model.XavcSpatialAdaptiveQuantization Maven / Gradle / Ivy
/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package software.amazon.awssdk.services.mediaconvert.model;
import java.util.EnumSet;
import java.util.Map;
import java.util.Set;
import software.amazon.awssdk.annotations.Generated;
import software.amazon.awssdk.utils.internal.EnumUtils;
/**
* The best way to set up adaptive quantization is to keep the default value, Auto, for the setting Adaptive
* quantization. When you do so, MediaConvert automatically applies the best types of quantization for your video
* content. Include this setting in your JSON job specification only when you choose to change the default value for
* Adaptive quantization. For this setting, keep the default value, Enabled, to adjust quantization within each frame
* based on spatial variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas
* that can sustain more distortion with no noticeable visual degradation and uses more bits on areas where any small
* distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth textured
* blocks are encoded with more bits. Enabling this feature will almost always improve your video quality. Note, though,
* that this feature doesn't take into account where the viewer's attention is likely to be. If viewers are likely to be
* focusing their attention on a part of the screen with a lot of complex texture, you might choose to disable this
* feature. Related setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization
* depending on your content. For homogeneous content, such as cartoons and video games, set it to Low. For content with
* a wider variety of textures, set it to High or Higher.
*/
@Generated("software.amazon.awssdk:codegen")
public enum XavcSpatialAdaptiveQuantization {
DISABLED("DISABLED"),
ENABLED("ENABLED"),
UNKNOWN_TO_SDK_VERSION(null);
private static final Map VALUE_MAP = EnumUtils.uniqueIndex(
XavcSpatialAdaptiveQuantization.class, XavcSpatialAdaptiveQuantization::toString);
private final String value;
private XavcSpatialAdaptiveQuantization(String value) {
this.value = value;
}
@Override
public String toString() {
return String.valueOf(value);
}
/**
* Use this in place of valueOf to convert the raw string returned by the service into the enum value.
*
* @param value
* real value
* @return XavcSpatialAdaptiveQuantization corresponding to the value
*/
public static XavcSpatialAdaptiveQuantization fromValue(String value) {
if (value == null) {
return null;
}
return VALUE_MAP.getOrDefault(value, UNKNOWN_TO_SDK_VERSION);
}
/**
* Use this in place of {@link #values()} to return a {@link Set} of all values known to the SDK. This will return
* all known enum values except {@link #UNKNOWN_TO_SDK_VERSION}.
*
* @return a {@link Set} of known {@link XavcSpatialAdaptiveQuantization}s
*/
public static Set knownValues() {
Set knownValues = EnumSet.allOf(XavcSpatialAdaptiveQuantization.class);
knownValues.remove(UNKNOWN_TO_SDK_VERSION);
return knownValues;
}
}
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