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menus.builder-settings-admin.yml Maven / Gradle / Ivy

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title: "&8%npc%'s Settings &5(Admin view)"
rows: 2
items:
  empty:
    display-name: ""
    lore: [ ]
    material: "air"
    amount: 1
    custom-model-data: 0
  excavate:
    display-name: "&aExcavate first"
    lore:
      - "&7Toggle whether the builder excavates the site"
      - "&7before or while constructing"
      - "&9Current: &b%current%"
    material: "iron_shovel"
    amount: 1
    custom-model-data: 0
  ignore-air:
    display-name: "&aIgnore air"
    lore:
      - "&7Toggle whether the builder ignores"
      - "&7air in the schematic"
      - "&9Current: &b%current%"
    material: "bucket"
    amount: 1
    custom-model-data: 0
  layers:
    display-name: "&aSet layers to build at the same time"
    lore:
      - "&6Middle-Click: &eSet"
      - "&6Left-Click: &eDecrease"
      - "&6Right-Click: &eIncrease"
      - "&6Drop: &cSet to default value"
      - "&9Current: &b%current%"
    material: "snow"
    amount: 1
    custom-model-data: 0
  silent-true:
    display-name: "&aIs silent"
    lore:
      - "&7Toggle whether the builder should send"
      - "&7status messages to the player"
      - "&9Current: &b%current%"
    material: "white_wool"
    amount: 1
    custom-model-data: 0
  silent-false:
    display-name: "&aIs silent"
    lore:
      - "&7Toggle Whether the builder should send"
      - "&7status messages to the player"
      - "&9Current: &b%current%"
    material: "note_block"
    amount: 1
    custom-model-data: 0
  citizens:
    display-name: "&aCitizens actions"
    lore:
      - "&7Modify Citizens actions performed"
      - "&7by the builder upon certain events"
      - "&b%current%"
    material: "player_head"
    amount: 1
    custom-model-data: 0
    skull-texture: "e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjA2MDA2OWY5Mjc3ZWZkZGQ5NjdlOGM3NDhiYTQ0N2UzYmI1ZjA0NzhhZWU3MDhlZjZiYWIwMGEwMjFkNmVlMiJ9fX0="
  needs-materials-true:
    display-name: "&aNeeds materials"
    lore:
      - "&7Toggle whether materials must be"
      - "&7provided to build the schematic"
      - "&9Current: &b%current%"
    material: "green_wool"
    amount: 1
    custom-model-data: 0
  needs-materials-false:
    display-name: "&aNeeds materials"
    lore:
      - "&7Toggle whether materials must be"
      - "&7provided to build the schematic"
      - "&9Current: &b%current%"
    material: "redstone_block"
    amount: 1
    custom-model-data: 0
  hold-item:
    display-name: "&aHold item"
    lore:
      - "&7Toggle whether the builder shows the"
      - "&7current building item in their hand"
      - "&9Current: &b%current%"
    material: "oak_planks"
    amount: 1
    custom-model-data: 0
  ignore-liquid:
    display-name: "&aIgnore liquids"
    lore:
      - "&7Toggle Whether the builder ignores"
      - "&7liquids in the schematic"
      - "&9Current: &b%current%"
    material: "water_bucket"
    amount: 1
    custom-model-data: 0
  build-pattern:
    display-name: "&aBuild pattern"
    lore:
      - "&7Change the pattern or direction followed"
      - "&7by the builder during construction"
      - "&9Current: &b%current%"
    material: "compass"
    amount: 1
    custom-model-data: 0
  timeout:
    display-name: "&aBuilding timeout"
    lore:
      - "&7Set the maximum number of seconds"
      - "&7that can pass between placed blocks."
      - "&7If the builder failed to move after this time,"
      - "&7they'll be force-teleported"
      - "&6Middle-Click: &eSet"
      - "&6Left-Click: &eDecrease"
      - "&6Right-Click: &eIncrease"
      - "&6Drop: &cSet to default value"
      - "&9Current: &b%current%"
    material: "clock"
    amount: 1
    custom-model-data: 0
  queue-by-category:
    display-name: "&aQueue blocks by category"
    lore:
      - "&7Toggle whether blocks will be placed in the"
      - "&7building queue according to their category"
      - "&7(furniture, redstone, decors...)"
      - "&7or according only to their layer"
      - "&9Current: &b%current%"
    material: "barrel"
    amount: 1
    custom-model-data: 0
  load-entities:
    display-name: "&aLoad Entities"
    lore:
      - "&9Current: &b%current%"
    material: "sheep_spawn_egg"
    amount: 1
    custom-model-data: 0
slots:
  0: "silent"
  1: "hold-item"
  2: "excavate"
  3: "layers"
  4: "build-pattern"
  5: "timeout"
  6: "queue-by-category"
  9: "ignore-air"
  10: "ignore-liquid"
  11: "needs-materials"
  12: "citizens"
  13: "load-entities"




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