menus.builder-settings-admin.yml Maven / Gradle / Ivy
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Let NPCs build your schematics and structures block by block with Citizens
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title: "&8%npc%'s Settings &5(Admin view)"
rows: 2
items:
empty:
display-name: ""
lore: [ ]
material: "air"
amount: 1
custom-model-data: 0
excavate:
display-name: "&aExcavate first"
lore:
- "&7Toggle whether the builder excavates the site"
- "&7before or while constructing"
- "&9Current: &b%current%"
material: "iron_shovel"
amount: 1
custom-model-data: 0
ignore-air:
display-name: "&aIgnore air"
lore:
- "&7Toggle whether the builder ignores"
- "&7air in the schematic"
- "&9Current: &b%current%"
material: "bucket"
amount: 1
custom-model-data: 0
layers:
display-name: "&aSet layers to build at the same time"
lore:
- "&6Middle-Click: &eSet"
- "&6Left-Click: &eDecrease"
- "&6Right-Click: &eIncrease"
- "&6Drop: &cSet to default value"
- "&9Current: &b%current%"
material: "snow"
amount: 1
custom-model-data: 0
silent-true:
display-name: "&aIs silent"
lore:
- "&7Toggle whether the builder should send"
- "&7status messages to the player"
- "&9Current: &b%current%"
material: "white_wool"
amount: 1
custom-model-data: 0
silent-false:
display-name: "&aIs silent"
lore:
- "&7Toggle Whether the builder should send"
- "&7status messages to the player"
- "&9Current: &b%current%"
material: "note_block"
amount: 1
custom-model-data: 0
citizens:
display-name: "&aCitizens actions"
lore:
- "&7Modify Citizens actions performed"
- "&7by the builder upon certain events"
- "&b%current%"
material: "player_head"
amount: 1
custom-model-data: 0
skull-texture: "e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjA2MDA2OWY5Mjc3ZWZkZGQ5NjdlOGM3NDhiYTQ0N2UzYmI1ZjA0NzhhZWU3MDhlZjZiYWIwMGEwMjFkNmVlMiJ9fX0="
needs-materials-true:
display-name: "&aNeeds materials"
lore:
- "&7Toggle whether materials must be"
- "&7provided to build the schematic"
- "&9Current: &b%current%"
material: "green_wool"
amount: 1
custom-model-data: 0
needs-materials-false:
display-name: "&aNeeds materials"
lore:
- "&7Toggle whether materials must be"
- "&7provided to build the schematic"
- "&9Current: &b%current%"
material: "redstone_block"
amount: 1
custom-model-data: 0
hold-item:
display-name: "&aHold item"
lore:
- "&7Toggle whether the builder shows the"
- "&7current building item in their hand"
- "&9Current: &b%current%"
material: "oak_planks"
amount: 1
custom-model-data: 0
ignore-liquid:
display-name: "&aIgnore liquids"
lore:
- "&7Toggle Whether the builder ignores"
- "&7liquids in the schematic"
- "&9Current: &b%current%"
material: "water_bucket"
amount: 1
custom-model-data: 0
build-pattern:
display-name: "&aBuild pattern"
lore:
- "&7Change the pattern or direction followed"
- "&7by the builder during construction"
- "&9Current: &b%current%"
material: "compass"
amount: 1
custom-model-data: 0
timeout:
display-name: "&aBuilding timeout"
lore:
- "&7Set the maximum number of seconds"
- "&7that can pass between placed blocks."
- "&7If the builder failed to move after this time,"
- "&7they'll be force-teleported"
- "&6Middle-Click: &eSet"
- "&6Left-Click: &eDecrease"
- "&6Right-Click: &eIncrease"
- "&6Drop: &cSet to default value"
- "&9Current: &b%current%"
material: "clock"
amount: 1
custom-model-data: 0
queue-by-category:
display-name: "&aQueue blocks by category"
lore:
- "&7Toggle whether blocks will be placed in the"
- "&7building queue according to their category"
- "&7(furniture, redstone, decors...)"
- "&7or according only to their layer"
- "&9Current: &b%current%"
material: "barrel"
amount: 1
custom-model-data: 0
load-entities:
display-name: "&aLoad Entities"
lore:
- "&9Current: &b%current%"
material: "sheep_spawn_egg"
amount: 1
custom-model-data: 0
slots:
0: "silent"
1: "hold-item"
2: "excavate"
3: "layers"
4: "build-pattern"
5: "timeout"
6: "queue-by-category"
9: "ignore-air"
10: "ignore-liquid"
11: "needs-materials"
12: "citizens"
13: "load-entities"