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Command:
  Modify:
    List:
      - '{message: ~prefix: false;}&8&m-----------&8&l[ &aRPG &7- &a帮助页面 &8&l]&8&m-----------'
      - '&2> &a/divinity modify name  &7- 更改项目的显示名称。'
      - '&2> &a/divinity modify lore add [text] [line] &7- 添加传说行'
      - '&2> &a/divinity modify lore del [line] &7- 删除传说行。'
      - '&2> &a/divinity modify lore clear &7- 清除物品传说。'
      - '&2> &a/divinity modify flag add  &7- 为物品添加标志。'
      - '&2> &a/divinity modify flag del  &7- 从物品中移除一个标志。'
      - '&2> &a/divinity modify enchant   &7- 为物品附魔/附魔物品'
      - '&2> &a/divinity modify potion    [ambient(true/false)] [环境(真/假)] [粒子(真/假)] [环境(真/假)]
          [粒子(真/假)) [图标(真/假)] &7- 修改药水效果'
      - '&2> &a/divinity modify color  &7- 更改皮甲或药水的颜色'
    Desc: '修改一件物品'
    Done: '完成!'
  Set:
    List:
      - '{message: ~prefix: false;}&8&m-----------&8&l[ &aRPG &7- &a帮助页面 &8&l]&8&m-----------'
      - '&2> &a/divinity set stat   [position] &7- 将属性设置为 item'
      - '&2> &a/divinity set level  [position] &7- 为物品添加等级要求'
      - '&2> &a/divinity set class  [position] &7- 为物品添加等级要求。
      添加等级要求'
      - '&2> &a/divinity set damage    [position] &7- 为物品添加伤害类型到物品中'
      - '&2> &a/divinity set defense   [position] &7- 为物品添加防御类型,
      添加防御类型'
      - '&2> &a/divinity set ammo  [position] &7- 为弓箭设置弹药类型'
      - '&2> &a/divinity set hand  [position] &7- 将手的类型设置为物品'
      - '&2> &a/divinity set socket  [position] &7- 为物品添加一个空槽'
  Buff:
    Desc: 临时增加指定属性.
    Usage:  <玩家> <类型>  <数量> <持续时间>
    Done:  为 &a%player%&7 添加了 &a%amount% %stat%&7 buff,持续时间为 &a%time%&7!
    Get: 您刚刚为 &a%time%&7 获得了 &a%amount% %stat%&7 buff!
Module:
  Cmd:
    List:
      Usage: '[页面]'
      Desc: 模块项目列表.
      Format:
        List:
          - '{message: ~prefix: false;}'
          - '&8&m-------- &e 列表 of %module% &8&m--------'
          - '&6%pos%. &e%item% %button_get%'
          - '&8&m-------- &e 当前 &7%page% &e of &7 %pages% &8&m--------'
      Button:
        Get:
          Name: '&a&l[获取物品]'
          Hint: '&7物品已到您的背包.'
    Get:
      Done: 您获得了 &ax%amount% &7 of &a%item%&7!
      Usage:  [level] [amount]
      Desc: 获得一个模块物品.
    Give:
      Done: '你把 &ax%amount% &7 of &a%item%&7 给了 &a%player%&7!'
      Usage: <玩家>  [等级] [数量]
      Desc: '向玩家赠送一个模块物品.'
    Drop:
      Usage:      [level] [amount]
      Desc: '在世界中丢放指定物品.'
      Done: '您在 &a%w%&7, %x%&7, &a%y%&7, &a%z%&7 掉落了 &ax%amount% &7 of &a%item%&7 物品!'
    Help:
      Format: '&2> &a/%cmd% %label% %usage% &7- %desc%'
    Usage: '&c用法: &f/%cmd% %label% %usage%'
    Reload: '模块 &a%module% &7已加载!'
  Socketing:
    Cmd:
      Merchant:
        Desc: '打开商家套接字图形用户界面.'
        Usage: '[玩家] [强制(真/假)]'
  Item:
    Usage:
      Cooldown: '&c您必须等待&e%time%&c才能再次使用&f%item%!'
      Broken: '您的物品已损坏!您不能使用它!'
      NoCharges: '&e%item% &c耐久已经用完,修复后再使用吧!'
    Apply:
      Error:
        Level: '&e%source% &c只能应用于等级为(s) &e%value%&c!'
        Type: '&e%source% &c只能应用于指定项目: &e%value%&c!'
        Module: '&e%source% &c只能应用于指定项目: &e%value%&c!'
        Socket: '&e%target% &c不免费 &e%socket%&c!'
        Tier: '&e%source% &c只能适用于 &e%tier% &c物品!'
    Interact:
      Error:
        Level: '&c错误提示,玩家等级不适合使用 %item%&c.'
        Class: '&c错误提示,玩家职业不适合使用 %item%&c.'
        Soulbound: '&c您必须将%item%设置为灵魂绑定!右键单击&e%item%'
        Owner: '&e%item% &c属于 &e%owner%&c. 你不能使用他.'
        Hand: '&c您的武器是双手武器!您不能用另一只手拿取物品!'
        Creative: '&c请退出 “创造 ”模式.'
    Socketing:
      Merchant:
        Error:
          TooExpensive: '&c你支付不起这个费用!'
        Notify:
          Pay: '您支付了&e$%amount%&7的镶嵌费用'
      Error:
        InAction: '&c在活动操作过程中不能插入符文.'
        AlreadyHave: '&e%item% &c上已有镶嵌符文.'
      Result:
        Total:
          - '{message: ~prefix: false;}&6&m                   &e&l[&e 镶嵌结果
          &6&l]&6&m                   &r'
          - '&7'
          - '&6物品使用:'
          - '&e▸ %state-target% %item-target%'
          - '&e▸ %state-source% %item-source%'
          - '&7'
        State:
          Success: '&a(成功) &f'
          Destroyed: '&c(摧毁了) &f'
          Wiped: '&d(损坏) &f'
          Consumed: '&9(消耗) &f'
          Saved: '&d(保存) &f'
CombatLog:
  Cmd:
    Log:
      Desc: '查看最新战斗日志'
Consumables:
  Consume:
    Error:
      FoodLevel: '&c您不能食用&e%item%%,因为您的饱食度已满.'
      HealthLevel: '&c您不能食用&e%item%%,因为您的生命值已满.'
Dismantle:
  Cmd:
    Open:
      Desc: '打开拆除 GUI'
      Usage: '[player] [force]'
      Done:
        Others: '已为&a%player%&7打开拆除 GUI'
  Dismantle:
    Error:
      TooExpensive: '&c您无法进行此操作!您需要: &e$%cost%, &c你有: &e$%balance%'
    Single:
      Free: '&a%item%&7 已拆卸!'
      Paid: '&a%item%&7 拆卸 &a$%cost%!'
    Many:
      Free: '拆除的物品!'
      Paid: '为以下目的拆卸的物品&a$%cost%&7!'
Extractor:
  Cmd:
    Open:
      Desc: '打开提取器图形用户界面'
      Usage: '[player] [force(true/false)]'
      Done:
        Others: '为&a%player%&7 打开了提取器。'
  Extract:
    Complete: '[TITLES] &a&l提取完成!'
    Error:
      TooExpensive: '&c您无法进行此操作!您需要&e$%cost% &c你有:&e$%balance%&c.'
  Open:
    Error:
      NoSockets: '&e%item% &c无物可提取!'
Fortify:
  Cmd:
    Fortify:
      Usage:  
      Desc: '使用指定的石头强化物品'
      Error:
        Stone: '无效的加固石!'
    Unfortify:
      Desc: '解除物品的强化状态'
  Fortify:
    Done: '强化物品!'
    Error:
      Already: '物品已经强化!'
  Enchanting:
    Failure: '坚固的石头无法起到保护作用&c%item%&7'
    Success: '坚固的石头可以起到保护作用&c%item%&7'
Identify:
  Cmd:
    Identify:
      Desc: '强制识别您手中的物品'
      Error:
        Item: '您必须持有一件不明物品&7'
  Identify:
    Success: '项目已确定: &a%item%&7!'
    Error:
      Tome: '&cl哎呀!无法识别此物品.'
  Usage:
    Error:
      Unidentified: '无法装备/使用未识别物品!'
ItemGenerator:
  Cmd:
    Create:
      Desc: '创建新物品生成器.'
      Done: '&a创建%id%.yml项目生成器!'
      Error:
        ExistingId: '&c已存在具有该 ID 的项目生成器.'
        ExistingFile: '&c已存在该名称的文件.'
    Editor:
      Desc: '打开游戏中的物品生成器编辑器.'
      Error:
        InvalidItem: '&c无此类项目生成器!'
        AlreadyOpen: '&c该物品生成器的编辑器已由%player%打开 '
        InvalidInput: '%input% &c不是有效的 %value%'

Loot:
  Box:
    Error:
      NotOwner: '你无法获得这些战利品'
      Locked: '已经有人在洗劫这个...'
    Owner:
      None: Free
  Party:
    Roll:
      Notify:
        List:
          - '{message: ~prefix: false;}&8&m-----------&8&l[ &e&l骰子 &8&l]&8&m-----------'
          - '              &7物品: &a%item%&7!'
          - '                      %roll%'
          - '&8&m-----------&8&l[ &8&m-------------&8&l ]&8&m-----------'
        Roll:
          Name: '&a&l[滚动!]'
          Hint: '&a点击我掷骰子!'
      MemberRoll: '%player% 掷骰子点数为: &e%value%&7.'
      AlreadyRoll: '您已经掷了骰子,价值为: &e%value%&7.'
      RollIn: '掷骰子时间: &e%time% seconds&7.'
      NoRoll: '没有人掷骰子'
      Winner: '%player%获得了%item%的所有权'
      NotOwner: '您无法获得此物品'
      AlreadyStarted: '你的团队已经在轧制该物品了'
MagicDust:
  Cmd:
    Open:
      Desc: '打开魔尘界面'
      Usage: '[player] [force(true/false)]'
      Done:
        Others: '为&a%player%&7打开魔尘界面.'
  Apply:
    Done: '&a成功!&7成功率:&a%rate-new%%&7!'
    Error:
      MaxRate: '&e%source% 无法添加超过%max-rate%的数据!'
  GUI:
    Error:
      TooExpensive: '&c您无法支付此操作的费用!需要:&e$%cost%&c、
        您有: &e$%balance%&c.'
      InvalidItem: '&e%item% 不是该项目有效的项目!'
Party:
  Cmd:
    Chat:
      Desc: Toggles party chat mode.
    Create:
      Desc: Create a party.
      Usage: '[名字]'
    Disband:
      Desc: Disband the party.
    Drop:
      Desc: Toggle drop mode.
    Exp:
      Desc: Toggle exp mode.
    Invite:
      Desc: Invite player to the party.
      Usage: 
    Join:
      Desc: '加入派对'
      Usage: 
    Kick:
      Desc: Kick player from the party.
      Usage: 
    Leave:
      Desc: Leave the party.
    Menu:
      Desc: '打开派对菜单'
    Teleport:
      Desc: Teleport to a party member.
      Usage: 
    Roll:
      Desc: '掷骰子'
      Error:
        Nothing: '没东西可滚'
  Create:
    Done: '创建新派对&a%party%&7。邀请玩家:&a/party invite <玩家>&7.'
    Error:
      Exist: '已创建了具有此名称的缔约方'
  Join:
    Done: '&7您已加入&a%party%&7党派.'
    New: '&a%player% &7加入了派对.'
  Leader:
    Transfer: '&7你现在是派对的新领袖了'
  Invite:
    Already: '该玩家已受邀参加您的派对'
    Send: '已向&e%player%&7发送邀请。'
    Get: '&e%leader% 邀请您参加 &e%party% &7party. 键入 &e/party join 加入 %party%&7.'
    Another: '你没有被邀请参加这个派对'
  Leave:
    Done: '&7你离开了&c%party% &7派对.'
    Member: '&c%player% &7left the party.'
    QuitGame: '&c%player% &7left the game.'
    ComeBack: '&a%player% &7joined the game.'
  Disband:
    Done: 'Party disbanded: &c%party%&7.'
    Leader: '&c%leader% &7disbands the party.'
  Kick:
    You: '&c%leader% &7kicked you from the party.'
    Other: '&c%leader% &7kicked &c%player% &7from the party.'
    Error:
      Self: '无法踢自己'
  Error:
    MaxPlayers: '队伍中最多有两名玩家'
    Player:
      AlreadyIn: '&c%player% &7已参加聚会.'
      NotIn: '玩家不在派对中'
    AlreadyIn: '您已入派对!离开它:&e/party leave&7'
    NotInParty: '你没参加派对'
    LeaderOnly: '只有派对队长人才能这样做'
    Invalid: '没有这样的派对'
  Teleport:
    Error:
      Cooldown: '工具冷却中: &c%time%'
      Self: '工具使用无效'
    Done:
      To: '&8*** &7传送到 &a%player%&7. &8***'
      From: '&8*** &a%player% &7传送到你身边. &8***'
  Chat:
    Toggle: '队伍聊天模式: &e%state%'
  Drop:
    Toggle: '&8*** &7掉落模式: &e%mode% &8***'
  Exp:
    Toggle: '&8*** &7经验模式: &e%mode% &8***'
Profiles:
  Command:
    Profiles:
      Desc: '打开配置文件界面'
  Create:
    Error:
      Regex: '&c配置文件名称中包含不可接受的符号!'
      Exists: '&c已存在具有此名称的配置文件!'
      Maximum: '&cYou have reached maximum &e(%amount%) &camount of profiles!'
      Unexpected: '&c创建个人资料时出现意外错误!请联系管理员.'
    Tip:
      Name:
        - '{message: ~type: TITLES; ~fadeIn: 20; ~stay: -1; ~fadeOut: 20;}&b&l新概况'
        - '&7输入配置文件名称...'
      Error:
        - '{message: ~type: TITLES; ~fadeIn: 20; ~stay: 60; ~fadeOut: 20;}&c&l错误!'
        - '&7请在聊天中查看详情.'
      Done: '{message: ~type: TITLES; ~fadeIn: 20; ~stay: 60; ~fadeOut: 20;}&a&l概况
        已创建!'
  Switch:
    Done: '轮廓切换: &a%profile%'
Refine:
  Cmd:
    Refine:
      Desc: Force refines item in your hand.
      Usage: '[ench. stone]'
      Done: Item refined!
      Error:
        Stone: Invalid enchantment stone id.
    Downgrade:
      Desc: '强制降低手中精炼物品的等级'
      Done: '物品降级'
  Enchanting:
    Error:
      MaxLevel: '&c无法提炼&e%item%&c: 最大等级!'
      WrongStone: '&cCould not refine &e%item%&c: Wrong Enchantment Stone. You should
        use: &e%stone%&c.'
    Result:
      Total:
        - '{message: ~prefix: false;}&6&m                   &e&l[&e 完善结果 &6&l]&6&m                   &r'
        - '&7'
        - '&e▸ %state-target% %item-target%'
        - '&e▸ %state-source% %item-source%'
        - '&7'
      State:
        Success: '&a(成功) &f'
        Destroyed: '&c(已销毁) &f'
        Downgraded: '&d(已降级) &f'
        Consumed: '&9(已消耗) &f'
        Saved: '&d(保存) &f'
Repair:
  Cmd:
    Open:
      Desc: '打开修理界面'
      Usage: '[player] [force(true/false)]'
      Done:
        Others: '为&a%player%&7打开修理界面'
  Error:
    TypeNotSelected: '&c请选择修理类型!'
    NoDurability: '&c%item% &7无法维修.'
    NotDamaged: '&c%item% &7没有损坏.'
    TooExpensive: '&c您负担不起维修费用!'
  Done: '&a%item% &7已成功修复.'
Sell:
  Cmd:
    Open:
      Desc: '打开卖物品界面'
      Usage: '[player] [force]'
      Done:
        Others: '为&a%player%&7打开卖物品界面'
  Sell:
    Complete: '售价:&a$%cost%&7!'
Soulbound:
  Cmd:
    Soul:
      Desc: '管理物品灵魂绑定要求'
      Usage:  [position]
      Done: '物品灵魂绑定要求: &e%state%'
    Untradeable:
      Desc: '管理物品交易状态'
      Usage:  [position]
      Done: '不可交易的物品: &e%state%'
  Item:
    Soulbound:
      Apply: '&c灵魂羁绊适用于&c%item%&e!'
    Interact:
      Error:
        Pickup: '&c您不能拾取不属于您的物品.'
        Command: '&c在持有不可交易物品时不能使用该命令!'
Error:
  InvalidItem: '此行动不适用于本物品'
  InvalidArgument: '无效数值: &c%arg%&7!'
  Internal: '&c内部错误!联系行管理员.'
Other:
  Get: '您已收到: &7<%item%&7>'
PartyDropMode:
  FREE: Free
  LEADER: Leader
  AUTO: 自动
  ROLL: Roll
PartyExpMode:
  PRIVATE: Private
  SHARED: Shared
ClickType:
  LEFT: 左
  RIGHT: 右
  MIDDLE: 中键
  SHIFT_LEFT: Shift 左
  SHIFT_RIGHT: Shift 右
ClassAttributeType:
  ARMOR: Armor
  ARMOR_TOUGHNESS: 装甲韧性
  ATTACK_DAMAGE: 攻击伤害
  ATTACK_SPEED: 攻击速度
  FLYING_SPEED: 飞行速度
  KNOCKBACK_RESISTANCE: 击退抗性
  LUCK: 幸运
  MAX_HEALTH: 最大生命值
  MOVEMENT_SPEED: 移动速度
UserEntityNamesMode:
  DEFAULT: 默认
  ALWAYS_VISIBLE: 始终可见
  ALWAYS_HIDDEN: 始终隐藏




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