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Custom items, combat, and more!
The newest version!
Command:
Modify:
List:
- '{message: ~prefix: false;}&8&m-----------&8&l[ &aRPG &7- &a帮助页面 &8&l]&8&m-----------'
- '&2> &a/divinity modify name &7- 更改项目的显示名称。'
- '&2> &a/divinity modify lore add [text] [line] &7- 添加传说行'
- '&2> &a/divinity modify lore del [line] &7- 删除传说行。'
- '&2> &a/divinity modify lore clear &7- 清除物品传说。'
- '&2> &a/divinity modify flag add &7- 为物品添加标志。'
- '&2> &a/divinity modify flag del &7- 从物品中移除一个标志。'
- '&2> &a/divinity modify enchant &7- 为物品附魔/附魔物品'
- '&2> &a/divinity modify potion [ambient(true/false)] [环境(真/假)] [粒子(真/假)] [环境(真/假)]
[粒子(真/假)) [图标(真/假)] &7- 修改药水效果'
- '&2> &a/divinity modify color &7- 更改皮甲或药水的颜色'
Desc: '修改一件物品'
Done: '完成!'
Set:
List:
- '{message: ~prefix: false;}&8&m-----------&8&l[ &aRPG &7- &a帮助页面 &8&l]&8&m-----------'
- '&2> &a/divinity set stat [position] &7- 将属性设置为 item'
- '&2> &a/divinity set level [position] &7- 为物品添加等级要求'
- '&2> &a/divinity set class [position] &7- 为物品添加等级要求。
添加等级要求'
- '&2> &a/divinity set damage [position] &7- 为物品添加伤害类型到物品中'
- '&2> &a/divinity set defense [position] &7- 为物品添加防御类型,
添加防御类型'
- '&2> &a/divinity set ammo [position] &7- 为弓箭设置弹药类型'
- '&2> &a/divinity set hand [position] &7- 将手的类型设置为物品'
- '&2> &a/divinity set socket [position] &7- 为物品添加一个空槽'
Buff:
Desc: 临时增加指定属性.
Usage: <玩家> <类型> <数量> <持续时间>
Done: 为 &a%player%&7 添加了 &a%amount% %stat%&7 buff,持续时间为 &a%time%&7!
Get: 您刚刚为 &a%time%&7 获得了 &a%amount% %stat%&7 buff!
Module:
Cmd:
List:
Usage: '[页面]'
Desc: 模块项目列表.
Format:
List:
- '{message: ~prefix: false;}'
- '&8&m-------- &e 列表 of %module% &8&m--------'
- '&6%pos%. &e%item% %button_get%'
- '&8&m-------- &e 当前 &7%page% &e of &7 %pages% &8&m--------'
Button:
Get:
Name: '&a&l[获取物品]'
Hint: '&7物品已到您的背包.'
Get:
Done: 您获得了 &ax%amount% &7 of &a%item%&7!
Usage: [level] [amount]
Desc: 获得一个模块物品.
Give:
Done: '你把 &ax%amount% &7 of &a%item%&7 给了 &a%player%&7!'
Usage: <玩家> [等级] [数量]
Desc: '向玩家赠送一个模块物品.'
Drop:
Usage: [level] [amount]
Desc: '在世界中丢放指定物品.'
Done: '您在 &a%w%&7, %x%&7, &a%y%&7, &a%z%&7 掉落了 &ax%amount% &7 of &a%item%&7 物品!'
Help:
Format: '&2> &a/%cmd% %label% %usage% &7- %desc%'
Usage: '&c用法: &f/%cmd% %label% %usage%'
Reload: '模块 &a%module% &7已加载!'
Socketing:
Cmd:
Merchant:
Desc: '打开商家套接字图形用户界面.'
Usage: '[玩家] [强制(真/假)]'
Item:
Usage:
Cooldown: '&c您必须等待&e%time%&c才能再次使用&f%item%!'
Broken: '您的物品已损坏!您不能使用它!'
NoCharges: '&e%item% &c耐久已经用完,修复后再使用吧!'
Apply:
Error:
Level: '&e%source% &c只能应用于等级为(s) &e%value%&c!'
Type: '&e%source% &c只能应用于指定项目: &e%value%&c!'
Module: '&e%source% &c只能应用于指定项目: &e%value%&c!'
Socket: '&e%target% &c不免费 &e%socket%&c!'
Tier: '&e%source% &c只能适用于 &e%tier% &c物品!'
Interact:
Error:
Level: '&c错误提示,玩家等级不适合使用 %item%&c.'
Class: '&c错误提示,玩家职业不适合使用 %item%&c.'
Soulbound: '&c您必须将%item%设置为灵魂绑定!右键单击&e%item%'
Owner: '&e%item% &c属于 &e%owner%&c. 你不能使用他.'
Hand: '&c您的武器是双手武器!您不能用另一只手拿取物品!'
Creative: '&c请退出 “创造 ”模式.'
Socketing:
Merchant:
Error:
TooExpensive: '&c你支付不起这个费用!'
Notify:
Pay: '您支付了&e$%amount%&7的镶嵌费用'
Error:
InAction: '&c在活动操作过程中不能插入符文.'
AlreadyHave: '&e%item% &c上已有镶嵌符文.'
Result:
Total:
- '{message: ~prefix: false;}&6&m &e&l[&e 镶嵌结果
&6&l]&6&m &r'
- '&7'
- '&6物品使用:'
- '&e▸ %state-target% %item-target%'
- '&e▸ %state-source% %item-source%'
- '&7'
State:
Success: '&a(成功) &f'
Destroyed: '&c(摧毁了) &f'
Wiped: '&d(损坏) &f'
Consumed: '&9(消耗) &f'
Saved: '&d(保存) &f'
CombatLog:
Cmd:
Log:
Desc: '查看最新战斗日志'
Consumables:
Consume:
Error:
FoodLevel: '&c您不能食用&e%item%%,因为您的饱食度已满.'
HealthLevel: '&c您不能食用&e%item%%,因为您的生命值已满.'
Dismantle:
Cmd:
Open:
Desc: '打开拆除 GUI'
Usage: '[player] [force]'
Done:
Others: '已为&a%player%&7打开拆除 GUI'
Dismantle:
Error:
TooExpensive: '&c您无法进行此操作!您需要: &e$%cost%, &c你有: &e$%balance%'
Single:
Free: '&a%item%&7 已拆卸!'
Paid: '&a%item%&7 拆卸 &a$%cost%!'
Many:
Free: '拆除的物品!'
Paid: '为以下目的拆卸的物品&a$%cost%&7!'
Extractor:
Cmd:
Open:
Desc: '打开提取器图形用户界面'
Usage: '[player] [force(true/false)]'
Done:
Others: '为&a%player%&7 打开了提取器。'
Extract:
Complete: '[TITLES] &a&l提取完成!'
Error:
TooExpensive: '&c您无法进行此操作!您需要&e$%cost% &c你有:&e$%balance%&c.'
Open:
Error:
NoSockets: '&e%item% &c无物可提取!'
Fortify:
Cmd:
Fortify:
Usage: -
Desc: '使用指定的石头强化物品'
Error:
Stone: '无效的加固石!'
Unfortify:
Desc: '解除物品的强化状态'
Fortify:
Done: '强化物品!'
Error:
Already: '物品已经强化!'
Enchanting:
Failure: '坚固的石头无法起到保护作用&c%item%&7'
Success: '坚固的石头可以起到保护作用&c%item%&7'
Identify:
Cmd:
Identify:
Desc: '强制识别您手中的物品'
Error:
Item: '您必须持有一件不明物品&7'
Identify:
Success: '项目已确定: &a%item%&7!'
Error:
Tome: '&cl哎呀!无法识别此物品.'
Usage:
Error:
Unidentified: '无法装备/使用未识别物品!'
ItemGenerator:
Cmd:
Create:
Desc: '创建新物品生成器.'
Done: '&a创建%id%.yml项目生成器!'
Error:
ExistingId: '&c已存在具有该 ID 的项目生成器.'
ExistingFile: '&c已存在该名称的文件.'
Editor:
Desc: '打开游戏中的物品生成器编辑器.'
Error:
InvalidItem: '&c无此类项目生成器!'
AlreadyOpen: '&c该物品生成器的编辑器已由%player%打开 '
InvalidInput: '%input% &c不是有效的 %value%'
Loot:
Box:
Error:
NotOwner: '你无法获得这些战利品'
Locked: '已经有人在洗劫这个...'
Owner:
None: Free
Party:
Roll:
Notify:
List:
- '{message: ~prefix: false;}&8&m-----------&8&l[ &e&l骰子 &8&l]&8&m-----------'
- ' &7物品: &a%item%&7!'
- ' %roll%'
- '&8&m-----------&8&l[ &8&m-------------&8&l ]&8&m-----------'
Roll:
Name: '&a&l[滚动!]'
Hint: '&a点击我掷骰子!'
MemberRoll: '%player% 掷骰子点数为: &e%value%&7.'
AlreadyRoll: '您已经掷了骰子,价值为: &e%value%&7.'
RollIn: '掷骰子时间: &e%time% seconds&7.'
NoRoll: '没有人掷骰子'
Winner: '%player%获得了%item%的所有权'
NotOwner: '您无法获得此物品'
AlreadyStarted: '你的团队已经在轧制该物品了'
MagicDust:
Cmd:
Open:
Desc: '打开魔尘界面'
Usage: '[player] [force(true/false)]'
Done:
Others: '为&a%player%&7打开魔尘界面.'
Apply:
Done: '&a成功!&7成功率:&a%rate-new%%&7!'
Error:
MaxRate: '&e%source% 无法添加超过%max-rate%的数据!'
GUI:
Error:
TooExpensive: '&c您无法支付此操作的费用!需要:&e$%cost%&c、
您有: &e$%balance%&c.'
InvalidItem: '&e%item% 不是该项目有效的项目!'
Party:
Cmd:
Chat:
Desc: Toggles party chat mode.
Create:
Desc: Create a party.
Usage: '[名字]'
Disband:
Desc: Disband the party.
Drop:
Desc: Toggle drop mode.
Exp:
Desc: Toggle exp mode.
Invite:
Desc: Invite player to the party.
Usage:
Join:
Desc: '加入派对'
Usage:
Kick:
Desc: Kick player from the party.
Usage:
Leave:
Desc: Leave the party.
Menu:
Desc: '打开派对菜单'
Teleport:
Desc: Teleport to a party member.
Usage:
Roll:
Desc: '掷骰子'
Error:
Nothing: '没东西可滚'
Create:
Done: '创建新派对&a%party%&7。邀请玩家:&a/party invite <玩家>&7.'
Error:
Exist: '已创建了具有此名称的缔约方'
Join:
Done: '&7您已加入&a%party%&7党派.'
New: '&a%player% &7加入了派对.'
Leader:
Transfer: '&7你现在是派对的新领袖了'
Invite:
Already: '该玩家已受邀参加您的派对'
Send: '已向&e%player%&7发送邀请。'
Get: '&e%leader% 邀请您参加 &e%party% &7party. 键入 &e/party join 加入 %party%&7.'
Another: '你没有被邀请参加这个派对'
Leave:
Done: '&7你离开了&c%party% &7派对.'
Member: '&c%player% &7left the party.'
QuitGame: '&c%player% &7left the game.'
ComeBack: '&a%player% &7joined the game.'
Disband:
Done: 'Party disbanded: &c%party%&7.'
Leader: '&c%leader% &7disbands the party.'
Kick:
You: '&c%leader% &7kicked you from the party.'
Other: '&c%leader% &7kicked &c%player% &7from the party.'
Error:
Self: '无法踢自己'
Error:
MaxPlayers: '队伍中最多有两名玩家'
Player:
AlreadyIn: '&c%player% &7已参加聚会.'
NotIn: '玩家不在派对中'
AlreadyIn: '您已入派对!离开它:&e/party leave&7'
NotInParty: '你没参加派对'
LeaderOnly: '只有派对队长人才能这样做'
Invalid: '没有这样的派对'
Teleport:
Error:
Cooldown: '工具冷却中: &c%time%'
Self: '工具使用无效'
Done:
To: '&8*** &7传送到 &a%player%&7. &8***'
From: '&8*** &a%player% &7传送到你身边. &8***'
Chat:
Toggle: '队伍聊天模式: &e%state%'
Drop:
Toggle: '&8*** &7掉落模式: &e%mode% &8***'
Exp:
Toggle: '&8*** &7经验模式: &e%mode% &8***'
Profiles:
Command:
Profiles:
Desc: '打开配置文件界面'
Create:
Error:
Regex: '&c配置文件名称中包含不可接受的符号!'
Exists: '&c已存在具有此名称的配置文件!'
Maximum: '&cYou have reached maximum &e(%amount%) &camount of profiles!'
Unexpected: '&c创建个人资料时出现意外错误!请联系管理员.'
Tip:
Name:
- '{message: ~type: TITLES; ~fadeIn: 20; ~stay: -1; ~fadeOut: 20;}&b&l新概况'
- '&7输入配置文件名称...'
Error:
- '{message: ~type: TITLES; ~fadeIn: 20; ~stay: 60; ~fadeOut: 20;}&c&l错误!'
- '&7请在聊天中查看详情.'
Done: '{message: ~type: TITLES; ~fadeIn: 20; ~stay: 60; ~fadeOut: 20;}&a&l概况
已创建!'
Switch:
Done: '轮廓切换: &a%profile%'
Refine:
Cmd:
Refine:
Desc: Force refines item in your hand.
Usage: '[ench. stone]'
Done: Item refined!
Error:
Stone: Invalid enchantment stone id.
Downgrade:
Desc: '强制降低手中精炼物品的等级'
Done: '物品降级'
Enchanting:
Error:
MaxLevel: '&c无法提炼&e%item%&c: 最大等级!'
WrongStone: '&cCould not refine &e%item%&c: Wrong Enchantment Stone. You should
use: &e%stone%&c.'
Result:
Total:
- '{message: ~prefix: false;}&6&m &e&l[&e 完善结果 &6&l]&6&m &r'
- '&7'
- '&e▸ %state-target% %item-target%'
- '&e▸ %state-source% %item-source%'
- '&7'
State:
Success: '&a(成功) &f'
Destroyed: '&c(已销毁) &f'
Downgraded: '&d(已降级) &f'
Consumed: '&9(已消耗) &f'
Saved: '&d(保存) &f'
Repair:
Cmd:
Open:
Desc: '打开修理界面'
Usage: '[player] [force(true/false)]'
Done:
Others: '为&a%player%&7打开修理界面'
Error:
TypeNotSelected: '&c请选择修理类型!'
NoDurability: '&c%item% &7无法维修.'
NotDamaged: '&c%item% &7没有损坏.'
TooExpensive: '&c您负担不起维修费用!'
Done: '&a%item% &7已成功修复.'
Sell:
Cmd:
Open:
Desc: '打开卖物品界面'
Usage: '[player] [force]'
Done:
Others: '为&a%player%&7打开卖物品界面'
Sell:
Complete: '售价:&a$%cost%&7!'
Soulbound:
Cmd:
Soul:
Desc: '管理物品灵魂绑定要求'
Usage: [position]
Done: '物品灵魂绑定要求: &e%state%'
Untradeable:
Desc: '管理物品交易状态'
Usage: [position]
Done: '不可交易的物品: &e%state%'
Item:
Soulbound:
Apply: '&c灵魂羁绊适用于&c%item%&e!'
Interact:
Error:
Pickup: '&c您不能拾取不属于您的物品.'
Command: '&c在持有不可交易物品时不能使用该命令!'
Error:
InvalidItem: '此行动不适用于本物品'
InvalidArgument: '无效数值: &c%arg%&7!'
Internal: '&c内部错误!联系行管理员.'
Other:
Get: '您已收到: &7<%item%&7>'
PartyDropMode:
FREE: Free
LEADER: Leader
AUTO: 自动
ROLL: Roll
PartyExpMode:
PRIVATE: Private
SHARED: Shared
ClickType:
LEFT: 左
RIGHT: 右
MIDDLE: 中键
SHIFT_LEFT: Shift 左
SHIFT_RIGHT: Shift 右
ClassAttributeType:
ARMOR: Armor
ARMOR_TOUGHNESS: 装甲韧性
ATTACK_DAMAGE: 攻击伤害
ATTACK_SPEED: 攻击速度
FLYING_SPEED: 飞行速度
KNOCKBACK_RESISTANCE: 击退抗性
LUCK: 幸运
MAX_HEALTH: 最大生命值
MOVEMENT_SPEED: 移动速度
UserEntityNamesMode:
DEFAULT: 默认
ALWAYS_VISIBLE: 始终可见
ALWAYS_HIDDEN: 始终隐藏
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