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lang.messages_en.yml Maven / Gradle / Ivy

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Command:
  Modify:
    List:
      - '{message: ~prefix: false;}&8&m-----------&8&l[ &aQuantum RPG &7- &aModify &8&l]&8&m-----------'
      - '&2> &a/qrpg modify name  &7- Change display name of the item.'
      - '&2> &a/qrpg modify lore add [text] [line] &7- Add lore line.'
      - '&2> &a/qrpg modify lore del [line] &7- Remove lore line.'
      - '&2> &a/qrpg modify lore clear &7- Clear item lore.'
      - '&2> &a/qrpg modify flag add  &7- Add a flag to item.'
      - '&2> &a/qrpg modify flag del  &7- Remove a flag from the item.'
      - '&2> &a/qrpg modify enchant   &7- Enchants/Disenchants the
      item.'
      - '&2> &a/qrpg modify potion    [ambient(true/false)]
      [particles(true/false)] [icon(true/false)] &7- Modify potion effects.'
      - '&2> &a/qrpg modify color  &7- Change the color of leather armor or potion.'
    Desc: Modify an item.
    Done: Done!
  Set:
    List:
      - '{message: ~prefix: false;}&8&m-----------&8&l[ &aQuantum RPG &7- &aSet &8&l]&8&m-----------'
      - '&2> &a/qrpg set stat   [position] &7- Set the attribute to item.'
      - '&2> &a/qrpg set level  [position] &7- Add level requirements to item.'
      - '&2> &a/qrpg set class  [position] &7- Add class requirements
      to item.'
      - '&2> &a/qrpg set damage    [position] &7- Add the damage type
      to item.'
      - '&2> &a/qrpg set defense   [position] &7- Add the defense type
      to item.'
      - '&2> &a/qrpg set ammo  [position] &7- Set the ammo type to bow.'
      - '&2> &a/qrpg set hand  [position] &7- Set the hand type to item.'
      - '&2> &a/qrpg set socket  [position] &7- Add an empty slot to item.'
  Buff:
    Desc: Temporary increases specified attribute.
    Usage:     
    Done: Added &a%amount% %stat%&7 buff to &a%player%&7 for &a%time%&7!
    Get: You just got &a%amount% %stat%&7 buff for &a%time%&7!
Module:
  Cmd:
    List:
      Usage: '[page]'
      Desc: List of module items.
      Format:
        List:
          - '{message: ~prefix: false;}'
          - '&8&m-------- &e List of %module% &8&m--------'
          - '&6%pos%. &e%item% %button_get%'
          - '&8&m-------- &e Page &7%page% &e of &7 %pages% &8&m--------'
      Button:
        Get:
          Name: '&a&l[Get Item]'
          Hint: '&7Gives item to your inventory.'
    Get:
      Done: You get &ax%amount% &7of &a%item%&7!
      Usage:  [level] [amount]
      Desc: Get an module item.
    Give:
      Done: You gave &ax%amount% &7of &a%item%&7 to &a%player%&7!
      Usage:   [level] [amount]
      Desc: Give an module item to a player.
    Drop:
      Usage:      [level] [amount]
      Desc: Drops the specified item in the world.
      Done: You dropped &ax%amount% &7of &a%item%&7 in &a%w%&7, %x%&7, &a%y%&7, &a%z%&7!
    Help:
      Format: '&2> &a/%cmd% %label% %usage% &7- %desc%'
    Usage: '&cUsage: &f/%cmd% %label% %usage%'
    Reload: Module &a%module% &7reloaded!
  Socketing:
    Cmd:
      Merchant:
        Desc: Open Merchant Socketing GUI.
        Usage: '[player] [force(true/false)]'
  Item:
    Usage:
      Cooldown: '&cYou must wait &e%time%&c to use &f%item% &cagain!'
      Broken: Your item is broken! You can not use it!
      NoCharges: '&e%item% &cis out of charges! You must recharge it to use!'
    Apply:
      Error:
        Level: '&e%source% &ccan only be applied to items with level(s) &e%value%&c!'
        Type: '&e%source% &ccan only be applied to specified items: &e%value%&c!'
        Module: '&e%source% &ccan only be applied to specified items: &e%value%&c!'
        Socket: '&e%target% &cdoes not have free &e%socket%&c!'
        Tier: '&e%source% &ccan only be applied to &e%tier% &citems!'
    Interact:
      Error:
        Level: '&cYour level is not suitable for using %item%&c.'
        Class: '&cYour class is not suitable for using %item%&c.'
        Soulbound: '&cYou must set &eSoulbound &cto use %item%! Do &eRight-Click &con
          &e%item%&c in opened inventory.'
        Owner: '&e%item% &cbounds to &e%owner%&c. You can not use it.'
        Hand: Your weapon is two-handed! You can't hold items in off hand!
        Creative: '&cPlease exit from &eCreative &cgame mode.'
    Socketing:
      Merchant:
        Error:
          TooExpensive: '&cYou can''t afford this operation!'
        Notify:
          Pay: You paid &e$%amount%&7 for socketing services.
      Error:
        InAction: '&cYou can not socket items during active actions.'
        AlreadyHave: '&e%item% &calready have this item socketed.'
      Result:
        Total:
          - '{message: ~prefix: false;}&6&m                   &e&l[&e Socketing Result
          &6&l]&6&m                   &r'
          - '&7'
          - '&6Items Used:'
          - '&e▸ %state-target% %item-target%'
          - '&e▸ %state-source% %item-source%'
          - '&7'
        State:
          Success: '&a(Success) &f'
          Destroyed: '&c(Destroyed) &f'
          Wiped: '&d(Corrupted) &f'
          Consumed: '&9(Consumed) &f'
          Saved: '&d(Saved) &f'
CombatLog:
  Cmd:
    Log:
      Desc: View latest combat log.
Consumables:
  Consume:
    Error:
      FoodLevel: '&cYou can not consume &e%item% &cbecause your food level is full.'
      HealthLevel: '&cYou can not consume &e%item% &cbecause your health is full.'
Dismantle:
  Cmd:
    Open:
      Desc: Open Dismantle GUI.
      Usage: '[player] [force]'
      Done:
        Others: Opened Dismantle GUI for &a%player%&7.
  Dismantle:
    Error:
      TooExpensive: '&cYou can''t arrord this operation! You need: &e$%cost%, &cyou
        have: &e$%balance%'
    Single:
      Free: '&a%item%&7 dismantled!'
      Paid: '&a%item%&7 dismantled for &a$%cost%!'
    Many:
      Free: Items dismantled!
      Paid: Items dismantled for &a$%cost%&7!
Extractor:
  Cmd:
    Open:
      Desc: Opens Extractor GUI.
      Usage: '[player] [force(true/false)]'
      Done:
        Others: Opened Extractor for &a%player%&7.
  Extract:
    Complete: '[TITLES] &a&lExtraction complete!'
    Error:
      TooExpensive: '&cYou must have &e$%cost% &cto do the extraction! You only have
        &e$%balance%&c.'
  Open:
    Error:
      NoSockets: '&e%item% &chas nothing to extract!'
Fortify:
  Cmd:
    Fortify:
      Usage:  
      Desc: Fortifies the item with a specified stone.
      Error:
        Stone: Invalid fortified stone!
    Unfortify:
      Desc: Removes fortify state from the item.
  Fortify:
    Done: Item fortified!
    Error:
      Already: Item is already fortified!
  Enchanting:
    Failure: Fortified stone could not protect &c%item%&7.
    Success: Fortified stone saves &a%item%&7!
Identify:
  Cmd:
    Identify:
      Desc: Force identifies item in your hand.
      Error:
        Item: You must hold an &cUnidentified Item&7.
  Identify:
    Success: 'Item identified: &a%item%&7!'
    Error:
      Tome: '&clOops! &7This &cIdentify Tome &7can not identify this item.'
  Usage:
    Error:
      Unidentified: You can not equip/use an unidentified item!
ItemGenerator:
  Cmd:
    Create:
      Desc: 'Creates a new item generator.'
      Done: '&aCreated %id%.yml item generator!'
      Error:
        ExistingId: '&cAn item generator with that id already exists.'
        ExistingFile: '&cA file with that name already exists.'
    Editor:
      Desc: 'Opens the ItemGenerator in-game editor.'
      Error:
        InvalidItem: '&cNo such item generator!'
        AlreadyOpen: '&cAn editor for this item generator is already open by %player%'
        InvalidInput: '%input% &cis not a valid %value%'

Loot:
  Box:
    Error:
      NotOwner: You're not obtain this loot.
      Locked: Someone's already looting this...
    Owner:
      None: Free
  Party:
    Roll:
      Notify:
        List:
          - '{message: ~prefix: false;}&8&m-----------&8&l[ &e&lRoll The Dice &8&l]&8&m-----------'
          - '              &7Item: &a%item%&7!'
          - '                      %roll%'
          - '&8&m-----------&8&l[ &8&m-------------&8&l ]&8&m-----------'
        Roll:
          Name: '&a&l[Roll!]'
          Hint: '&aClick me to roll the dice!'
      MemberRoll: '%player% rolled the dice: &e%value%&7.'
      AlreadyRoll: 'You''ve already rolled the dice. Your value: &e%value%&7.'
      RollIn: 'Roll-dice time: &e%time% seconds&7.'
      NoRoll: No one rolled the dice.
      Winner: '&a%player% &7obtained the right to possession &a%item%&7.'
      NotOwner: You're not obtain this item.
      AlreadyStarted: Your party already rolling the item.
MagicDust:
  Cmd:
    Open:
      Desc: Open Magic Dust GUI.
      Usage: '[player] [force(true/false)]'
      Done:
        Others: Opened Dust GUI for &a%player%&7.
  Apply:
    Done: '&aSuccess! &7New &f%item% &7success rate: &a%rate-new%%&7!'
    Error:
      MaxRate: '&e%source% &ccould not add more than &e%max-rate%%&c!'
  GUI:
    Error:
      TooExpensive: '&cYou could not pay for this operation! Required: &e$%cost%&c,
        you have: &e$%balance%&c.'
      InvalidItem: '&e%item% &cis not a valid item for this!'
Party:
  Cmd:
    Chat:
      Desc: Toggles party chat mode.
    Create:
      Desc: Create a party.
      Usage: '[name]'
    Disband:
      Desc: Disband the party.
    Drop:
      Desc: Toggle drop mode.
    Exp:
      Desc: Toggle exp mode.
    Invite:
      Desc: Invite player to the party.
      Usage: 
    Join:
      Desc: Join the party.
      Usage: 
    Kick:
      Desc: Kick player from the party.
      Usage: 
    Leave:
      Desc: Leave the party.
    Menu:
      Desc: Open party menu.
    Teleport:
      Desc: Teleport to a party member.
      Usage: 
    Roll:
      Desc: Roll the dice.
      Error:
        Nothing: Nothing to roll.
  Create:
    Done: 'Created a new party &a%party%&7. Invite players: &a/party invite &7.'
    Error:
      Exist: Party with such name is already created.
  Join:
    Done: '&7You have joined the &a%party% &7party.'
    New: '&a%player% &7joined the party.'
  Leader:
    Transfer: '&7You''re the new party leader now.'
  Invite:
    Already: This player is already invited to your party.
    Send: Invite sent to &e%player%&7.
    Get: '&e%leader% &7invites you to the &e%party% &7party. Type &e/party join %party%&7.'
    Another: You don't have invite to this party.
  Leave:
    Done: '&7You left the &c%party% &7party.'
    Member: '&c%player% &7left the party.'
    QuitGame: '&c%player% &7left the game.'
    ComeBack: '&a%player% &7joined the game.'
  Disband:
    Done: 'Party disbanded: &c%party%&7.'
    Leader: '&c%leader% &7disbands the party.'
  Kick:
    You: '&c%leader% &7kicked you from the party.'
    Other: '&c%leader% &7kicked &c%player% &7from the party.'
    Error:
      Self: Unable to kick yourself.
  Error:
    MaxPlayers: There are maximum players in party.
    Player:
      AlreadyIn: '&c%player% &7is already in a party.'
      NotIn: Player is not in party.
    AlreadyIn: 'You''re already in party! Leave it: &e/party leave&7.'
    NotInParty: You're not in the party.
    LeaderOnly: Only party leader can do this.
    Invalid: No such party.
  Teleport:
    Error:
      Cooldown: 'Teleport cooldown: &c%time%'
      Self: Unable teleport to self!
    Done:
      To: '&8*** &7Teleport to &a%player%&7. &8***'
      From: '&8*** &a%player% &7teleported to you. &8***'
  Chat:
    Toggle: 'Party chat: &e%state%'
  Drop:
    Toggle: '&8*** &7Drop mode: &e%mode% &8***'
  Exp:
    Toggle: '&8*** &7Exp mode: &e%mode% &8***'
Profiles:
  Command:
    Profiles:
      Desc: Open profile menu.
  Create:
    Error:
      Regex: '&cProfile name contains unacceptable symbols!'
      Exists: '&cProfile with such name already exists!'
      Maximum: '&cYou have reached maximum &e(%amount%) &camount of profiles!'
      Unexpected: '&cAn unexpected error while creating profile! Please contact administrator.'
    Tip:
      Name:
        - '{message: ~type: TITLES; ~fadeIn: 20; ~stay: -1; ~fadeOut: 20;}&b&lNew Profile'
        - '&7Enter profile name...'
      Error:
        - '{message: ~type: TITLES; ~fadeIn: 20; ~stay: 60; ~fadeOut: 20;}&c&lError!'
        - '&7See details in chat.'
      Done: '{message: ~type: TITLES; ~fadeIn: 20; ~stay: 60; ~fadeOut: 20;}&a&lProfile
        Created!'
  Switch:
    Done: 'Profile switched: &a%profile%'
Refine:
  Cmd:
    Refine:
      Desc: Force refines item in your hand.
      Usage: '[ench. stone]'
      Done: Item refined!
      Error:
        Stone: Invalid enchantment stone id.
    Downgrade:
      Desc: Force downgrades refined item in your hand.
      Done: Item downgraded!
  Enchanting:
    Error:
      MaxLevel: '&cCould not refine &e%item%&c: Maximal level.'
      WrongStone: '&cCould not refine &e%item%&c: Wrong Enchantment Stone. You should
        use: &e%stone%&c.'
    Result:
      Total:
        - '{message: ~prefix: false;}&6&m                   &e&l[&e Refine Result &6&l]&6&m                   &r'
        - '&7'
        - '&e▸ %state-target% %item-target%'
        - '&e▸ %state-source% %item-source%'
        - '&7'
      State:
        Success: '&a(Success) &f'
        Destroyed: '&c(Destroyed) &f'
        Downgraded: '&d(Downgraded) &f'
        Consumed: '&9(Consumed) &f'
        Saved: '&d(Saved) &f'
Repair:
  Cmd:
    Open:
      Desc: Open custom repair anvil GUI.
      Usage: '[player] [force(true/false)]'
      Done:
        Others: Opened Anvil Repair GUI for &a%player%&7.
  Error:
    TypeNotSelected: '&cPlease, select the repair type!'
    NoDurability: '&c%item% &7can not be repaired.'
    NotDamaged: '&c%item% &7is not damaged.'
    TooExpensive: '&cYou can''t afford the repair!'
  Done: '&a%item% &7have been successfully repaired.'
Sell:
  Cmd:
    Open:
      Desc: Open Sell GUI.
      Usage: '[player] [force]'
      Done:
        Others: Opened Sell GUI for &a%player%&7.
  Sell:
    Complete: Sold for &a$%cost%&7!
Soulbound:
  Cmd:
    Soul:
      Desc: Manage item soulbound requirement.
      Usage:  [position]
      Done: 'Item soulbound requirement: &e%state%'
    Untradeable:
      Desc: Manage item trade state.
      Usage:  [position]
      Done: 'Item untradeable: &e%state%'
  Item:
    Soulbound:
      Apply: '&cSoulbound &eapplied to &c%item%&e!'
    Interact:
      Error:
        Pickup: '&cYou can''t pickup item you don''t own.'
        Command: '&cYou can not use that command while holding untradeable item!'
Error:
  InvalidItem: This action is not applicable to this item!
  InvalidArgument: 'Invalid value: &c%arg%&7!'
  Internal: '&cInternal error! Contact administration.'
Other:
  Get: 'You received: &7<%item%&7>'
PartyDropMode:
  FREE: Free
  LEADER: Leader
  AUTO: Auto
  ROLL: Roll
PartyExpMode:
  PRIVATE: Private
  SHARED: Shared
ClickType:
  LEFT: Left
  RIGHT: Right
  MIDDLE: Middle
  SHIFT_LEFT: Shift Left
  SHIFT_RIGHT: Shift Right
ClassAttributeType:
  ARMOR: Armor
  ARMOR_TOUGHNESS: Armor Toughness
  ATTACK_DAMAGE: Attack Damage
  ATTACK_SPEED: Attack Speed
  FLYING_SPEED: Flying Speed
  KNOCKBACK_RESISTANCE: Knockback Resistance
  LUCK: Luck
  MAX_HEALTH: Max Health
  MOVEMENT_SPEED: Movement Speed
UserEntityNamesMode:
  DEFAULT: Default
  ALWAYS_VISIBLE: Always Visible
  ALWAYS_HIDDEN: Always Hidden




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