lang.messages_en.yml Maven / Gradle / Ivy
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Custom items, combat, and more!
The newest version!
Command:
Modify:
List:
- '{message: ~prefix: false;}&8&m-----------&8&l[ &aQuantum RPG &7- &aModify &8&l]&8&m-----------'
- '&2> &a/qrpg modify name &7- Change display name of the item.'
- '&2> &a/qrpg modify lore add [text] [line] &7- Add lore line.'
- '&2> &a/qrpg modify lore del [line] &7- Remove lore line.'
- '&2> &a/qrpg modify lore clear &7- Clear item lore.'
- '&2> &a/qrpg modify flag add &7- Add a flag to item.'
- '&2> &a/qrpg modify flag del &7- Remove a flag from the item.'
- '&2> &a/qrpg modify enchant &7- Enchants/Disenchants the
item.'
- '&2> &a/qrpg modify potion [ambient(true/false)]
[particles(true/false)] [icon(true/false)] &7- Modify potion effects.'
- '&2> &a/qrpg modify color &7- Change the color of leather armor or potion.'
Desc: Modify an item.
Done: Done!
Set:
List:
- '{message: ~prefix: false;}&8&m-----------&8&l[ &aQuantum RPG &7- &aSet &8&l]&8&m-----------'
- '&2> &a/qrpg set stat [position] &7- Set the attribute to item.'
- '&2> &a/qrpg set level [position] &7- Add level requirements to item.'
- '&2> &a/qrpg set class [position] &7- Add class requirements
to item.'
- '&2> &a/qrpg set damage [position] &7- Add the damage type
to item.'
- '&2> &a/qrpg set defense [position] &7- Add the defense type
to item.'
- '&2> &a/qrpg set ammo [position] &7- Set the ammo type to bow.'
- '&2> &a/qrpg set hand [position] &7- Set the hand type to item.'
- '&2> &a/qrpg set socket [position] &7- Add an empty slot to item.'
Buff:
Desc: Temporary increases specified attribute.
Usage:
Done: Added &a%amount% %stat%&7 buff to &a%player%&7 for &a%time%&7!
Get: You just got &a%amount% %stat%&7 buff for &a%time%&7!
Module:
Cmd:
List:
Usage: '[page]'
Desc: List of module items.
Format:
List:
- '{message: ~prefix: false;}'
- '&8&m-------- &e List of %module% &8&m--------'
- '&6%pos%. &e%item% %button_get%'
- '&8&m-------- &e Page &7%page% &e of &7 %pages% &8&m--------'
Button:
Get:
Name: '&a&l[Get Item]'
Hint: '&7Gives item to your inventory.'
Get:
Done: You get &ax%amount% &7of &a%item%&7!
Usage: [level] [amount]
Desc: Get an module item.
Give:
Done: You gave &ax%amount% &7of &a%item%&7 to &a%player%&7!
Usage: [level] [amount]
Desc: Give an module item to a player.
Drop:
Usage: [level] [amount]
Desc: Drops the specified item in the world.
Done: You dropped &ax%amount% &7of &a%item%&7 in &a%w%&7, %x%&7, &a%y%&7, &a%z%&7!
Help:
Format: '&2> &a/%cmd% %label% %usage% &7- %desc%'
Usage: '&cUsage: &f/%cmd% %label% %usage%'
Reload: Module &a%module% &7reloaded!
Socketing:
Cmd:
Merchant:
Desc: Open Merchant Socketing GUI.
Usage: '[player] [force(true/false)]'
Item:
Usage:
Cooldown: '&cYou must wait &e%time%&c to use &f%item% &cagain!'
Broken: Your item is broken! You can not use it!
NoCharges: '&e%item% &cis out of charges! You must recharge it to use!'
Apply:
Error:
Level: '&e%source% &ccan only be applied to items with level(s) &e%value%&c!'
Type: '&e%source% &ccan only be applied to specified items: &e%value%&c!'
Module: '&e%source% &ccan only be applied to specified items: &e%value%&c!'
Socket: '&e%target% &cdoes not have free &e%socket%&c!'
Tier: '&e%source% &ccan only be applied to &e%tier% &citems!'
Interact:
Error:
Level: '&cYour level is not suitable for using %item%&c.'
Class: '&cYour class is not suitable for using %item%&c.'
Soulbound: '&cYou must set &eSoulbound &cto use %item%! Do &eRight-Click &con
&e%item%&c in opened inventory.'
Owner: '&e%item% &cbounds to &e%owner%&c. You can not use it.'
Hand: Your weapon is two-handed! You can't hold items in off hand!
Creative: '&cPlease exit from &eCreative &cgame mode.'
Socketing:
Merchant:
Error:
TooExpensive: '&cYou can''t afford this operation!'
Notify:
Pay: You paid &e$%amount%&7 for socketing services.
Error:
InAction: '&cYou can not socket items during active actions.'
AlreadyHave: '&e%item% &calready have this item socketed.'
Result:
Total:
- '{message: ~prefix: false;}&6&m &e&l[&e Socketing Result
&6&l]&6&m &r'
- '&7'
- '&6Items Used:'
- '&e▸ %state-target% %item-target%'
- '&e▸ %state-source% %item-source%'
- '&7'
State:
Success: '&a(Success) &f'
Destroyed: '&c(Destroyed) &f'
Wiped: '&d(Corrupted) &f'
Consumed: '&9(Consumed) &f'
Saved: '&d(Saved) &f'
CombatLog:
Cmd:
Log:
Desc: View latest combat log.
Consumables:
Consume:
Error:
FoodLevel: '&cYou can not consume &e%item% &cbecause your food level is full.'
HealthLevel: '&cYou can not consume &e%item% &cbecause your health is full.'
Dismantle:
Cmd:
Open:
Desc: Open Dismantle GUI.
Usage: '[player] [force]'
Done:
Others: Opened Dismantle GUI for &a%player%&7.
Dismantle:
Error:
TooExpensive: '&cYou can''t arrord this operation! You need: &e$%cost%, &cyou
have: &e$%balance%'
Single:
Free: '&a%item%&7 dismantled!'
Paid: '&a%item%&7 dismantled for &a$%cost%!'
Many:
Free: Items dismantled!
Paid: Items dismantled for &a$%cost%&7!
Extractor:
Cmd:
Open:
Desc: Opens Extractor GUI.
Usage: '[player] [force(true/false)]'
Done:
Others: Opened Extractor for &a%player%&7.
Extract:
Complete: '[TITLES] &a&lExtraction complete!'
Error:
TooExpensive: '&cYou must have &e$%cost% &cto do the extraction! You only have
&e$%balance%&c.'
Open:
Error:
NoSockets: '&e%item% &chas nothing to extract!'
Fortify:
Cmd:
Fortify:
Usage: -
Desc: Fortifies the item with a specified stone.
Error:
Stone: Invalid fortified stone!
Unfortify:
Desc: Removes fortify state from the item.
Fortify:
Done: Item fortified!
Error:
Already: Item is already fortified!
Enchanting:
Failure: Fortified stone could not protect &c%item%&7.
Success: Fortified stone saves &a%item%&7!
Identify:
Cmd:
Identify:
Desc: Force identifies item in your hand.
Error:
Item: You must hold an &cUnidentified Item&7.
Identify:
Success: 'Item identified: &a%item%&7!'
Error:
Tome: '&clOops! &7This &cIdentify Tome &7can not identify this item.'
Usage:
Error:
Unidentified: You can not equip/use an unidentified item!
ItemGenerator:
Cmd:
Create:
Desc: 'Creates a new item generator.'
Done: '&aCreated %id%.yml item generator!'
Error:
ExistingId: '&cAn item generator with that id already exists.'
ExistingFile: '&cA file with that name already exists.'
Editor:
Desc: 'Opens the ItemGenerator in-game editor.'
Error:
InvalidItem: '&cNo such item generator!'
AlreadyOpen: '&cAn editor for this item generator is already open by %player%'
InvalidInput: '%input% &cis not a valid %value%'
Loot:
Box:
Error:
NotOwner: You're not obtain this loot.
Locked: Someone's already looting this...
Owner:
None: Free
Party:
Roll:
Notify:
List:
- '{message: ~prefix: false;}&8&m-----------&8&l[ &e&lRoll The Dice &8&l]&8&m-----------'
- ' &7Item: &a%item%&7!'
- ' %roll%'
- '&8&m-----------&8&l[ &8&m-------------&8&l ]&8&m-----------'
Roll:
Name: '&a&l[Roll!]'
Hint: '&aClick me to roll the dice!'
MemberRoll: '%player% rolled the dice: &e%value%&7.'
AlreadyRoll: 'You''ve already rolled the dice. Your value: &e%value%&7.'
RollIn: 'Roll-dice time: &e%time% seconds&7.'
NoRoll: No one rolled the dice.
Winner: '&a%player% &7obtained the right to possession &a%item%&7.'
NotOwner: You're not obtain this item.
AlreadyStarted: Your party already rolling the item.
MagicDust:
Cmd:
Open:
Desc: Open Magic Dust GUI.
Usage: '[player] [force(true/false)]'
Done:
Others: Opened Dust GUI for &a%player%&7.
Apply:
Done: '&aSuccess! &7New &f%item% &7success rate: &a%rate-new%%&7!'
Error:
MaxRate: '&e%source% &ccould not add more than &e%max-rate%%&c!'
GUI:
Error:
TooExpensive: '&cYou could not pay for this operation! Required: &e$%cost%&c,
you have: &e$%balance%&c.'
InvalidItem: '&e%item% &cis not a valid item for this!'
Party:
Cmd:
Chat:
Desc: Toggles party chat mode.
Create:
Desc: Create a party.
Usage: '[name]'
Disband:
Desc: Disband the party.
Drop:
Desc: Toggle drop mode.
Exp:
Desc: Toggle exp mode.
Invite:
Desc: Invite player to the party.
Usage:
Join:
Desc: Join the party.
Usage:
Kick:
Desc: Kick player from the party.
Usage:
Leave:
Desc: Leave the party.
Menu:
Desc: Open party menu.
Teleport:
Desc: Teleport to a party member.
Usage:
Roll:
Desc: Roll the dice.
Error:
Nothing: Nothing to roll.
Create:
Done: 'Created a new party &a%party%&7. Invite players: &a/party invite &7.'
Error:
Exist: Party with such name is already created.
Join:
Done: '&7You have joined the &a%party% &7party.'
New: '&a%player% &7joined the party.'
Leader:
Transfer: '&7You''re the new party leader now.'
Invite:
Already: This player is already invited to your party.
Send: Invite sent to &e%player%&7.
Get: '&e%leader% &7invites you to the &e%party% &7party. Type &e/party join %party%&7.'
Another: You don't have invite to this party.
Leave:
Done: '&7You left the &c%party% &7party.'
Member: '&c%player% &7left the party.'
QuitGame: '&c%player% &7left the game.'
ComeBack: '&a%player% &7joined the game.'
Disband:
Done: 'Party disbanded: &c%party%&7.'
Leader: '&c%leader% &7disbands the party.'
Kick:
You: '&c%leader% &7kicked you from the party.'
Other: '&c%leader% &7kicked &c%player% &7from the party.'
Error:
Self: Unable to kick yourself.
Error:
MaxPlayers: There are maximum players in party.
Player:
AlreadyIn: '&c%player% &7is already in a party.'
NotIn: Player is not in party.
AlreadyIn: 'You''re already in party! Leave it: &e/party leave&7.'
NotInParty: You're not in the party.
LeaderOnly: Only party leader can do this.
Invalid: No such party.
Teleport:
Error:
Cooldown: 'Teleport cooldown: &c%time%'
Self: Unable teleport to self!
Done:
To: '&8*** &7Teleport to &a%player%&7. &8***'
From: '&8*** &a%player% &7teleported to you. &8***'
Chat:
Toggle: 'Party chat: &e%state%'
Drop:
Toggle: '&8*** &7Drop mode: &e%mode% &8***'
Exp:
Toggle: '&8*** &7Exp mode: &e%mode% &8***'
Profiles:
Command:
Profiles:
Desc: Open profile menu.
Create:
Error:
Regex: '&cProfile name contains unacceptable symbols!'
Exists: '&cProfile with such name already exists!'
Maximum: '&cYou have reached maximum &e(%amount%) &camount of profiles!'
Unexpected: '&cAn unexpected error while creating profile! Please contact administrator.'
Tip:
Name:
- '{message: ~type: TITLES; ~fadeIn: 20; ~stay: -1; ~fadeOut: 20;}&b&lNew Profile'
- '&7Enter profile name...'
Error:
- '{message: ~type: TITLES; ~fadeIn: 20; ~stay: 60; ~fadeOut: 20;}&c&lError!'
- '&7See details in chat.'
Done: '{message: ~type: TITLES; ~fadeIn: 20; ~stay: 60; ~fadeOut: 20;}&a&lProfile
Created!'
Switch:
Done: 'Profile switched: &a%profile%'
Refine:
Cmd:
Refine:
Desc: Force refines item in your hand.
Usage: '[ench. stone]'
Done: Item refined!
Error:
Stone: Invalid enchantment stone id.
Downgrade:
Desc: Force downgrades refined item in your hand.
Done: Item downgraded!
Enchanting:
Error:
MaxLevel: '&cCould not refine &e%item%&c: Maximal level.'
WrongStone: '&cCould not refine &e%item%&c: Wrong Enchantment Stone. You should
use: &e%stone%&c.'
Result:
Total:
- '{message: ~prefix: false;}&6&m &e&l[&e Refine Result &6&l]&6&m &r'
- '&7'
- '&e▸ %state-target% %item-target%'
- '&e▸ %state-source% %item-source%'
- '&7'
State:
Success: '&a(Success) &f'
Destroyed: '&c(Destroyed) &f'
Downgraded: '&d(Downgraded) &f'
Consumed: '&9(Consumed) &f'
Saved: '&d(Saved) &f'
Repair:
Cmd:
Open:
Desc: Open custom repair anvil GUI.
Usage: '[player] [force(true/false)]'
Done:
Others: Opened Anvil Repair GUI for &a%player%&7.
Error:
TypeNotSelected: '&cPlease, select the repair type!'
NoDurability: '&c%item% &7can not be repaired.'
NotDamaged: '&c%item% &7is not damaged.'
TooExpensive: '&cYou can''t afford the repair!'
Done: '&a%item% &7have been successfully repaired.'
Sell:
Cmd:
Open:
Desc: Open Sell GUI.
Usage: '[player] [force]'
Done:
Others: Opened Sell GUI for &a%player%&7.
Sell:
Complete: Sold for &a$%cost%&7!
Soulbound:
Cmd:
Soul:
Desc: Manage item soulbound requirement.
Usage: [position]
Done: 'Item soulbound requirement: &e%state%'
Untradeable:
Desc: Manage item trade state.
Usage: [position]
Done: 'Item untradeable: &e%state%'
Item:
Soulbound:
Apply: '&cSoulbound &eapplied to &c%item%&e!'
Interact:
Error:
Pickup: '&cYou can''t pickup item you don''t own.'
Command: '&cYou can not use that command while holding untradeable item!'
Error:
InvalidItem: This action is not applicable to this item!
InvalidArgument: 'Invalid value: &c%arg%&7!'
Internal: '&cInternal error! Contact administration.'
Other:
Get: 'You received: &7<%item%&7>'
PartyDropMode:
FREE: Free
LEADER: Leader
AUTO: Auto
ROLL: Roll
PartyExpMode:
PRIVATE: Private
SHARED: Shared
ClickType:
LEFT: Left
RIGHT: Right
MIDDLE: Middle
SHIFT_LEFT: Shift Left
SHIFT_RIGHT: Shift Right
ClassAttributeType:
ARMOR: Armor
ARMOR_TOUGHNESS: Armor Toughness
ATTACK_DAMAGE: Attack Damage
ATTACK_SPEED: Attack Speed
FLYING_SPEED: Flying Speed
KNOCKBACK_RESISTANCE: Knockback Resistance
LUCK: Luck
MAX_HEALTH: Max Health
MOVEMENT_SPEED: Movement Speed
UserEntityNamesMode:
DEFAULT: Default
ALWAYS_VISIBLE: Always Visible
ALWAYS_HIDDEN: Always Hidden
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