modules.arrows.items.arrow_explosive.yml Maven / Gradle / Ivy
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material: ARROW
name: 'Explosive Arrow'
lore:
- '&f⚔ &7Dodge Rate: &c-10%'
- '&f⚔ &7Burn Rate: &a+15%'
- ''
- '&7This arrow will &fexplode &7on'
- '&7hit and damage all enemies in a'
- '&7range of &f5 blocks&7.'
tier: common
level:
min: 1
max: 1
bonuses-by-level:
'1':
additional-stats:
BURN_RATE: 15.0
DODGE_RATE: -10.0
additional-damage:
physical: 10%
defense-ignoring: { }
on-fly-actions:
default:
target-selectors:
self:
- '[SELF]'
conditions:
list: [ ]
actions-on-fail: 'null'
action-executors:
- '[PARTICLE_SIMPLE] ~name: SMOKE_NORMAL; ~amount: 1; ~offset:0,0,0; ~speed: 0; ~target: self;'
on-hit-actions:
default:
target-selectors:
near:
- '[RADIUS] ~distance: 5; ~party-member: false; ~attackable: true; ~allow-self: false;'
all:
- '[RADIUS] ~distance: 5; ~allow-self: true;'
self:
- '[SELF]'
conditions:
list: [ ]
actions-on-fail: 'null'
action-executors:
- '[PARTICLE_SIMPLE] ~name: EXPLOSION_LARGE; ~offset:2,2,2; ~speed: 0.1; ~amount: 50; ~target: self;'
- '[SOUND] ~name: ENTITY_GENERIC_EXPLODE; ~target: all;'
- '[DAMAGE] ~amount: -50%; ~target: near;'
target-requirements: { }
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