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modules.arrows.items.arrow_explosive.yml Maven / Gradle / Ivy

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material: ARROW
name: 'Explosive Arrow'
lore:
  - '&f⚔ &7Dodge Rate: &c-10%'
  - '&f⚔ &7Burn Rate: &a+15%'
  - ''
  - '&7This arrow will &fexplode &7on'
  - '&7hit and damage all enemies in a'
  - '&7range of &f5 blocks&7.'
tier: common
level:
  min: 1
  max: 1

bonuses-by-level:
  '1':
    additional-stats:
      BURN_RATE: 15.0
      DODGE_RATE: -10.0
    additional-damage:
      physical: 10%
    defense-ignoring: { }

on-fly-actions:
  default:
    target-selectors:
      self:
        - '[SELF]'
    conditions:
      list: [ ]
      actions-on-fail: 'null'
    action-executors:
      - '[PARTICLE_SIMPLE] ~name: SMOKE_NORMAL; ~amount: 1; ~offset:0,0,0; ~speed: 0; ~target: self;'
on-hit-actions:
  default:
    target-selectors:
      near:
        - '[RADIUS] ~distance: 5; ~party-member: false; ~attackable: true; ~allow-self: false;'
      all:
        - '[RADIUS] ~distance: 5; ~allow-self: true;'
      self:
        - '[SELF]'
    conditions:
      list: [ ]
      actions-on-fail: 'null'
    action-executors:
      - '[PARTICLE_SIMPLE] ~name: EXPLOSION_LARGE; ~offset:2,2,2; ~speed: 0.1; ~amount: 50; ~target: self;'
      - '[SOUND] ~name: ENTITY_GENERIC_EXPLODE; ~target: all;'
      - '[DAMAGE] ~amount: -50%; ~target: near;'
target-requirements: { }





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