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modules.arrows.items.arrow_pierce.yml Maven / Gradle / Ivy

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material: ARROW
name: 'Piercing Arrow'
lore:
  - '&f⚔ &7Arrow Damage: &c-10%'
  - '&f⚔ &7Enemy Defense: &a-50%'
  - ''
  - '&7This arrow will &fignore 50%&7 of enemy'
  - '&7defense, but doing &f10% less &7damage.'
tier: common
level:
  min: 1
  max: 1

bonuses-by-level:
  '1':
    additional-stats: { }
    additional-damage:
      physical: -10.0%
    defense-ignoring:
      physical: 50.0%

on-fly-actions:
  default:
    target-selectors:
      self:
        - '[SELF]'
    conditions:
      list: [ ]
      actions-on-fail: 'null'
    action-executors:
      - '[PARTICLE_SIMPLE] ~name: REDSTONE:255,255,255; ~amount: 1; ~offset:0,0,0; ~speed: 0; ~target: self;'
on-hit-actions:
  default:
    target-selectors:
      sight:
        - '[FROM_SIGHT] ~distance: 3; ~party-member: false; ~attackable: true; ~allow-self: false;'
    conditions:
      list: [ ]
      actions-on-fail: 'null'
    action-executors:
      - '[PARTICLE_SIMPLE] ~name: ITEM_CRACK:IRON_SWORD; ~offset:0.2,0.2,0.2; ~speed: 0.2; ~amount: 50; ~target: sight;'

target-requirements: { }




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