modules.arrows.items.arrow_pierce.yml Maven / Gradle / Ivy
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material: ARROW
name: 'Piercing Arrow'
lore:
- '&f⚔ &7Arrow Damage: &c-10%'
- '&f⚔ &7Enemy Defense: &a-50%'
- ''
- '&7This arrow will &fignore 50%&7 of enemy'
- '&7defense, but doing &f10% less &7damage.'
tier: common
level:
min: 1
max: 1
bonuses-by-level:
'1':
additional-stats: { }
additional-damage:
physical: -10.0%
defense-ignoring:
physical: 50.0%
on-fly-actions:
default:
target-selectors:
self:
- '[SELF]'
conditions:
list: [ ]
actions-on-fail: 'null'
action-executors:
- '[PARTICLE_SIMPLE] ~name: REDSTONE:255,255,255; ~amount: 1; ~offset:0,0,0; ~speed: 0; ~target: self;'
on-hit-actions:
default:
target-selectors:
sight:
- '[FROM_SIGHT] ~distance: 3; ~party-member: false; ~attackable: true; ~allow-self: false;'
conditions:
list: [ ]
actions-on-fail: 'null'
action-executors:
- '[PARTICLE_SIMPLE] ~name: ITEM_CRACK:IRON_SWORD; ~offset:0.2,0.2,0.2; ~speed: 0.2; ~amount: 50; ~target: sight;'
target-requirements: { }
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