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name: '&cFire Archer'
permission-required: false
description:
- '&7Fire archers uses the power of fire'
- '&7to burn their enemies! They have'
- '&7enough skills to deal high damage,'
- '&7but lesser defensive skills.'
- '&7'
- '&a&lClass Stats:'
- '&a▸ &7%att_name_ARMOR%: &a%att_start_ARMOR% &7(&f+%att_lvl_ARMOR%&7)'
- '&a▸ &7%att_name_ARMOR_TOUGHNESS%: &a%att_start_ARMOR_TOUGHNESS% &7(&f+%att_lvl_ARMOR_TOUGHNESS%&7)'
- '&a▸ &7%att_name_ATTACK_DAMAGE%: &a%att_start_ATTACK_DAMAGE% &7(&f+%att_lvl_ATTACK_DAMAGE%&7)'
- '&a▸ &7%att_name_ATTACK_SPEED%: &a%att_start_ATTACK_SPEED% &7(&f+%att_lvl_ATTACK_SPEED%&7)'
- '&a▸ &7%att_name_FLYING_SPEED%: &a%att_start_FLYING_SPEED% &7(&f+%att_lvl_FLYING_SPEED%&7)'
- '&a▸ &7%att_name_KNOCKBACK_RESISTANCE%: &a%att_start_KNOCKBACK_RESISTANCE% &7(&f+%att_lvl_KNOCKBACK_RESISTANCE%&7)'
- '&a▸ &7%att_name_LUCK%: &a%att_start_LUCK% &7(&f+%att_lvl_LUCK%&7)'
- '&a▸ &7%att_name_MAX_HEALTH%: &a%att_start_MAX_HEALTH% &7(&f+%att_lvl_MAX_HEALTH%&7)'
- '&a▸ &7%att_name_MOVEMENT_SPEED%: &a%att_start_MOVEMENT_SPEED% &7(&f+%att_lvl_MOVEMENT_SPEED%&7)'
icon:
material: BLAZE_POWDER
name: '%name%'
lore:
- '%description%'
actions-on-select:
default:
target-selectors:
self:
- '[SELF]'
conditions:
list: [ ]
on-fail: 'null'
action-executors:
- '[COMMAND_CONSOLE] ~message: class addskill %executor% silver_arrows 1; ~target: self;'
leveling:
start-level: 10
max-level: 50
start-exp: 200
exp-formula: '%exp% * 1.14'
skill-points: 2
aspect-points: 1
actions-on-level:
'15':
default:
target-selectors:
self:
- '[SELF]'
action-executors:
- '[COMMAND_CONSOLE] ~message: class addskill %executor% a_really_big_bomb 1; ~target: self;'
'20':
default:
target-selectors:
self:
- '[SELF]'
action-executors:
- '[COMMAND_CONSOLE] ~message: class addskill %executor% hell_storm 1; ~target: self;'
sub-class:
sub-classes: [ ]
level-to-change: -1
mana:
symbol: ⚡
name: '&9Mana'
regen-of-max: 2.8
attributes:
ARMOR:
start-value: 0.0
per-level-value: 0.0
max-value: -1.0
ARMOR_TOUGHNESS:
start-value: 0.0
per-level-value: 0.0
max-value: -1.0
ATTACK_DAMAGE:
start-value: 1.0
per-level-value: 0.0
max-value: -1.0
ATTACK_SPEED:
start-value: 4.0
per-level-value: 0.0
max-value: -1.0
FLYING_SPEED:
start-value: 0.4
per-level-value: 0.0
max-value: -1.0
KNOCKBACK_RESISTANCE:
start-value: 0.0
per-level-value: 0.0
max-value: -1.0
LUCK:
start-value: 0.0
per-level-value: 0.0
max-value: -1.0
MAX_HEALTH:
start-value: 25.0
per-level-value: 0.4
max-value: -1.0
MOVEMENT_SPEED:
start-value: 0.12
per-level-value: 0.0
max-value: 0.35
aspects:
STRENGTH:
start-value: 0
max-value: 30
per-point-values:
attributes:
ATTACK_DAMAGE: 0.12
MAX_HEALTH: 0.12
stats:
HEALTH_REGEN: 0.2
damage-types:
physical: 0.55%
fire: 0.2%
DEFENSE:
start-value: 0
max-value: 30
per-point-values:
attributes:
ARMOR: 0.04
stats: { }
defense-types:
physical: 0.1%
fire: 0.15%
DEXTERITY:
start-value: 0
max-value: 30
per-point-values:
attributes:
ATTACK_SPEED: 0.015
MOVEMENT_SPEED: 0.0016
item-stats:
DODGE_RATE: 0.56%
INTELLIGENCE:
start-value: 0
max-value: 30
per-point-values:
attributes: { }
stats:
COOLDOWN_REDUCE: 0.3
MAX_MANA: 0.35
MANA_REGEN: 0.35
damage-types:
magical: 0.2%
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