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modules.classes.classes.warrior_gladiator.yml Maven / Gradle / Ivy

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name: '&cGladiator'
permission-required: false
description:
  - '&7Gladiators has huge damage skills,'
  - '&7but be careful in combat:'
  - '&7your attack speed and defense'
  - '&7is not good as your damage.'
  - '&7'
  - '&a&lClass Stats:'
  - '&a▸ &7%att_name_ARMOR%: &a%att_start_ARMOR% &7(&f+%att_lvl_ARMOR%&7)'
  - '&a▸ &7%att_name_ARMOR_TOUGHNESS%: &a%att_start_ARMOR_TOUGHNESS% &7(&f+%att_lvl_ARMOR_TOUGHNESS%&7)'
  - '&a▸ &7%att_name_ATTACK_DAMAGE%: &a%att_start_ATTACK_DAMAGE% &7(&f+%att_lvl_ATTACK_DAMAGE%&7)'
  - '&a▸ &7%att_name_ATTACK_SPEED%: &a%att_start_ATTACK_SPEED% &7(&f+%att_lvl_ATTACK_SPEED%&7)'
  - '&a▸ &7%att_name_FLYING_SPEED%: &a%att_start_FLYING_SPEED% &7(&f+%att_lvl_FLYING_SPEED%&7)'
  - '&a▸ &7%att_name_KNOCKBACK_RESISTANCE%: &a%att_start_KNOCKBACK_RESISTANCE% &7(&f+%att_lvl_KNOCKBACK_RESISTANCE%&7)'
  - '&a▸ &7%att_name_LUCK%: &a%att_start_LUCK% &7(&f+%att_lvl_LUCK%&7)'
  - '&a▸ &7%att_name_MAX_HEALTH%: &a%att_start_MAX_HEALTH% &7(&f+%att_lvl_MAX_HEALTH%&7)'
  - '&a▸ &7%att_name_MOVEMENT_SPEED%: &a%att_start_MOVEMENT_SPEED% &7(&f+%att_lvl_MOVEMENT_SPEED%&7)'
icon:
  material: DIAMOND_AXE
  name: '%name%'
  lore:
    - '%description%'
actions-on-select:
  default:
    target-selectors:
      self:
        - '[SELF]'
    conditions:
      list: [ ]
      on-fail: 'null'
    action-executors:
      - '[COMMAND_CONSOLE] ~message: class addskill %executor% furious_charge 1; ~target: self;'
leveling:
  start-level: 10
  max-level: 50
  start-exp: 200
  exp-formula: '%exp% * 1.14'
  skill-points: 2
  aspect-points: 1
  actions-on-level:
    '15':
      default:
        target-selectors:
          self:
            - '[SELF]'
        conditions:
          list: [ ]
          on-fail: 'null'
        action-executors:
          - '[COMMAND_CONSOLE] ~message: class addskill %executor% energy_impact 1; ~target: self;'
    '20':
      default:
        target-selectors:
          self:
            - '[SELF]'
        conditions:
          list: [ ]
          on-fail: 'null'
        action-executors:
          - '[COMMAND_CONSOLE] ~message: class addskill %executor% rupture 1; ~target: self;'
sub-class:
  sub-classes: [ ]
  level-to-change: -1
mana:
  symbol: ⚡
  name: '&9Mana'
  regen-of-max: 1.9
attributes:
  ARMOR:
    start-value: 0.0
    per-level-value: 0.0
    max-value: -1.0
  ARMOR_TOUGHNESS:
    start-value: 0.0
    per-level-value: 0.0
    max-value: -1.0
  ATTACK_DAMAGE:
    start-value: 1.65
    per-level-value: 0.065
    max-value: -1.0
  ATTACK_SPEED:
    start-value: 3.7
    per-level-value: 0.0
    max-value: -1.0
  FLYING_SPEED:
    start-value: 0.4
    per-level-value: 0.0
    max-value: -1.0
  KNOCKBACK_RESISTANCE:
    start-value: 0.0
    per-level-value: 0.0
    max-value: -1.0
  LUCK:
    start-value: 0.0
    per-level-value: 0.0
    max-value: -1.0
  MAX_HEALTH:
    start-value: 28.0
    per-level-value: 0.75
    max-value: -1.0
  MOVEMENT_SPEED:
    start-value: 0.1
    per-level-value: 0.0
    max-value: -1.0
aspects:
  STRENGTH:
    start-value: 0
    max-value: 10
    per-point-values:
      attributes:
        ATTACK_DAMAGE: 0.11
        MAX_HEALTH: 0.25
      stats:
        HEALTH_REGEN: 0.25
      damage-types:
        physical: 0.65%
  DEFENSE:
    start-value: 0
    max-value: 10
    per-point-values:
      attributes:
        ARMOR: 0.06
      stats: { }
      defense-types:
        physical: 0.24%
      item-stats:
        BLOCK_RATE: 0.4%
        BLOCK_DAMAGE: 0.2%
  DEXTERITY:
    start-value: 0
    max-value: 10
    per-point-values:
      attributes:
        ATTACK_SPEED: 0.011
        MOVEMENT_SPEED: 0.001
      item-stats:
        ACCURACY_RATE: 0.25%
  INTELLIGENCE:
    start-value: 0
    max-value: 10
    per-point-values:
      attributes: { }
      stats:
        COOLDOWN_REDUCE: 0.2
        MAX_MANA: 0.25
        MANA_REGEN: 0.25
      damage-types:
        magical: 0.15%




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