modules.classes.settings.yml Maven / Gradle / Ivy
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command-aliases: class,classes,skill,skills
combo:
enabled: true
boss-bar:
health:
enabled: true
title: '&c&lHealth &f%cur%&7/&f%max%'
color: RED
style: SOLID
mana:
enabled: true
title: '&b&lMana &f%cur%&7/&f%max%'
color: BLUE
style: SOLID
selection:
default-class: none
select-once: false
cooldown: 60
gui:
popup:
on-join: true
on-child-level: true
type:
title: Class Select
size: 27
content:
filler_1:
material: BLACK_STAINED_GLASS_PANE
name: '&7'
slots: 0,1,2,6,7,8,9,17,18,19,20,24,25,26
filler_2:
material: CYAN_STAINED_GLASS_PANE
name: '&7'
slots: 3,4,5,21,22,23
class_main:
material: BOOK
name: '&6Select main class'
slots: 12
type: SELECT_MAIN
class_child:
material: EXPERIENCE_BOTTLE
name: '&eSelect sub-class'
slots: 14
type: SELECT_CHILD
main:
allow-close: true
class-slots: 10,11,12,13,14,15,16
title: Class Select
size: 27
content:
filler_1:
material: BLACK_STAINED_GLASS_PANE
name: '&7'
slots: 0,1,2,6,7,8,9,17,18,19,20,24,25,26
filler_2:
material: CYAN_STAINED_GLASS_PANE
name: '&7'
slots: 3,4,5,21,22,23
later:
material: BARRIER
name: '&cRemind me later'
slots: '22'
type: EXIT
next:
material: ARROW
name: '&aNext Page'
slots: '17'
type: NEXT
back:
material: ARROW
name: '&cPrevious Page'
slots: '9'
type: BACK
gui:
class-stats:
title: Class Stats
size: 27
content:
exp_info:
material: EXPERIENCE_BOTTLE
name: '&eLeveling Info'
lore:
- '&7Class: &f%class%'
- '&7Level: &f%level%&7/&f%level-max%'
- '&7Exp: &f%exp%&7/&f%exp-max%'
slots: 10
attributes:
material: BOOK
name: '&6Attributes'
lore:
- '&7%att_name_ARMOR%: &6%att_total_ARMOR% &7(&f%att_start_ARMOR% &7+ &f%att_lvl_ARMOR%
&7+ &f%att_aspect_ARMOR%&7)'
- '&7%att_name_ARMOR_TOUGHNESS%: &6%att_total_ARMOR_TOUGHNESS% &7(&f%att_start_ARMOR_TOUGHNESS%
&7+ &f%att_lvl_ARMOR_TOUGHNESS% &7+ &f%att_aspect_ARMOR_TOUGHNESS%&7)'
- '&7%att_name_ATTACK_DAMAGE%: &6%att_total_ATTACK_DAMAGE% &7(&f%att_start_ATTACK_DAMAGE%
&7+ &f%att_lvl_ATTACK_DAMAGE% &7+ &f%att_aspect_ATTACK_DAMAGE%&7)'
- '&7%att_name_ATTACK_SPEED%: &6%att_total_ATTACK_SPEED% &7(&f%att_start_ATTACK_SPEED%
&7+ &f%att_lvl_ATTACK_SPEED% &7+ &f%att_aspect_ATTACK_SPEED%&7)'
- '&7%att_name_FLYING_SPEED%: &6%att_total_FLYING_SPEED% &7(&f%att_start_FLYING_SPEED%
&7+ &f%att_lvl_FLYING_SPEED% &7+ &f%att_aspect_FLYING_SPEED%&7)'
- '&7%att_name_KNOCKBACK_RESISTANCE%: &6%att_total_KNOCKBACK_RESISTANCE% &7(&f%att_start_KNOCKBACK_RESISTANCE%
&7+ &f%att_lvl_KNOCKBACK_RESISTANCE% &7+ &f%att_aspect_KNOCKBACK_RESISTANCE%&7)'
- '&7%att_name_LUCK%: &6%att_total_LUCK% &7(&f%att_start_LUCK% &7+ &f%att_lvl_LUCK%
&7+ &f%att_aspect_LUCK%&7)'
- '&7%att_name_MAX_HEALTH%: &6%att_total_MAX_HEALTH% &7(&f%att_start_MAX_HEALTH%
&7+ &f%att_lvl_MAX_HEALTH% &7+ &f%att_aspect_MAX_HEALTH%&7)'
- '&7%att_name_MOVEMENT_SPEED%: &6%att_total_MOVEMENT_SPEED% &7(&f%att_start_MOVEMENT_SPEED%
&7+ &f%att_lvl_MOVEMENT_SPEED% &7+ &f%att_aspect_MOVEMENT_SPEED%&7)'
slots: 11
skills:
material: GOLDEN_SWORD
name: '&eSkills'
lore:
- '&7Skill Points: &e%skill-points%'
- '&7'
- '&7Click to manage skills!'
slots: 14
item-flags:
- '*'
type: CLASS_SKILLS
aspects:
material: NETHER_STAR
name: '&dAspects'
lore:
- '&7Aspect Points: &e%aspect-points%'
- '&7'
- '&7Click to manage aspects!'
item-flags:
- '*'
slots: 15
type: CLASS_ASPECTS
skill-list:
title: Skills
size: 45
skill-slots: 10,11,12,13,14,15,16,19,20,21,22,23,24,25,28,29,30,31,32,33,34,35
upgrade-preview:
name: '&a[Preview] %name%'
lore:
- '%lore%'
- '&8&m '
- '&6&lRight-Click to upgrade for &f%cost% &6SP'
content:
filler1:
material: YELLOW_STAINED_GLASS_PANE
name: '&7'
slots: 0,1,7,8,9,17,18,26,27,35,36,37,43,44
filler2:
material: ORANGE_STAINED_GLASS_PANE
name: '&7'
slots: 2,3,5,6,38,39,40,41,42
reset:
material: MILK_BUCKET
name: '&fReset'
lore:
- '&7Click to reset and return'
- '&7your &fSkill Points&7.'
item-flags:
- '*'
slots: 4
type: RESET
next:
material: ARROW
name: '&aNext Page'
slots: 26
type: NEXT
back:
material: ARROW
name: '&aPrevious Page'
slots: 18
type: BACK
return:
material: REDSTONE
name: '&cReturn'
slots: 40
type: RETURN
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