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modules.combat_log.settings.yml Maven / Gradle / Ivy

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cfg_version: 1.0
command-aliases: combatlog
general:
  logging:
    enabled: true
    max-amount: 5
    format:
      time: 'HH:mm'
      text: '&6[%time%] &r%message% %damage% %defense% %details% %weapon%'
      buttons:
        damage:
          name: '&c&l[Damage]'
          text:
            - '&6▸ &eAttack Power: &6%attack_power%%'
            - '&7'
            - '&6▸ &e%damage_type%: &6%amount% &7of &6%raw% &c(%percent%%)'
            - '&7'
            - '&e&lTotal: &6%amount_total% &7of &6%raw_total% &c(%percent_total%%)'
        defense:
          name: '&b&l[Defense]'
          text:
            - '&9&l&nDefended Damage'
            - '&7'
            - '&3▸ &b%defense_type%: &f%amount% &7of &f%damage% &9(%percent%%)'
            - '&7'
            - '&b&lTotal: &f%amount_total% &7of &f%damage_total% &9(%percent_total%%)'
        details:
          name: '&e&l[Details]'
          text:
            - '&2▸ &aDirect Modifier: &2x%direct_modifier%'
            - '&2▸ &aCritical Modifier: &2x%critical_modifier%'
            - '&2▸ &aBlock Modifier: &2x%block_modifier%'
            - '&2▸ &aDefense Penetration: &2x%penetrate_modifier%'
            - '&2▸ &aPvE/PvP Modifier: &2x%pvpe_modifier%'
            - '&2▸ &aEnchant Protection Factor: &2x%enchantment_protection_factor%'
        weapon:
          name: '&d&l[Weapon]'
messages:
  ignore-zero-damage: false
  types:
    NORMAL:
      enabled: true
      messages:
        damager: '&e*** You dealt &7%damage% &edamage to &7%entity%&e. ***'
        victim: '&c*** &7%entity% &cdealt &7%damage% &cdamage to you. ***'
        indicator: ''
      sound: NONE
    CRITICAL:
      enabled: true
      messages:
        damager: '&e*** &lCritical! &eYou dealt &7%damage% &edamage to &7%entity%&e. ***'
        victim: '&d*** &lCritical! &7%entity% &ddealt &7%damage% &ddamage to you. ***'
        indicator: '&8[&c&lCritical!&8]'
      sound: ENTITY_GENERIC_EXPLODE
    DODGE:
      enabled: true
      messages:
        damager: '&6*** &7%entity% &6has dodged your attack! ***'
        victim: '&6*** You have dodged &7%entity% &6attack! ***'
        indicator: '&8[&b&lDodge!&8]'
      sound: BLOCK_SNOW_FALL
    BLOCK:
      enabled: true
      messages:
        damager: '&6*** &7%entity% &6has blocked &7%block%% &6of your attack! Total damage: &7%damage% &6***'
        victim: '&6*** You blocked &7%block%% &6of &7%entity% &6attack! Total damage: &7%damage% &6***'
        indicator: '&8[&e&lBlocked!&8]'
      sound: BLOCK_ANVIL_PLACE
indicators:
  enabled: true
  format:
    order:
      - '%critical%'
      - '%block%'
      - '%dodge%'
      - '%damage%'
    damage-types:
      physical: '&c-%damage%❤'
      magical: '&d-%damage%'
      fire: '&4-%damage%☀'
      poison: '&a-%damage%☣'
      wind: '&7-%damage%'
      water: '&9-%damage%'
      _vanilla_generic: '&7-%damage%❤'
    regen-sources:
      default: '&a+%hp%❤'




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