modules.consumables.items.small_loot_potion.yml Maven / Gradle / Ivy
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material: POTION
name: '&eSmall Loot Potion %ITEM_LEVEL_ROMAN%'
lore:
- '%ITEM_CHARGES%'
- '&7Cooldown: &f1 minute&7.'
- ''
- '%USER_LEVEL%'
- '%USER_CLASS%'
- ''
- '&7Increases a chance to find the item'
- '&7by &f10%&7 for &f10 minutes&7.'
tier: common
skull-hash: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjZkM2E3ZTA3ZjVkYWRkNDdiYWRiMTM4MmE1YjE2Mjc4MThlZTE2YTE5YTdjMGJmMjc2OGFlNjI2MjczN2I2In19fQ==\
color: 220,220,30
item-flags:
- '*'
enchanted: false
level:
min: 1
max: 3
effects:
health: 0
hunger: 0
saturation: 0
user-requirements-by-level:
level:
'1': 10
class:
'1': Warrior,Berserker
uses-by-level:
'1': 1
'2': 2
'3': 3
usage:
RIGHT:
cooldown: 1
actions:
default:
target-selectors:
self:
- '[SELF]'
conditions:
list: [ ]
actions-on-fail: 'null'
action-executors:
- '[COMMAND_CONSOLE] ~message: qrpg buff %executor% stat LOOT_RATE 10 600; ~target: self;'
- '[PARTICLE_SIMPLE] ~name: VILLAGER_HAPPY; ~offset: 0.3,0.3,0.3; ~speed: 0.3; ~amount: 50; ~target: self;'
- '[SOUND] ~name: BLOCK_NOTE_BLOCK_BELL; ~target: self;'
target-requirements: { }
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