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modules.consumables.items.small_loot_potion.yml Maven / Gradle / Ivy

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material: POTION
name: '&eSmall Loot Potion %ITEM_LEVEL_ROMAN%'
lore:
  - '%ITEM_CHARGES%'
  - '&7Cooldown: &f1 minute&7.'
  - ''
  - '%USER_LEVEL%'
  - '%USER_CLASS%'
  - ''
  - '&7Increases a chance to find the item'
  - '&7by &f10%&7 for &f10 minutes&7.'
tier: common
skull-hash: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjZkM2E3ZTA3ZjVkYWRkNDdiYWRiMTM4MmE1YjE2Mjc4MThlZTE2YTE5YTdjMGJmMjc2OGFlNjI2MjczN2I2In19fQ==\
color: 220,220,30
item-flags:
  - '*'
enchanted: false
level:
  min: 1
  max: 3
effects:
  health: 0
  hunger: 0
  saturation: 0
user-requirements-by-level:
  level:
    '1': 10
  class:
    '1': Warrior,Berserker
uses-by-level:
  '1': 1
  '2': 2
  '3': 3
usage:
  RIGHT:
    cooldown: 1
    actions:
      default:
        target-selectors:
          self:
            - '[SELF]'
        conditions:
          list: [ ]
          actions-on-fail: 'null'
        action-executors:
          - '[COMMAND_CONSOLE] ~message: qrpg buff %executor% stat LOOT_RATE 10 600; ~target: self;'
          - '[PARTICLE_SIMPLE] ~name: VILLAGER_HAPPY; ~offset: 0.3,0.3,0.3; ~speed: 0.3; ~amount: 50; ~target: self;'
          - '[SOUND] ~name: BLOCK_NOTE_BLOCK_BELL; ~target: self;'
target-requirements: { }




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