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command-aliases: refine
refine:
actions-on-success:
default:
target-selectors:
self:
- '[SELF]'
conditions:
list: [ ]
actions-on-fail: 'null'
action-executors:
- '[SOUND] ~name: ENTITY_EXPERIENCE_ORB_PICKUP; ~target: self;'
- '[PARTICLE_SIMPLE] ~name: VILLAGER_HAPPY; ~offset: 0.15, 0.15, 0.15; ~speed: 0.1; ~amount: 50; ~target: self;'
actions-on-failure:
default:
target-selectors:
self:
- '[SELF]'
conditions:
list: [ ]
actions-on-fail: 'null'
action-executors:
- '[SOUND] ~name: BLOCK_ANVIL_DESTROY; ~target: self;'
- '[PARTICLE_SIMPLE] ~name: VILLAGER_ANGRY; ~offset: 0.15, 0.15, 0.15; ~speed: 0.1; ~amount: 50; ~target: self;'
max-level: 15
fail-level-downgrade:
'1': 1
'12': 2
'13': 3
'14': 4
'15': 5
fail-silent-rate-bonus:
by-refine-level:
'0': 7
'1': 5
'2': 3
format:
item-name:
as-prefix: true
format-by-level:
'1': '+%level% '
'3': '&c&l+%level% '
item-lore:
format: ' &8(&7%+%%amount%&8)'
text:
- '%ITEM_LORE%'
- '&7'
- '&7Refined with: &e%stone%'
item-format:
name: '%TIER_COLOR%%ITEM_NAME% (Lv. %ITEM_LEVEL%)'
lore:
- '&8&m &f 「 INFO 」 &8&m '
- '&7This stone can increase your'
- '&7item stats for a bit up to 15 lvl.'
- '&7Success Rate: &a%ITEM_SUCCESS_RATE%%'
- '&7Tier: %TIER_NAME%'
- '%ITEM_CHARGES%'
- '&8&m &f 「 REQUIREMENTS 」 &8&m '
- '%TARGET_LEVEL%'
- '%TARGET_TYPE%'
- '%TARGET_MODULE%'
- '%TARGET_TIER%'
- '&8&m &f 「 USAGE 」 &8&m '
- '&7Drag & drop onto item to refine.'
gui:
title: '&2&l<&2&nRefining&2&l>'
size: 9
item-slot: 3
source-slot: 4
result-slot: 5
content:
filler:
material: BLACK_STAINED_GLASS_PANE
skull-hash: ''
enchanted: false
name: ''
lore: [ ]
slots: 1,2,6,7
type: NONE
accept:
material: LIME_STAINED_GLASS_PANE
skull-hash: ''
enchanted: false
name: '&2« &aAccept &2»'
lore:
- '&7You will try to refine your item.'
- ''
- '&7In case of failure your item refine level'
- '&7will be &cdowngraded&7 to &c%downgrade% Lvl.'
slots: '8'
type: ACCEPT
exit:
material: RED_STAINED_GLASS_PANE
skull-hash: ''
enchanted: false
name: '&4« &cCancel &4»'
lore: [ ]
slots: '0'
type: EXIT
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