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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * Fabled
 * studio.magemonkey.fabled.api.event.PlayerLevelUpEvent
 * 

* The MIT License (MIT) *

* Copyright (c) 2024 MageMonkeyStudio *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.event; import com.sucy.skill.api.player.PlayerClass; import com.sucy.skill.api.player.PlayerData; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; /** * Event called when a player leveled up */ public class PlayerLevelUpEvent extends Event { private static final HandlerList handlers = new HandlerList(); private final PlayerClass playerClass; private final int level; private final int amount; /** * Constructor * * @param playerClass data of the player leveling up * @param amount how many levels the player's class gained */ public PlayerLevelUpEvent(studio.magemonkey.fabled.api.player.PlayerClass playerClass, int amount) { this.playerClass = new PlayerClass(playerClass); this.level = playerClass.getLevel(); this.amount = amount; } /** * @return data of the player whose class leveled up */ public PlayerData getPlayerData() { return playerClass.getPlayerData(); } /** * @return the player's class that is leveling up */ public PlayerClass getPlayerClass() { return playerClass; } /** * @return new level of the player's class */ public int getLevel() { return level; } /** * @return how many levels the player's class gained */ public int getAmount() { return amount; } /** * @return gets the handlers for the event */ @Override public HandlerList getHandlers() { return handlers; } /** * @return gets the handlers for the event */ public static HandlerList getHandlerList() { return handlers; } }





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