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/**
* Fabled
* studio.magemonkey.fabled.api.event.PlayerLevelUpEvent
*
* The MIT License (MIT)
*
* Copyright (c) 2024 MageMonkeyStudio
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.api.event;
import com.sucy.skill.api.player.PlayerClass;
import com.sucy.skill.api.player.PlayerData;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Event called when a player leveled up
*/
public class PlayerLevelUpEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private final PlayerClass playerClass;
private final int level;
private final int amount;
/**
* Constructor
*
* @param playerClass data of the player leveling up
* @param amount how many levels the player's class gained
*/
public PlayerLevelUpEvent(studio.magemonkey.fabled.api.player.PlayerClass playerClass, int amount) {
this.playerClass = new PlayerClass(playerClass);
this.level = playerClass.getLevel();
this.amount = amount;
}
/**
* @return data of the player whose class leveled up
*/
public PlayerData getPlayerData() {
return playerClass.getPlayerData();
}
/**
* @return the player's class that is leveling up
*/
public PlayerClass getPlayerClass() {
return playerClass;
}
/**
* @return new level of the player's class
*/
public int getLevel() {
return level;
}
/**
* @return how many levels the player's class gained
*/
public int getAmount() {
return amount;
}
/**
* @return gets the handlers for the event
*/
@Override
public HandlerList getHandlers() {
return handlers;
}
/**
* @return gets the handlers for the event
*/
public static HandlerList getHandlerList() {
return handlers;
}
}