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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * Fabled
 * studio.magemonkey.fabled.dynamic.condition.ChanceCondition
 * 

* The MIT License (MIT) *

* Copyright (c) 2024 MageMonkeyStudio *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package studio.magemonkey.fabled.dynamic.condition; import studio.magemonkey.fabled.Fabled; import org.bukkit.entity.LivingEntity; public class ChanceCondition extends ConditionComponent { private static final String CHANCE = "chance"; @Override boolean test(final LivingEntity caster, final int level, final LivingEntity target) { final double chance = parseValues(caster, CHANCE, level, 25) / 100.0; return Fabled.RANDOM.nextDouble() < chance; } @Override public String getKey() { return "chance"; } }





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