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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * Fabled
 * studio.magemonkey.fabled.dynamic.condition.DirectionCondition
 * 

* The MIT License (MIT) *

* Copyright (c) 2024 MageMonkeyStudio *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package studio.magemonkey.fabled.dynamic.condition; import studio.magemonkey.fabled.api.target.TargetHelper; import studio.magemonkey.fabled.dynamic.DynamicSkill; import studio.magemonkey.codex.mccore.config.parse.DataSection; import org.bukkit.entity.LivingEntity; import java.util.function.BiPredicate; /** * A condition for dynamic skills that requires the target or caster to be facing a direction relative to the other */ public class DirectionCondition extends ConditionComponent { private static final String TYPE = "type"; private static final String DIRECTION = "direction"; private BiPredicate test; private boolean towards; @Override public String getKey() { return "direction"; } @Override public void load(DynamicSkill skill, DataSection config) { super.load(skill, config); towards = settings.getString(DIRECTION).equalsIgnoreCase("towards"); test = settings.getString(TYPE).equalsIgnoreCase("target") ? (caster, target) -> TargetHelper.isInFront(target, caster) : TargetHelper::isInFront; } @Override boolean test(final LivingEntity caster, final int level, final LivingEntity target) { return test.test(caster, target) == towards; } }





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