studio.magemonkey.fabled.dynamic.mechanic.DefenseBuffMechanic Maven / Gradle / Ivy
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/**
* Fabled
* studio.magemonkey.fabled.dynamic.mechanic.DefenseBuffMechanic
*
* The MIT License (MIT)
*
* Copyright (c) 2024 MageMonkeyStudio
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package studio.magemonkey.fabled.dynamic.mechanic;
import studio.magemonkey.fabled.api.util.Buff;
import studio.magemonkey.fabled.api.util.BuffManager;
import studio.magemonkey.fabled.api.util.BuffType;
import org.bukkit.entity.LivingEntity;
import java.util.List;
/**
* Applies a flag to each target
*/
public class DefenseBuffMechanic extends MechanicComponent {
private static final String TYPE = "type";
private static final String SKILL = "skill";
private static final String VALUE = "value";
private static final String SECONDS = "seconds";
@Override
public String getKey() {
return "defense buff";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
if (targets.size() == 0) {
return false;
}
boolean skill = settings.getString(SKILL, "false").equalsIgnoreCase("true");
boolean percent = settings.getString(TYPE, "flat").toLowerCase().equals("multiplier");
double value = parseValues(caster, VALUE, level, 1.0);
double seconds = parseValues(caster, SECONDS, level, 3.0);
int ticks = (int) (seconds * 20);
for (LivingEntity target : targets) {
BuffManager.addBuff(
target,
skill ? BuffType.SKILL_DEFENSE : BuffType.DEFENSE,
new Buff(this.skill.getName(), value, percent),
ticks);
}
return targets.size() > 0;
}
}