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studio.magemonkey.fabled.dynamic.mechanic.ExperienceMechanic Maven / Gradle / Ivy

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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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package studio.magemonkey.fabled.dynamic.mechanic;

import studio.magemonkey.fabled.Fabled;
import studio.magemonkey.fabled.api.enums.ExpSource;
import studio.magemonkey.fabled.api.player.PlayerClass;
import studio.magemonkey.fabled.listener.MechanicListener;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;

import java.util.List;

/**
 * Modifies player's class experience
 */
public class ExperienceMechanic extends MechanicComponent {
    private static final String TYPE       = "type";
    private static final String GROUP      = "group";
    private static final String EXP        = "value";
    private static final String LEVEL_DOWN = "level-down";
    private static final String MODE       = "mode";

    @Override
    public String getKey() {
        return "experience";
    }

    /**
     * Executes the component
     *
     * @param caster  caster of the skill
     * @param level   level of the skill
     * @param targets targets to apply to
     * @param force
     * @return true if applied to something, false otherwise
     */
    @Override
    public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
        if (!(caster instanceof Player)) return false;
        Player player = (Player) caster;
        String group  = settings.getString(GROUP, "class");
        if (Fabled.getGroups().stream().noneMatch(c -> c.equalsIgnoreCase(group))) return false;

        int         expValue        = settings.getInt(EXP, 0);
        boolean     levelDown       = settings.getBool(LEVEL_DOWN, false);
        String      mode            = settings.getString(MODE, "give").toLowerCase();
        String      type            = settings.getString(TYPE, "flat");
        boolean     flat            = type.equalsIgnoreCase("flat");
        boolean     percent         = type.equalsIgnoreCase("percent");
        PlayerClass playerClass     = Fabled.getData(player).getClass(group);
        double      allNextLevelExp = playerClass.getData().getRequiredExp(playerClass.getLevel());
        double      amount          = 0;
        if (flat)
            amount = expValue;
        else if (percent)
            amount = allNextLevelExp * expValue / 100;
        switch (mode) {
            case "give":
                MechanicListener.addExemptExperience(player, amount);
                playerClass.giveExp(amount, ExpSource.PLUGIN);
                break;
            case "take":
                if (!levelDown && amount > playerClass.getExp()) return false;
                playerClass.loseExp(amount, false, levelDown);
                break;
            case "set":
                playerClass.setExp(amount);
                break;
            default:
                return false;
        }
        return true;
    }
}




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