studio.magemonkey.fabled.dynamic.mechanic.ExperienceMechanic Maven / Gradle / Ivy
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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to
create unique and fully custom classes and skills.
package studio.magemonkey.fabled.dynamic.mechanic;
import studio.magemonkey.fabled.Fabled;
import studio.magemonkey.fabled.api.enums.ExpSource;
import studio.magemonkey.fabled.api.player.PlayerClass;
import studio.magemonkey.fabled.listener.MechanicListener;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import java.util.List;
/**
* Modifies player's class experience
*/
public class ExperienceMechanic extends MechanicComponent {
private static final String TYPE = "type";
private static final String GROUP = "group";
private static final String EXP = "value";
private static final String LEVEL_DOWN = "level-down";
private static final String MODE = "mode";
@Override
public String getKey() {
return "experience";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
if (!(caster instanceof Player)) return false;
Player player = (Player) caster;
String group = settings.getString(GROUP, "class");
if (Fabled.getGroups().stream().noneMatch(c -> c.equalsIgnoreCase(group))) return false;
int expValue = settings.getInt(EXP, 0);
boolean levelDown = settings.getBool(LEVEL_DOWN, false);
String mode = settings.getString(MODE, "give").toLowerCase();
String type = settings.getString(TYPE, "flat");
boolean flat = type.equalsIgnoreCase("flat");
boolean percent = type.equalsIgnoreCase("percent");
PlayerClass playerClass = Fabled.getData(player).getClass(group);
double allNextLevelExp = playerClass.getData().getRequiredExp(playerClass.getLevel());
double amount = 0;
if (flat)
amount = expValue;
else if (percent)
amount = allNextLevelExp * expValue / 100;
switch (mode) {
case "give":
MechanicListener.addExemptExperience(player, amount);
playerClass.giveExp(amount, ExpSource.PLUGIN);
break;
case "take":
if (!levelDown && amount > playerClass.getExp()) return false;
playerClass.loseExp(amount, false, levelDown);
break;
case "set":
playerClass.setExp(amount);
break;
default:
return false;
}
return true;
}
}