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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * Fabled
 * studio.magemonkey.fabled.dynamic.mechanic.SoundMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2024 MageMonkeyStudio *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package studio.magemonkey.fabled.dynamic.mechanic; import org.bukkit.Keyed; import org.bukkit.entity.LivingEntity; import studio.magemonkey.codex.util.SoundUT; import studio.magemonkey.fabled.log.Logger; import java.util.List; import java.util.Locale; /** * Plays a particle effect */ public class SoundMechanic extends MechanicComponent { private static final String SOUND = "sound"; private static final String SOUND2 = "newsound"; private static final String CUSTOM = "custom"; private static final String VOLUME = "volume"; private static final String PITCH = "pitch"; @Override public String getKey() { return "sound"; } /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { if (targets.size() == 0) { return false; } String type = settings.getString(SOUND, settings.getString(SOUND2, "")).toUpperCase(Locale.US).replace(" ", "_"); try { String sound = type.equals("CUSTOM") ? settings.getString(CUSTOM, "") : SoundUT.getSound(type).getKey().toString(); float volume = (float) parseValues(caster, VOLUME, level, 100.0) / 100; float pitch = (float) parseValues(caster, PITCH, level, 0.0); volume = Math.max(0, volume); pitch = Math.min(2, Math.max(0.5f, pitch)); for (LivingEntity target : targets) { target.getWorld().playSound(target.getLocation(), sound, volume, pitch); } return targets.size() > 0; } catch (Exception ex) { Logger.invalid("Invalid sound type: " + type); return false; } } }





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