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studio.magemonkey.fabled.dynamic.mechanic.particle.ParticleEffectMechanic Maven / Gradle / Ivy

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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * Fabled
 * studio.magemonkey.fabled.dynamic.mechanic.particle.ParticleEffectMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2024 MageMonkeyStudio *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package studio.magemonkey.fabled.dynamic.mechanic.particle; import studio.magemonkey.fabled.api.particle.EffectPlayer; import studio.magemonkey.fabled.api.particle.target.EntityTarget; import studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent; import org.bukkit.entity.LivingEntity; import java.util.List; public class ParticleEffectMechanic extends MechanicComponent { private static final String DURATION = "duration"; private static final String KEY = "effect-key"; @Override public String getKey() { return "particle effect"; } @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { String key = settings.getString(KEY, skill.getName()); int duration = (int) (20 * parseValues(caster, DURATION, level, 5)); EffectPlayer player = new EffectPlayer(settings); for (LivingEntity target : targets) player.start(new EntityTarget(target), key, duration, level, true); return !targets.isEmpty(); } }





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