studio.magemonkey.fabled.dynamic.mechanic.particle.ParticleEffectMechanic Maven / Gradle / Ivy
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/**
* Fabled
* studio.magemonkey.fabled.dynamic.mechanic.particle.ParticleEffectMechanic
*
* The MIT License (MIT)
*
* Copyright (c) 2024 MageMonkeyStudio
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package studio.magemonkey.fabled.dynamic.mechanic.particle;
import studio.magemonkey.fabled.api.particle.EffectPlayer;
import studio.magemonkey.fabled.api.particle.target.EntityTarget;
import studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent;
import org.bukkit.entity.LivingEntity;
import java.util.List;
public class ParticleEffectMechanic extends MechanicComponent {
private static final String DURATION = "duration";
private static final String KEY = "effect-key";
@Override
public String getKey() {
return "particle effect";
}
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
String key = settings.getString(KEY, skill.getName());
int duration = (int) (20 * parseValues(caster, DURATION, level, 5));
EffectPlayer player = new EffectPlayer(settings);
for (LivingEntity target : targets)
player.start(new EntityTarget(target), key, duration, level, true);
return !targets.isEmpty();
}
}