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studio.magemonkey.fabled.dynamic.mechanic.particle.ParticleMechanic Maven / Gradle / Ivy

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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * Fabled
 * studio.magemonkey.fabled.dynamic.mechanic.particle.ParticleMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2024 MageMonkeyStudio *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package studio.magemonkey.fabled.dynamic.mechanic.particle; import studio.magemonkey.fabled.api.Settings; import studio.magemonkey.fabled.api.particle.ParticleHelper; import studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent; import org.bukkit.Location; import org.bukkit.entity.LivingEntity; import org.bukkit.util.Vector; import java.util.List; /** * Plays a particle effect */ public class ParticleMechanic extends MechanicComponent { private static final Vector UP = new Vector(0, 1, 0); private static final String FORWARD = "forward"; private static final String UPWARD = "upward"; private static final String RIGHT = "right"; @Override public String getKey() { return "particle"; } /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { if (targets.size() == 0) { return false; } double forward = settings.getDouble(FORWARD, 0); double upward = settings.getDouble(UPWARD, 0); double right = settings.getDouble(RIGHT, 0); final Settings copy = new Settings(settings); copy.set(ParticleHelper.POINTS_KEY, parseValues(caster, ParticleHelper.POINTS_KEY, level, 1), 0); copy.set(ParticleHelper.RADIUS_KEY, parseValues(caster, ParticleHelper.RADIUS_KEY, level, 0), 0); copy.set("level", level); for (LivingEntity target : targets) { Location loc = target.getLocation(); Vector dir = loc.getDirection().setY(0).normalize(); Vector side = dir.clone().crossProduct(UP); loc.add(dir.multiply(forward)).add(0, upward, 0).add(side.multiply(right)); ParticleHelper.play(loc, copy); } return targets.size() > 0; } }





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