studio.magemonkey.fabled.dynamic.mechanic.value.ValueManaMechanic Maven / Gradle / Ivy
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/**
* Fabled
* studio.magemonkey.fabled.dynamic.mechanic.ValueMana
*
* The MIT License (MIT)
*
* Copyright (c) 2024 MageMonkeyStudio
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package studio.magemonkey.fabled.dynamic.mechanic.value;
import studio.magemonkey.fabled.Fabled;
import studio.magemonkey.fabled.api.CastData;
import studio.magemonkey.fabled.api.player.PlayerData;
import studio.magemonkey.fabled.dynamic.DynamicSkill;
import studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import java.util.List;
public class ValueManaMechanic extends MechanicComponent {
private static final String KEY = "key";
private static final String TYPE = "type";
private static final String SAVE = "save";
@Override
public String getKey() {
return "value mana";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
if (!(targets.get(0) instanceof Player)) return false;
final PlayerData player = Fabled.getData((Player) targets.get(0));
final String key = settings.getString(KEY);
final String type = settings.getString(TYPE, "current").toLowerCase();
final CastData data = DynamicSkill.getCastData(caster);
switch (type) {
case "max":
data.put(key, player.getMaxMana());
break;
case "percent":
data.put(key, player.getMana() / player.getMaxMana());
break;
case "missing":
data.put(key, player.getMaxMana() - player.getMana());
break;
default: // current
data.put(key, player.getMana());
break;
}
if (settings.getBool(SAVE, false))
Fabled.getData((OfflinePlayer) caster).setPersistentData(key, data.getRaw(key));
return true;
}
}