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studio.magemonkey.fabled.dynamic.mechanic.value.ValueSetMechanic Maven / Gradle / Ivy

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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * Fabled
 * studio.magemonkey.fabled.dynamic.mechanic.value.ValueSetMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2024 MageMonkeyStudio *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package studio.magemonkey.fabled.dynamic.mechanic.value; import studio.magemonkey.fabled.Fabled; import studio.magemonkey.fabled.api.CastData; import studio.magemonkey.fabled.dynamic.DynamicSkill; import studio.magemonkey.fabled.dynamic.mechanic.MechanicComponent; import org.bukkit.OfflinePlayer; import org.bukkit.entity.LivingEntity; import java.util.List; /** * Adds to a cast data value */ public class ValueSetMechanic extends MechanicComponent { private static final String KEY = "key"; private static final String VALUE = "value"; private static final String SAVE = "save"; @Override public String getKey() { return "value set"; } /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { if (targets.size() == 0 || !settings.has(KEY)) { return false; } String key = settings.getString(KEY); double value = parseValues(caster, VALUE, level, 1); CastData data = DynamicSkill.getCastData(caster); data.put(key, value); if (settings.getBool(SAVE, false)) Fabled.getData((OfflinePlayer) caster).setPersistentData(key, data.getRaw(key)); return true; } }





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