studio.magemonkey.fabled.dynamic.mechanic.warp.WarpRandomMechanic Maven / Gradle / Ivy
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/**
* Fabled
* studio.magemonkey.fabled.dynamic.mechanic.warp.WarpRandomMechanic
*
* The MIT License (MIT)
*
* Copyright (c) 2024 MageMonkeyStudio
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package studio.magemonkey.fabled.dynamic.mechanic.warp;
import studio.magemonkey.fabled.Fabled;
import studio.magemonkey.fabled.api.target.TargetHelper;
import org.bukkit.Location;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.LivingEntity;
import java.util.List;
/**
* Warps a random distance
*/
public class WarpRandomMechanic extends AbstractWarpingMechanic {
private static final String WALL = "walls";
private static final String HORIZONTAL = "horizontal";
private static final String DISTANCE = "distance";
@Override
public String getKey() {
return "warp random";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
if (targets.isEmpty()) {
return false;
}
// Get the world
boolean throughWalls = settings.getString(WALL, "false").toLowerCase().equals("true");
boolean horizontal = !settings.getString(HORIZONTAL, "true").toLowerCase().equals("false");
double distance = parseValues(caster, DISTANCE, level, 3.0);
for (LivingEntity target : targets) {
Location loc;
Location temp = target.getLocation();
do {
loc = temp.clone().add(rand(distance), 0, rand(distance));
if (!horizontal) {
loc.add(0, rand(distance), 0);
}
}
while (temp.distanceSquared(loc) > distance * distance);
loc = TargetHelper.getOpenLocation(target.getLocation().add(0, 1, 0), loc, throughWalls);
if (!loc.getBlock().getType().isSolid() && loc.getBlock().getRelative(BlockFace.DOWN).getType().isSolid()) {
loc.add(0, 1, 0);
}
warp(target, caster, loc.subtract(0, 1, 0), level);
}
return !targets.isEmpty();
}
private double rand(double distance) {
return Fabled.RANDOM.nextDouble() * distance * 2 - distance;
}
}