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Carpentum Payment system Java SDK
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//THE FILE IS GENERATED, DO NOT MODIFY IT MANUALLY!!!
package tech.carpentum.sdk.payment.model;
import com.squareup.moshi.JsonClass;
import java.util.Objects;
import java.util.Optional;
import org.jetbrains.annotations.NotNull;
import tech.carpentum.sdk.payment.internal.generated.model.*;
import tech.carpentum.sdk.payment.model.*;
/** Balance
*
*
*
*
*
* The model class is immutable.
* Use static {@link #builder} method to create a new {@link Builder} instance to build the model class instance.
*
*/
@JsonClass(generateAdapter = false)
public interface Balance {
@NotNull CurrencyCode getCurrencyCode();
/** Current balance, may include pending payouts or settlements. */
@NotNull java.math.BigDecimal getBalance();
/** Available balance, ready to use for payouts, settlements or other movements. It is calculated as balance - (pendingSettlementAmount + pendingPayoutAmount). */
@NotNull java.math.BigDecimal getAvailableBalance();
/** Amount of settlements waiting to be processed. */
@NotNull java.math.BigDecimal getPendingSettlementAmount();
/** Amount of payouts waiting to be processed. */
@NotNull java.math.BigDecimal getPendingPayoutAmount();
/** Date and time of last update of balance or available balance on this account. */
@NotNull java.time.OffsetDateTime getLastBalanceMovement();
@NotNull static Builder builder(Balance copyOf) {
Builder builder = builder();
builder.currencyCode(copyOf.getCurrencyCode());
builder.balance(copyOf.getBalance());
builder.availableBalance(copyOf.getAvailableBalance());
builder.pendingSettlementAmount(copyOf.getPendingSettlementAmount());
builder.pendingPayoutAmount(copyOf.getPendingPayoutAmount());
builder.lastBalanceMovement(copyOf.getLastBalanceMovement());
return builder;
}
@NotNull static Builder builder() {
return new BalanceImpl.BuilderImpl();
}
/** Builder for {@link Balance} model class. */
interface Builder {
/**
* Set {@link Balance#getCurrencyCode} property.
*
*
*/
@NotNull Builder currencyCode(CurrencyCode currencyCode);
/**
* Set {@link Balance#getBalance} property.
*
* Current balance, may include pending payouts or settlements.
*/
@NotNull Builder balance(java.math.BigDecimal balance);
/**
* Set {@link Balance#getAvailableBalance} property.
*
* Available balance, ready to use for payouts, settlements or other movements. It is calculated as balance - (pendingSettlementAmount + pendingPayoutAmount).
*/
@NotNull Builder availableBalance(java.math.BigDecimal availableBalance);
/**
* Set {@link Balance#getPendingSettlementAmount} property.
*
* Amount of settlements waiting to be processed.
*/
@NotNull Builder pendingSettlementAmount(java.math.BigDecimal pendingSettlementAmount);
/**
* Set {@link Balance#getPendingPayoutAmount} property.
*
* Amount of payouts waiting to be processed.
*/
@NotNull Builder pendingPayoutAmount(java.math.BigDecimal pendingPayoutAmount);
/**
* Set {@link Balance#getLastBalanceMovement} property.
*
* Date and time of last update of balance or available balance on this account.
*/
@NotNull Builder lastBalanceMovement(java.time.OffsetDateTime lastBalanceMovement);
/**
* Create new instance of {@link Balance} model class with the builder instance properties.
*
* @throws NullPointerException in case required properties are not specified.
*/
@NotNull Balance build();
}
}
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