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emu.grasscutter.command.commands.WeatherCommand Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
import java.util.List;
@Command(label = "weather", usage = "weather [climateId]",
description = "Changes the weather.", aliases = {"w"}, permission = "player.weather")
public final class WeatherCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 1) {
CommandHandler.sendMessage(sender, "Usage: weather [climateId]");
return;
}
try {
int weatherId = Integer.parseInt(args.get(0));
int climateId = args.size() > 1 ? Integer.parseInt(args.get(1)) : 1;
ClimateType climate = ClimateType.getTypeByValue(climateId);
sender.getScene().setWeather(weatherId);
sender.getScene().setClimate(climate);
sender.getScene().broadcastPacket(new PacketSceneAreaWeatherNotify(sender));
CommandHandler.sendMessage(sender, "Changed weather to " + weatherId + " with climate " + climateId);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid ID.");
}
}
}
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