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emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.LifeStateChangeNotifyOuterClass.LifeStateChangeNotify;
public class PacketLifeStateChangeNotify extends GenshinPacket {
public PacketLifeStateChangeNotify(GenshinEntity attacker, GenshinEntity target, LifeState lifeState) {
super(PacketOpcodes.LifeStateChangeNotify);
LifeStateChangeNotify proto = LifeStateChangeNotify.newBuilder()
.setEntityId(target.getId())
.setLifeState(lifeState.getValue())
.setSourceEntityId(attacker.getId())
.build();
this.setData(proto);
}
public PacketLifeStateChangeNotify(int attackerId, GenshinEntity target, LifeState lifeState) {
super(PacketOpcodes.LifeStateChangeNotify);
LifeStateChangeNotify proto = LifeStateChangeNotify.newBuilder()
.setEntityId(target.getId())
.setLifeState(lifeState.getValue())
.setSourceEntityId(attackerId)
.build();
this.setData(proto);
}
}
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