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emu.grasscutter.server.packet.send.PacketPlayerApplyEnterMpResultNotify Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason;
import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify;
public class PacketPlayerApplyEnterMpResultNotify extends GenshinPacket {
public PacketPlayerApplyEnterMpResultNotify(GenshinPlayer target, boolean isAgreed, PlayerApplyEnterMpReason reason) {
super(PacketOpcodes.PlayerApplyEnterMpResultNotify);
PlayerApplyEnterMpResultNotify proto = PlayerApplyEnterMpResultNotify.newBuilder()
.setTargetUid(target.getUid())
.setTargetNickname(target.getNickname())
.setIsAgreed(isAgreed)
.setReason(reason)
.build();
this.setData(proto);
}
public PacketPlayerApplyEnterMpResultNotify(int targetId, String targetName, boolean isAgreed, PlayerApplyEnterMpReason reason) {
super(PacketOpcodes.PlayerApplyEnterMpResultNotify);
PlayerApplyEnterMpResultNotify proto = PlayerApplyEnterMpResultNotify.newBuilder()
.setTargetUid(targetId)
.setTargetNickname(targetName)
.setIsAgreed(isAgreed)
.setReason(reason)
.build();
this.setData(proto);
}
}
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