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emu.grasscutter.server.packet.send.PacketStoreWeightLimitNotify Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.send;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.StoreTypeOuterClass.StoreType;
import emu.grasscutter.net.proto.StoreWeightLimitNotifyOuterClass.StoreWeightLimitNotify;
public class PacketStoreWeightLimitNotify extends GenshinPacket {
public PacketStoreWeightLimitNotify() {
super(PacketOpcodes.StoreWeightLimitNotify);
StoreWeightLimitNotify p = StoreWeightLimitNotify.newBuilder()
.setStoreType(StoreType.StorePack)
.setWeightLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitAll)
.setWeaponCountLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitWeapon)
.setReliquaryCountLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitRelic)
.setMaterialCountLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitMaterial)
.setFurnitureCountLimit(Grasscutter.getConfig().getGameServerOptions().InventoryLimitFurniture)
.build();
this.setData(p);
}
}
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