emu.grasscutter.server.packet.recv.HandlerPlayerSetPauseReq Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.PacketHeadOuterClass.PacketHead;
import emu.grasscutter.net.proto.PlayerSetPauseReqOuterClass.PlayerSetPauseReq;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketPlayerSetPauseRsp;
@Opcodes(PacketOpcodes.PlayerSetPauseReq)
public class HandlerPlayerSetPauseReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
PacketHead head = PacketHead.parseFrom(header);
PlayerSetPauseReq req = PlayerSetPauseReq.parseFrom(payload);
session.send(new PacketPlayerSetPauseRsp(head.getClientSequenceId()));
session.getPlayer().setPaused(req.getIsPaused());
}
}