emu.grasscutter.data.def.ReliquaryAffixData Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.data.def;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.FightProperty;
@ResourceType(name = "ReliquaryAffixExcelConfigData.json")
public class ReliquaryAffixData extends GenshinResource {
private int Id;
private int DepotId;
private int GroupId;
private String PropType;
private float PropValue;
private int Weight;
private int UpgradeWeight;
private FightProperty fightProp;
@Override
public int getId() {
return Id;
}
public int getDepotId() {
return DepotId;
}
public int getGroupId() {
return GroupId;
}
public float getPropValue() {
return PropValue;
}
public int getWeight() {
return Weight;
}
public int getUpgradeWeight() {
return UpgradeWeight;
}
public FightProperty getFightProp() {
return fightProp;
}
@Override
public void onLoad() {
this.fightProp = FightProperty.getPropByName(this.PropType);
}
}