emu.grasscutter.server.packet.send.PacketPrivateChatNotify Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo;
import emu.grasscutter.net.proto.PrivateChatNotifyOuterClass.PrivateChatNotify;
public class PacketPrivateChatNotify extends GenshinPacket {
public PacketPrivateChatNotify(int senderId, int recvId, String message) {
super(PacketOpcodes.PrivateChatNotify);
ChatInfo info = ChatInfo.newBuilder()
.setTime((int) (System.currentTimeMillis() / 1000))
.setUid(senderId)
.setToUid(recvId)
.setText(message)
.build();
PrivateChatNotify proto = PrivateChatNotify.newBuilder()
.setChatInfo(info)
.build();
this.setData(proto);
}
public PacketPrivateChatNotify(int senderId, int recvId, int emote) {
super(PacketOpcodes.PrivateChatNotify);
ChatInfo info = ChatInfo.newBuilder()
.setTime((int) (System.currentTimeMillis() / 1000))
.setUid(senderId)
.setToUid(recvId)
.setIcon(emote)
.build();
PrivateChatNotify proto = PrivateChatNotify.newBuilder()
.setChatInfo(info)
.build();
this.setData(proto);
}
}