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A server software reimplementation for an anime game.
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package emu.grasscutter.data.def;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
@ResourceType(name = "PlayerLevelExcelConfigData.json")
public class PlayerLevelData extends GameResource {
private int Level;
private int Exp;
private int RewardId;
private int UnlockWorldLevel;
@Override
public int getId() {
return this.Level;
}
public int getLevel() {
return Level;
}
public int getExp() {
return Exp;
}
public int getRewardId() {
return RewardId;
}
public int getUnlockWorldLevel() {
return UnlockWorldLevel;
}
}
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