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emu.grasscutter.game.props.LifeState Maven / Gradle / Ivy

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package emu.grasscutter.game.props;

import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;

import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;

public enum LifeState {
	LIFE_NONE(0),
	LIFE_ALIVE(1),
	LIFE_DEAD(2),
	LIFE_REVIVE(3);
	
	private final int value;
	private static final Int2ObjectMap map = new Int2ObjectOpenHashMap<>();
	private static final Map stringMap = new HashMap<>();
	
	static {
		Stream.of(values()).forEach(e -> {
			map.put(e.getValue(), e);
			stringMap.put(e.name(), e);
		});
	}
	
	private LifeState(int value) {
		this.value = value;
	}

	public int getValue() {
		return value;
	}
	
	public static LifeState getTypeByValue(int value) {
		return map.getOrDefault(value, LIFE_NONE);
	}
	
	public static LifeState getTypeByName(String name) {
		return stringMap.getOrDefault(name, LIFE_NONE);
	}
}




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