emu.grasscutter.server.packet.recv.HandlerVehicleSpawnReq Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
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package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.VehicleSpawnReqOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketVehicleSpawnRsp;
import emu.grasscutter.utils.Position;
@Opcodes(PacketOpcodes.VehicleSpawnReq)
public class HandlerVehicleSpawnReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
VehicleSpawnReqOuterClass.VehicleSpawnReq req = VehicleSpawnReqOuterClass.VehicleSpawnReq.parseFrom(payload);
session.send(new PacketVehicleSpawnRsp(session.getPlayer(), req.getVehicleId(), req.getPointId(), new Position(req.getPos()), new Position(req.getRot())));
}
}