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<?xml version="1.0"?> <!DOCTYPE MODE SYSTEM "xmode.dtd"> <!-- jEdit edit mode for Renderman Interface Bytestream (*.rib) files version 1.0 - 9 nov 2003 by Alessandro Falappa ([email protected]) Initial keyword list taken from a syntax highlighting definition for TextPad text editor by Kharitonov Konstantin ([email protected]) --> <MODE> <PROPS> <PROPERTY NAME="lineComment" VALUE="#" /> <PROPERTY NAME="indentNextLines" VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin" /> <PROPERTY NAME="doubleBracketIndent" VALUE="false" /> <PROPERTY NAME="lineUpClosingBracket" VALUE="true" /> </PROPS> <RULES ESCAPE="\" IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([[:digit:]]+(e[[:digit:]]*)?)"> <EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1">#</EOL_SPAN> <EOL_SPAN TYPE="COMMENT2">#</EOL_SPAN> <SEQ TYPE="OPERATOR">-</SEQ> <SEQ TYPE="OPERATOR">+</SEQ> <SEQ TYPE="OPERATOR">[</SEQ> <SEQ TYPE="OPERATOR">]</SEQ> <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS"> <BEGIN>"</BEGIN> <END>"</END> </SPAN> <KEYWORDS> <KEYWORD1>float</KEYWORD1> <KEYWORD1>string</KEYWORD1> <KEYWORD1>color</KEYWORD1> <KEYWORD1>point</KEYWORD1> <KEYWORD1>vector</KEYWORD1> <KEYWORD1>normal</KEYWORD1> <KEYWORD1>matrix</KEYWORD1> <KEYWORD1>void</KEYWORD1> <KEYWORD1>varying</KEYWORD1> <KEYWORD1>uniform</KEYWORD1> <KEYWORD1>output</KEYWORD1> <KEYWORD1>extern</KEYWORD1> <KEYWORD2>Begin</KEYWORD2> <KEYWORD2>End</KEYWORD2> <KEYWORD2>Declare</KEYWORD2> <KEYWORD2>RtContextHandle </KEYWORD2> <KEYWORD2>ContextHandle </KEYWORD2> <KEYWORD2>Context</KEYWORD2> <KEYWORD2>FrameBegin</KEYWORD2> <KEYWORD2>FrameEnd</KEYWORD2> <KEYWORD2>WorldBegin</KEYWORD2> <KEYWORD2>WorldEnd</KEYWORD2> <KEYWORD2>SolidBegin</KEYWORD2> <KEYWORD2>SolidEnd</KEYWORD2> <KEYWORD2>MotionBegin</KEYWORD2> <KEYWORD2>MotionEnd</KEYWORD2> <KEYWORD2>ObjectBegin</KEYWORD2> <KEYWORD2>ObjectEnd</KEYWORD2> <KEYWORD2>Format</KEYWORD2> <KEYWORD2>FrameAspectRatio</KEYWORD2> <KEYWORD2>ScreenWindow</KEYWORD2> <KEYWORD2>CropWindow</KEYWORD2> <KEYWORD2>Projection</KEYWORD2> <KEYWORD2>Clipping</KEYWORD2> <KEYWORD2>ClippingPlane</KEYWORD2> <KEYWORD2>DepthOfField</KEYWORD2> <KEYWORD2>Shutter</KEYWORD2> <KEYWORD2>PixelVariance</KEYWORD2> <KEYWORD2>PixelSamples</KEYWORD2> <KEYWORD2>PixelFilter</KEYWORD2> <KEYWORD2>Exposure</KEYWORD2> <KEYWORD2>Imager</KEYWORD2> <KEYWORD2>Quantize</KEYWORD2> <KEYWORD2>Display</KEYWORD2> <KEYWORD2>Hider</KEYWORD2> <KEYWORD2>ColorSamples</KEYWORD2> <KEYWORD2>RelativeDetail</KEYWORD2> <KEYWORD2>Option</KEYWORD2> <KEYWORD2>AttributeBegin</KEYWORD2> <KEYWORD2>AttributeEnd</KEYWORD2> <KEYWORD2>Color</KEYWORD2> <KEYWORD2>Opacity</KEYWORD2> <KEYWORD2>TextureCoordinates</KEYWORD2> <KEYWORD2>RtLightHandle</KEYWORD2> <KEYWORD2>LightSource</KEYWORD2> <KEYWORD2>AreaLightSource</KEYWORD2> <KEYWORD2>Illuminate</KEYWORD2> <KEYWORD2>Surface</KEYWORD2> <KEYWORD2>Displacement</KEYWORD2> <KEYWORD2>Atmosphere</KEYWORD2> <KEYWORD2>Interior</KEYWORD2> 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<KEYWORD3>Patch</KEYWORD3> <KEYWORD3>PatchMesh</KEYWORD3> <KEYWORD3>NuPatch</KEYWORD3> <KEYWORD3>TrimCurve</KEYWORD3> <KEYWORD3>SubdivisionMesh</KEYWORD3> <KEYWORD3>Sphere</KEYWORD3> <KEYWORD3>Cone</KEYWORD3> <KEYWORD3>Cylinder</KEYWORD3> <KEYWORD3>Hyperboloid</KEYWORD3> <KEYWORD3>Paraboloid</KEYWORD3> <KEYWORD3>Disk</KEYWORD3> <KEYWORD3>Torus</KEYWORD3> <KEYWORD3>Points</KEYWORD3> <KEYWORD3>Curves</KEYWORD3> <KEYWORD3>Blobby</KEYWORD3> <KEYWORD3>Procedural</KEYWORD3> <KEYWORD3>DelayedReadArchive</KEYWORD3> <KEYWORD3>RunProgram</KEYWORD3> <KEYWORD3>DynamicLoad</KEYWORD3> <KEYWORD3>Geometry</KEYWORD3> <KEYWORD3>SolidBegin</KEYWORD3> <KEYWORD3>SolidEnd</KEYWORD3> <KEYWORD3>RtObjectHandle</KEYWORD3> <KEYWORD3>ObjectBegin</KEYWORD3> <KEYWORD3>ObjectEnd</KEYWORD3> <KEYWORD3>ObjectInstance</KEYWORD3> <KEYWORD4>MakeTexture</KEYWORD4> <KEYWORD4>MakeLatLongEnvironment</KEYWORD4> <KEYWORD4>MakeCubeFaceEnvironment</KEYWORD4> <KEYWORD4>MakeShadow</KEYWORD4> <KEYWORD4>ErrorHandler</KEYWORD4> <KEYWORD4>ArchiveRecord</KEYWORD4> <KEYWORD4>ReadArchive</KEYWORD4> <KEYWORD4>Deformation</KEYWORD4> <KEYWORD4>MakeBump</KEYWORD4> </KEYWORDS> </RULES> <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1"> <KEYWORDS> <KEYWORD1>float</KEYWORD1> <KEYWORD1>string</KEYWORD1> <KEYWORD1>color</KEYWORD1> <KEYWORD1>point</KEYWORD1> <KEYWORD1>vector</KEYWORD1> <KEYWORD1>normal</KEYWORD1> <KEYWORD1>matrix</KEYWORD1> <KEYWORD1>void</KEYWORD1> <KEYWORD1>varying</KEYWORD1> <KEYWORD1>uniform</KEYWORD1> <KEYWORD1>output</KEYWORD1> <KEYWORD1>extern</KEYWORD1> <LITERAL2>P</LITERAL2> <LITERAL2>Pw</LITERAL2> <LITERAL2>Pz</LITERAL2> <LITERAL2>N</LITERAL2> <LITERAL2>Cs</LITERAL2> <LITERAL2>Os</LITERAL2> <LITERAL2>RI_NULL</LITERAL2> <LITERAL2>RI_INFINITY</LITERAL2> <LITERAL2>orthographic</LITERAL2> <LITERAL2>perspective</LITERAL2> <LITERAL2>bezier</LITERAL2> <LITERAL2>catmull-rom</LITERAL2> <LITERAL2>b-spline</LITERAL2> <LITERAL2>hermite</LITERAL2> <LITERAL2>power</LITERAL2> <LITERAL2>catmull-clark</LITERAL2> <LITERAL2>hole</LITERAL2> <LITERAL2>crease</LITERAL2> <LITERAL2>corner</LITERAL2> <LITERAL2>interpolateboundary</LITERAL2> <LITERAL2>object</LITERAL2> <LITERAL2>world</LITERAL2> <LITERAL2>camera</LITERAL2> <LITERAL2>screen</LITERAL2> <LITERAL2>raster</LITERAL2> <LITERAL2>NDC</LITERAL2> <LITERAL2>box</LITERAL2> <LITERAL2>triangle</LITERAL2> <LITERAL2>sinc</LITERAL2> <LITERAL2>gaussian</LITERAL2> <LITERAL2>constant</LITERAL2> <LITERAL2>smooth</LITERAL2> <LITERAL2>outside</LITERAL2> <LITERAL2>inside</LITERAL2> <LITERAL2>lh</LITERAL2> <LITERAL2>rh</LITERAL2> <LITERAL2>bicubic</LITERAL2> <LITERAL2>bilinear</LITERAL2> <LITERAL2>periodic</LITERAL2> <LITERAL2>nonperiodic</LITERAL2> <LITERAL2>hidden</LITERAL2> <LITERAL2>null</LITERAL2> </KEYWORDS> </RULES> </MODE>
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