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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.animation
import tools.aqua.bgw.components.gamecomponentviews.DiceView
import tools.aqua.bgw.core.DEFAULT_ANIMATION_DURATION
import tools.aqua.bgw.core.DEFAULT_ANIMATION_SPEED
/**
* A die roll [Animation].
* Shuffles through die visuals for given [duration] and shows [toSide] in the end. Use the [speed] parameter
* to define how many steps the animation should have.
* For example:
* An animation with [duration] = 1s and [speed] = 50 will change the visual 50 times within the [duration] of one
* second.
*
* @param dice [DiceView] to animate.
* @param toSide resulting side after roll.
* @param duration duration in milliseconds. Default: [DEFAULT_ANIMATION_DURATION].
* @param speed count of steps. Default: [DEFAULT_ANIMATION_SPEED].
*/
class DiceAnimation(
dice: T,
val toSide: Int,
duration: Int = DEFAULT_ANIMATION_DURATION,
speed: Int = DEFAULT_ANIMATION_SPEED
) : SteppedComponentAnimation(componentView = dice, duration = duration, speed = speed)