tools.aqua.bgw.animation.RotationAnimation.kt Maven / Gradle / Ivy
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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused", "unused")
package tools.aqua.bgw.animation
import tools.aqua.bgw.components.ComponentView
import tools.aqua.bgw.core.DEFAULT_ANIMATION_DURATION
/**
* A rotation animation.
* Rotates [ComponentView] to given angle.
*
* @param componentView [ComponentView] to animate.
* @param fromAngle initial angle. Default: Current [ComponentView.rotation].
* @param toAngle resulting angle. Default: Current [ComponentView.rotation].
* @param duration duration in milliseconds. Default: [DEFAULT_ANIMATION_DURATION].
*/
class RotationAnimation(
componentView: T,
fromAngle: Number = componentView.rotation,
toAngle: Number = componentView.rotation,
duration: Int = DEFAULT_ANIMATION_DURATION
) : ComponentAnimation(componentView = componentView, duration = duration) {
/**
* Initial angle.
*/
val fromAngle: Double = fromAngle.toDouble()
/**
* Resulting angle.
*/
val toAngle: Double = toAngle.toDouble()
/**
* A rotation animation.
* Rotates given [ComponentView] to given angle.
*
* @param componentView [ComponentView] to animate
* @param byAngle relative angle. Default: 0
* @param duration [Animation] duration in milliseconds. Default: 1 second
*/
constructor(componentView: T, byAngle: Double = 0.0, duration: Int = 1000) : this(
componentView = componentView,
toAngle = componentView.rotation + byAngle,
duration = duration
)
}