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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.components.uicomponents
import tools.aqua.bgw.components.ComponentView
import tools.aqua.bgw.components.StaticComponentView
import tools.aqua.bgw.components.gamecomponentviews.GameComponentView
import tools.aqua.bgw.observable.Property
import tools.aqua.bgw.observable.StringProperty
import tools.aqua.bgw.util.Font
import tools.aqua.bgw.visual.Visual
/**
* Baseclass for all UI components.
*
* @param posX horizontal coordinate for this [UIComponent].
* @param posY vertical coordinate for this [UIComponent].
* @param width width for this [UIComponent].
* @param height height for this [UIComponent].
* @param font font for this [UIComponent]. Usage depends on subclass.
* @param visual background [Visual].
*/
sealed class UIComponent(
posX: Number,
posY: Number,
width: Number,
height: Number,
font: Font,
visual: Visual
) : StaticComponentView(
posX = posX,
posY = posY,
width = width,
height = height,
visual = visual) {
/**
* Field that is used for internal styling purposes.
*/
internal var internalCSS : String = ""
/**
* [Property] for the [Font] of this [UIComponent]. Usage depends on subclass.
* @see Font
*/
val fontProperty: Property = Property(font)
/**
* [Font] of this [UIComponent]. Usage depends on subclass.
* @see Font
* @see fontProperty
*/
var font: Font
get() = fontProperty.value
set(value) {
fontProperty.value = value
}
/**
* [Property] for the css style that gets applied to this [UIComponent]'s background.
* This gets applied last, so it may override any changes made via other fields and functions of this
* [UIComponent]. Critical failures, bugs or other undefined behaviour could occur when using this feature.
*/
val backgroundStyleProperty: StringProperty = StringProperty("")
/**
* Css style that gets applied to this [UIComponent]'s background.
* This gets applied last, so it may override any changes made via other fields and functions of this
* [UIComponent]. Critical failures, bugs or other undefined behaviour could occur when using this feature.
* @see backgroundStyleProperty
*/
var backgroundStyle: String
get() = backgroundStyleProperty.value
set(value) {
backgroundStyleProperty.value = value
}
/**
* [Property] for the css style that gets applied to this [UIComponent].
* This gets applied last, so it may override any changes made via other fields and functions of this
* [UIComponent]. Critical failures, bugs or other undefined behaviour could occur when using this feature.
*/
val componentStyleProperty: StringProperty = StringProperty("")
/**
* Css style that gets applied to this [UIComponent].
* This gets applied last, so it may override any changes made via other fields and functions of this
* [UIComponent]. Critical failures, bugs or other undefined behaviour could occur when using this feature.
* @see componentStyleProperty
*/
var componentStyle: String
get() = componentStyleProperty.value
set(value) {
componentStyleProperty.value = value
}
/**
* @throws RuntimeException if [GameComponentView] does not support children.
*/
override fun removeChild(component: ComponentView) {
throw RuntimeException("This $this ComponentView has no children.")
}
}