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tools.aqua.bgw.core.BoardGameScene.kt Maven / Gradle / Ivy

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/*
 *    Copyright 2021 The BoardGameWork Authors
 *    SPDX-License-Identifier: Apache-2.0
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *        http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 */

@file:Suppress("unused")

package tools.aqua.bgw.core

import tools.aqua.bgw.components.ComponentView
import tools.aqua.bgw.observable.BooleanProperty
import tools.aqua.bgw.visual.ColorVisual
import tools.aqua.bgw.visual.Visual

/**
 * Baseclass for BGW game scenes.
 * Extend this class in order to create your own game scene.
 *
 * @param width scene width in virtual coordinates. Default: [DEFAULT_SCENE_WIDTH].
 * @param height scene height in virtual coordinates. Default: [DEFAULT_SCENE_HEIGHT].
 * @param background [BoardGameScene] [background] [Visual]. Default: [ColorVisual.WHITE].
 */
open class BoardGameScene(
	width: Number = DEFAULT_SCENE_WIDTH,
	height: Number = DEFAULT_SCENE_HEIGHT,
	background: Visual = ColorVisual.WHITE
) : Scene(width = width, height = height, background = background) {
	
	/**
	 * Property that indicates if this [BoardGameScene] is locked from user input.
	 *
	 * @see lock
	 * @see unlock
	 */
	internal val lockedProperty = BooleanProperty(false)
	
	/**
	 * Locks [Scene] from any user input.
	 *
	 * @see unlock
	 */
	fun lock() {
		lockedProperty.value = true
	}
	
	/**
	 * Unlocks [Scene] for user input.
	 *
	 * @see lock
	 */
	fun unlock() {
		lockedProperty.value = false
	}
}




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