tools.aqua.bgw.core.BoardGameScene.kt Maven / Gradle / Ivy
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A framework for board game applications.
/*
* Copyright 2021 The BoardGameWork Authors
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
@file:Suppress("unused")
package tools.aqua.bgw.core
import tools.aqua.bgw.components.ComponentView
import tools.aqua.bgw.observable.BooleanProperty
import tools.aqua.bgw.visual.ColorVisual
import tools.aqua.bgw.visual.Visual
/**
* Baseclass for BGW game scenes.
* Extend this class in order to create your own game scene.
*
* @param width scene width in virtual coordinates. Default: [DEFAULT_SCENE_WIDTH].
* @param height scene height in virtual coordinates. Default: [DEFAULT_SCENE_HEIGHT].
* @param background [BoardGameScene] [background] [Visual]. Default: [ColorVisual.WHITE].
*/
open class BoardGameScene(
width: Number = DEFAULT_SCENE_WIDTH,
height: Number = DEFAULT_SCENE_HEIGHT,
background: Visual = ColorVisual.WHITE
) : Scene(width = width, height = height, background = background) {
/**
* Property that indicates if this [BoardGameScene] is locked from user input.
*
* @see lock
* @see unlock
*/
internal val lockedProperty = BooleanProperty(false)
/**
* Locks [Scene] from any user input.
*
* @see unlock
*/
fun lock() {
lockedProperty.value = true
}
/**
* Unlocks [Scene] for user input.
*
* @see lock
*/
fun unlock() {
lockedProperty.value = false
}
}